prd-ux
This skill should be used when the user asks to "create UX specs", "translate PRD to UX", "design user experience", "prepare for mockups", "create design handoff", or needs to transform product requirements into UX foundations. Uses 6 forced designer mindset passes before any visual specifications.
Install
mkdir -p .claude/skills/prd-ux && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/13253" && unzip -o skill.zip -d .claude/skills/prd-ux && rm skill.zipInstalls to .claude/skills/prd-ux
Activation
This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.
This skill should be used when the user asks to "create UX specs", "translate PRD to UX", "design user experience", "prepare for mockups", "create design handoff", or needs to transform product requirements into UX foundations. Uses 6 forced designer mindset passes before any visual specifications.About this skill
PRD to UX Translation
Translate product requirements into UX foundations through 6 forced designer mindset passes. Each pass asks questions that visual-first approaches skip.
Core principle: UX foundations come BEFORE visual specifications. Mental models, information architecture, and cognitive load analysis prevent "pretty but unusable" designs.
The Iron Law
NO VISUAL SPECS UNTIL ALL 6 PASSES COMPLETE
Not negotiable:
- Don't mention colors, typography, or spacing until Pass 6 is done
- Don't describe screen layouts until information architecture is explicit
- Don't design components until affordances are mapped
No exceptions for urgency:
- "I'm in a hurry" → Passes take 5 minutes; fixing bad UX takes days
- "Just give me screens" → Screens without foundations need rework
- "Skip the analysis" → Analysis IS the value; screens are just output
Output Location
Write UX spec to same directory as source PRD:
- PRD
feature-x.md→ outputfeature-x-ux-spec.md - PRD
PRD.md→ outputUX-spec.md
Always write to file for persistence and mockup tool handoff.
The 6 Passes
Execute IN ORDER. Each pass produces required outputs before the next begins.
Pass 1: User Intent & Mental Model
Mindset: "What does the user think is happening?"
Force:
- What does the user believe this system does?
- What are they trying to accomplish in one sentence?
- What wrong mental models are likely?
Output: Primary intent, likely misconceptions, UX principles to reinforce.
Pass 2: Information Architecture
Mindset: "What exists, and how is it organized?"
Force:
- Enumerate ALL concepts the user will encounter
- Group into logical buckets
- Classify each as: Primary / Secondary / Hidden
Output: Concept list, grouped structure, navigation hierarchy.
Pass 3: Affordances & Action Clarity
Mindset: "What actions are obvious without explanation?"
Force:
- What is clickable?
- What looks editable?
- What looks like output (read-only)?
- What looks final vs in-progress?
Output: Action-signal mapping, affordance rules.
Pass 4: Cognitive Load & Decision Minimization
Mindset: "Where will the user hesitate?"
Identify:
- Moments of choice (decisions required)
- Moments of uncertainty (unclear what to do)
- Moments of waiting (system processing)
Apply:
- Collapse decisions (fewer choices)
- Delay complexity (progressive disclosure)
- Introduce defaults (reduce decision burden)
Output: Friction points table, defaults list.
Pass 5: State Design & Feedback
Mindset: "How does the system talk back?"
For EACH major element, enumerate:
- Empty
- Loading
- Success
- Partial
- Error
For each state: What does user see, understand, and can do?
Output: State matrix for each element/screen.
Pass 6: Flow Integrity Check
Mindset: "Does this feel inevitable?"
Check:
- Where could users get lost?
- Where would a first-time user fail?
- What must be visible vs can be implied?
Output: Flow risks table, visibility decisions, UX constraints.
THEN: Visual Specifications
Only after all 6 passes, create:
- Screen layouts
- Component specifications
- Design system
- Interaction specifications
- Responsive breakpoints
Red Flags - STOP and Restart
| Violation | What You're Skipping |
|---|---|
| Describing colors/fonts | All foundational passes |
| "The main screen shows..." | Pass 1-2 (mental model, IA) |
| Designing components before actions mapped | Pass 3 (affordances) |
| No friction point analysis | Pass 4 (cognitive load) |
| States only in component specs | Pass 5 (holistic state design) |
| No "where could they fail?" | Pass 6 (flow integrity) |
Additional Resources
Reference Files
For detailed techniques and patterns:
references/pass-enhancements.md— Advanced techniques for each passreferences/state-choreography.md— Transition design, feedback patternsreferences/affordance-patterns.md— Z-index, touch targets, component consolidationreferences/failure-modes.md— Error mapping, recovery paths
Example Files
Working examples in examples/:
complete-ux-spec.md— Full 6-pass example for a task manager
Quick Reference
Pass Output Summary
| Pass | Mindset | Key Output |
|---|---|---|
| 1 | What user thinks | Mental model, misconceptions |
| 2 | What exists | IA structure, navigation |
| 3 | What's obvious | Affordance mapping |
| 4 | Where hesitation | Friction points, defaults |
| 5 | How system responds | State matrices |
| 6 | Where they fail | Risk mitigation, constraints |
State Design Quick Matrix
| State | User Sees | User Understands | User Can Do |
|---|---|---|---|
| Empty | [Visual] | [Meaning] | [Actions] |
| Loading | [Visual] | [Meaning] | [Actions] |
| Success | [Visual] | [Meaning] | [Actions] |
| Partial | [Visual] | [Meaning] | [Actions] |
| Error | [Visual] | [Meaning] | [Actions] |
Success Feedback Pattern
Action → Success indicator → Hold 300-500ms → Proceed
Users must SEE success before UI transitions.