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anti-cheat-systems

A guide for analyzing anti-cheat systems like EAC, BattlEye, and Vanguard, covering kernel-level security and bypass research.

Install

mkdir -p .claude/skills/anti-cheat-systems && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/4598" && unzip -o skill.zip -d .claude/skills/anti-cheat-systems && rm skill.zip

Installs to .claude/skills/anti-cheat-systems

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA threats, or behavioral telemetry in game security research.
314 chars✓ has a “when” triggerlonger than Claude Code's old 250-char listing cap (fine on current versions)
Advanced

Key capabilities

  • →Analyzes Windows kernel callback behavior
  • →Evaluates handle and memory protection status
  • →Researching anti-debugging and anti-disassembly tactics
  • →Reviewing behavioral telemetry architecture
  • →Studying boot-start driver security

How it works

The skill provides a curated knowledge base of security research patterns, analysis frameworks, and technical documentation regarding low-level Windows internals.

Inputs & outputs

You give it
Game protection system type or security mechanism
You get back
Technical documentation, analysis frameworks, or detection methodologies

When to use anti-cheat-systems

  • →Analyze Windows kernel driver behavior
  • →Research anti-debugging and anti-disassembly techniques
  • →Understand game engine protection mechanisms
  • →Study threat modeling for DMA and boot-start drivers

About this skill

Anti-cheat systems

Map the protected asset, attacker capability, observation point, detector, and enforcement authority. Separate confirmed product behavior from general defensive patterns.

Topic routing

Use dma-attack-techniques, windows-kernel-security, graphics-api-hooking, mobile-security, or game-server-security when that boundary dominates. Apply game-security-research-rigor to consequential or disputed claims.

When not to use it

  • →Developing actual cheats or exploits
  • →General software engineering tasks unrelated to security
  • →Non-Windows environments

Limitations

  • →Information is research-focused and theoretical
  • →Does not automate bypass of specific protections
  • →Highly dependent on Windows architecture specifics

How it compares

It consolidates fragmented security research specifically regarding game protection architecture rather than general-purpose vulnerability research.

Compared to similar skills

anti-cheat-systems side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
anti-cheat-systems (this skill)84moNo flagsAdvanced
reverse-engineering-tools735moNo flagsAdvanced
game-hacking-techniques424moNo flagsAdvanced
solidity-security154moNo flagsIntermediate

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