information-architecture
Provides methodologies for structuring content, navigation, and labeling to improve user experience.
Install
mkdir -p .claude/skills/information-architecture && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/3229" && unzip -o skill.zip -d .claude/skills/information-architecture && rm skill.zipInstalls to .claude/skills/information-architecture
Activation
This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.
Design information architecture - site structure, navigation, card sorting, tree testing, taxonomy, labeling systems, and findability.Key capabilities
- →Audits existing site content structures
- →Creates hierarchical site maps
- →Designs classification taxonomies
- →Validates navigation models
How it works
Applies established IA frameworks (Rosenfeld & Morville) to map hierarchies and navigation labeling systems.
Inputs & outputs
When to use information-architecture
- →Create a site map
- →Design taxonomy for documentation
- →Plan navigation menus
About this skill
Information Architecture
Design and validate information structures that help users find and understand content.
When to Use This Skill
Use this skill when:
- Information Architecture tasks - Working on design information architecture - site structure, navigation, card sorting, tree testing, taxonomy, labeling systems, and findability
- Planning or design - Need guidance on Information Architecture approaches
- Best practices - Want to follow established patterns and standards
MANDATORY: Skill Loading First
Before answering ANY information architecture question:
- Use established IA methodology (Rosenfeld & Morville, Abby Covert)
- Base all guidance on validated IA practices
IA Foundations
The Four Systems of IA
| System | Question Answered | Components |
|---|---|---|
| Organization | How is content grouped? | Schemes, structures, taxonomies |
| Labeling | What do we call things? | Labels, terminology, naming |
| Navigation | How do users move around? | Menus, links, breadcrumbs |
| Search | How do users find specific items? | Search UI, indexing, results |
IA Deliverables
| Deliverable | Purpose | When |
|---|---|---|
| Content Inventory | Audit existing content | Discovery |
| Site Map | Hierarchical structure | Design |
| Taxonomy | Classification scheme | Design |
| Navigation Model | Menu and wayfinding | Design |
| Wireframes | Page-level IA | Design |
| Card Sort Results | User mental models | Validation |
| Tree Test Results | Findability validation | Validation |
Organization Systems
Organization Schemes
| Scheme | Description | Example |
|---|---|---|
| Exact | Objectively defined | Alphabetical, chronological, geographical |
| Ambiguous | Subjectively defined | By topic, audience, task, metaphor |
| Hybrid | Combination | Primary navigation + search + filters |
Organization Structures
graph TD
subgraph Hierarchical
A[Top] --> B[Category 1]
A --> C[Category 2]
B --> D[Sub 1.1]
B --> E[Sub 1.2]
end
subgraph Database
F[(Products)] --> G[Filters]
F --> H[Sort]
F --> I[Search]
end
subgraph Hypertext
J[Page A] <--> K[Page B]
K <--> L[Page C]
L <--> J
end
Hierarchy Depth Guidelines
| Depth | Use Case | Considerations |
|---|---|---|
| Flat (2-3) | Simple sites, mobile | Easy to scan, limited content |
| Medium (4-5) | Most websites | Balance breadth/depth |
| Deep (6+) | Large catalogs, documentation | Risk of getting lost |
Rule of thumb: Prefer broader over deeper. Users can scan 5-7 items quickly.
Card Sorting
Card Sort Types
| Type | Description | Best For |
|---|---|---|
| Open | Users create their own categories | Discovery, understanding mental models |
| Closed | Users sort into predefined categories | Validating proposed structure |
| Hybrid | Predefined categories + can add new | Validating with flexibility |
Running a Card Sort
Preparation
// Card sort configuration
public class CardSortStudy
{
public Guid Id { get; init; }
public required string Name { get; init; }
public required CardSortType Type { get; init; }
public required List<Card> Cards { get; init; }
public List<Category>? PredefinedCategories { get; init; } // For closed/hybrid
public bool AllowNewCategories { get; init; } // For hybrid
public int TargetParticipants { get; init; } = 30;
}
public record Card(int Id, string Label, string? Description = null);
public record Category(int Id, string Name, string? Description = null);
public class CardSortResult
{
public required Guid ParticipantId { get; init; }
public required List<CategoryAssignment> Assignments { get; init; }
public required List<Category> CreatedCategories { get; init; } // Open/hybrid
public TimeSpan Duration { get; init; }
public string? Feedback { get; init; }
}
public record CategoryAssignment(int CardId, int CategoryId, int? SortOrder = null);
Card Selection Guidelines
- 15-40 cards typical for open sort
- 30-60 cards manageable for closed sort
- Use real content labels, not placeholders
- Include mix of "easy" and "difficult" items
- Avoid duplicate concepts
Card Sort Analysis
Similarity Matrix
Shows how often cards were sorted together:
Card A Card B Card C Card D
Card A - 85% 12% 45%
Card B 85% - 10% 50%
Card C 12% 10% - 90%
Card D 45% 50% 90% -
Cards frequently sorted together should likely be grouped.
Dendrogram (Hierarchical Clustering)
|
________|________
| |
___|___ ___|___
| | | |
Card A Card B Card C Card D
Shows natural groupings and relationships.
Category Analysis
For open sorts, analyze:
- Category names - What labels do users create?
- Category frequency - How many users created similar categories?
- Standardized categories - Group similar labels together
public class CardSortAnalysis
{
public required int TotalParticipants { get; init; }
public required Dictionary<(int CardA, int CardB), decimal> SimilarityMatrix { get; init; }
public required List<DendrogramNode> Dendrogram { get; init; }
public required List<CategoryPattern> DiscoveredPatterns { get; init; }
public required List<ProblematicCard> DifficultCards { get; init; }
}
public record CategoryPattern(
string StandardizedName,
List<string> Variations,
List<int> CardIds,
int Frequency
);
public record ProblematicCard(
int CardId,
string Label,
decimal Disagreement, // How often it was sorted inconsistently
string Issue // "Ambiguous label", "Fits multiple categories", etc.
);
Tree Testing
What is Tree Testing?
Users navigate a text-only version of your hierarchy to find items. No visual design, just structure.
Running a Tree Test
public class TreeTestStudy
{
public Guid Id { get; init; }
public required string Name { get; init; }
public required TreeNode Root { get; init; }
public required List<TreeTestTask> Tasks { get; init; }
public int TargetParticipants { get; init; } = 50;
}
public class TreeNode
{
public int Id { get; init; }
public required string Label { get; init; }
public List<TreeNode> Children { get; init; } = [];
public bool IsCorrectAnswer { get; set; } // For current task
}
public class TreeTestTask
{
public required int Order { get; init; }
public required string TaskDescription { get; init; }
public required List<int> CorrectAnswerPaths { get; init; } // Multiple valid paths
}
public class TreeTestResult
{
public required Guid ParticipantId { get; init; }
public required int TaskId { get; init; }
public required List<int> PathTaken { get; init; }
public required int FinalSelection { get; init; }
public required bool IsDirectSuccess { get; init; } // Found it first try
public required bool IsIndirectSuccess { get; init; } // Found after backtracking
public required TimeSpan Duration { get; init; }
}
Tree Test Metrics
| Metric | Definition | Target |
|---|---|---|
| Success Rate | Found correct answer | >80% |
| Directness | Found without backtracking | >60% |
| Time | Seconds to complete | Task-dependent |
| First Click | Correct first navigation | >60% |
Pietree Analysis
Visualize where users went for each task:
Task: "Find return policy"
Customer Service [45%] ✓ Correct path
├── Returns [40%] ✓
├── FAQ [3%]
└── Contact [2%]
Help [30%]
├── FAQ [20%]
└── Contact [10%]
Account [15%] ✗ Wrong tree
└── Order History [15%]
About [10%] ✗ Wrong tree
└── Policies [10%]
Identifying Problems
| Pattern | Indication | Solution |
|---|---|---|
| Low success, low directness | Wrong location in hierarchy | Restructure |
| Low success, high first-click | Right area, wrong label | Rename |
| High success, low directness | Findable but confusing path | Simplify |
| Split decisions | Ambiguous placement | Cross-reference or restructure |
Navigation Design
Navigation Types
| Type | Purpose | Example |
|---|---|---|
| Global | Site-wide access | Header menu |
| Local | Section-specific | Sidebar in current area |
| Contextual | Content-related | "Related items" links |
| Utility | Tools/account | Login, cart, help |
| Footer | Secondary access | Policies, contact |
| Breadcrumbs | Location awareness | Home > Products > Shoes |
Navigation Patterns
// Navigation model
public class NavigationStructure
{
public required List<NavItem> GlobalNav { get; init; }
public required List<NavItem> UtilityNav { get; init; }
public required List<NavItem> FooterNav { get; init; }
public Dictionary<string, List<NavItem>> LocalNav { get; init; } = [];
}
public class NavItem
{
public required string Label { get; init; }
public required string Url { get; init; }
public List<NavItem>? Children { get; init; }
public bool IsCurrentSection { get; set; }
public string? Icon { get; init; }
public NavItemType Type { get; init; } = NavItemType.Link;
}
public enum NavItemType
{
Link,
Dropdown,
Megamenu,
Flyout,
Button // For CTAs like "Sign Up"
}
Mega Menu Structure
For sites with many categories:
┌─────────────────────────────────────────────────────┐
│ PRODUCTS ▼ │
├─────────────────────────────────────────────────────┤
│ ┌──────────────┐ ┌──────────────┐ ┌──────────────┐ │
│ │ Category A │ │ Category B │ │ Catego
---
*Content truncated.*
When not to use it
- →Projects consisting of only single-page applications
- →When speed is prioritized over user findability
Prerequisites
Limitations
- →IA requires significant time for user validation
- →Requires deep knowledge of target content domain
How it compares
Uses formalized, validated methodologies rather than arbitrary site design.
Compared to similar skills
information-architecture side by side with the closest alternatives in the catalog.
| Skill | Installs | Updated | Safety | Difficulty |
|---|---|---|---|---|
| information-architecture (this skill) | 1 | 7mo | No flags | Intermediate |
| design-research | 9 | 4mo | No flags | Intermediate |
| user-journeys | 13 | 4mo | No flags | Intermediate |
| brief | 0 | 3mo | No flags | Beginner |
Try saying
Example prompts that trigger this skill in your AI assistant.
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