minecraft-resource-pack
A specialized tool for creating and modifying Minecraft 1.21.x resource packs, including block models, textures, and UI assets.
Install
mkdir -p .claude/skills/minecraft-resource-pack && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/12510" && unzip -o skill.zip -d .claude/skills/minecraft-resource-pack && rm skill.zipInstalls to .claude/skills/minecraft-resource-pack
Activation
This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.
Create and edit Minecraft resource packs for 1.21.x including custom block models, item models, blockstate definitions, textures (PNG format requirements), sounds.json, custom fonts, MCMETA animation files, OptiFine CIT (Custom Item Textures), and pack.mcmeta format. Covers the full block/item model JSON schema (parent, textures, elements, display, overrides), multi-layer items, GUI textures, GUI sprites, language files, shader integration (core shaders, Iris), and the pack format numbers for each 1.21.x version. Use to customize how Minecraft looks and sounds without mods.Key capabilities
- →Create custom block models
- →Edit item models and blockstate definitions
- →Manage textures with PNG format requirements
- →Configure custom sounds via `sounds.json`
- →Implement custom fonts and MCMETA animations
How it works
This skill guides the creation and editing of Minecraft resource packs by defining custom models, textures, sounds, and other assets according to Minecraft's format requirements.
Inputs & outputs
When to use minecraft-resource-pack
- →Creating custom block models
- →Designing GUI textures
- →Editing sound files
- →Adding custom fonts
About this skill
Minecraft Resource Pack Skill
What Is a Resource Pack?
A resource pack is a folder (or .zip) that overrides or adds Minecraft's visual and
audio assets: textures, models, sounds, language files, and fonts. No Java or mod
loader is required for those vanilla assets.
Routing Boundaries
Use when: the deliverable is visual/audio assets (textures, models, sounds, fonts) in resource-pack format.Do not use when: the task requires gameplay logic or runtime behavior changes (useminecraft-datapack,minecraft-plugin-dev, orminecraft-modding).Do not use when: the task is server infrastructure/runtime administration (minecraft-server-admin).
Pack Metadata
| Minecraft Version | Preferred pack metadata |
|---|---|
| 1.21 / 1.21.1 | pack_format: 34 |
| 1.21.2 / 1.21.3 | pack_format: 42 |
| 1.21.4 | pack_format: 46 |
| 1.21.5 | pack_format: 55 |
| 1.21.6 | pack_format: 63 |
| 1.21.7 / 1.21.8 | pack_format: 64 |
| 1.21.9 / 1.21.10 | min_format: [69, 0], max_format: [69, 0] |
| 1.21.11 | min_format: [75, 0], max_format: [75, 0] |
| 26.1 | min_format: [84, 0], max_format: [84, 0] |
| 26.2 | min_format: [88, 0], max_format: [88, 0] |
Use legacy pack_format only for resource formats below 65 (through 1.21.8).
Resource format 65 and later require both min_format and max_format; use
[major, minor] for exact patch targeting, including .0 such as [84, 0].
An integer or [major] min_format means [major, 0]; an integer or
[major] max_format permits every minor version on that major line. Do not
write decimal JSON numbers. A legacy-only pack can use its integer
pack_format alone. A range whose min_format includes a legacy format needs
integer pack_format and supported_formats; do not include
supported_formats for a modern-only range.
Directory Layout
my-pack/
├── pack.mcmeta
├── pack.png ← 64×64 icon (optional)
└── assets/
└── minecraft/ ← override vanilla (or <namespace>/ for new packs)
├── models/
│ ├── block/
│ │ └── stone.json
│ └── item/
│ └── diamond_sword.json
├── items/ ← 1.21.4+ item model definitions
│ └── diamond_sword.json
├── blockstates/
│ └── stone.json
├── textures/
│ ├── block/
│ │ └── stone.png
│ ├── item/
│ │ └── diamond_sword.png
│ ├── gui/
│ │ └── sprites/
│ │ └── my_sprite.png
│ └── entity/
│ └── zombie/
│ └── zombie.png
├── sounds/
│ └── custom/
│ └── my_sound.ogg
├── sounds.json
├── font/
│ └── default.json
└── lang/
└── en_us.json
Client-mod-specific files such as OptiFine CIT and Iris shader packs use their own formats. Read conditional assets before adding them.
pack.mcmeta
1.21.8 and earlier
{
"pack": {
"pack_format": 64,
"description": "My Custom Resource Pack v1.0"
}
}
1.21.9 / 1.21.10
{
"pack": {
"min_format": [69, 0],
"max_format": [69, 0],
"description": "My Custom Resource Pack v1.0"
}
}
1.21.11
{
"pack": {
"min_format": [75, 0],
"max_format": [75, 0],
"description": "My Custom Resource Pack v1.0"
}
}
26.2
{
"pack": {
"min_format": [88, 0],
"max_format": [88, 0],
"description": "My Custom Resource Pack v1.0"
}
}
Block Models
assets/minecraft/models/block/my_cube.json
Full cube — all six faces use the same texture:
{
"parent": "minecraft:block/cube_all",
"textures": {
"all": "minecraft:block/stone"
}
}
Column block (like logs):
{
"parent": "minecraft:block/cube_column",
"textures": {
"end": "mypack:block/my_pillar_top",
"side": "mypack:block/my_pillar_side"
}
}
Different sides:
{
"parent": "minecraft:block/cube",
"textures": {
"up": "mypack:block/my_block_top",
"down": "mypack:block/my_block_bottom",
"north": "mypack:block/my_block_side",
"south": "mypack:block/my_block_side",
"east": "mypack:block/my_block_side",
"west": "mypack:block/my_block_side",
"particle": "mypack:block/my_block_side"
}
}
Cross model (flowers, plants):
{
"parent": "minecraft:block/cross",
"textures": {
"cross": "mypack:block/my_flower"
}
}
Custom geometry (elements)
{
"credit": "Custom model",
"ambientocclusion": true,
"textures": {
"0": "mypack:block/panel",
"particle": "mypack:block/panel"
},
"elements": [
{
"from": [0, 0, 7],
"to": [16, 16, 9],
"faces": {
"north": { "texture": "#0", "uv": [0, 0, 16, 16] },
"south": { "texture": "#0", "uv": [0, 0, 16, 16] }
}
}
],
"display": {
"thirdperson_righthand": {
"rotation": [75, 45, 0],
"translation": [0, 2.5, 0],
"scale": [0.375, 0.375, 0.375]
}
}
}
fromandtoare in 1/16th block units (0–16).uvis[x1, y1, x2, y2]in 0–16 units.
Item Models
For 1.21.4 and later, use item definitions in
assets/<namespace>/items/. For 1.21.3 and earlier, use the legacy model
overrides array. Read conditional assets
for the string-based current custom_model_data selector and the legacy numeric
predicate; their values are not interchangeable.
Blockstate Definitions
Simple block (no variants)
{
"variants": {
"": { "model": "mypack:block/my_block" }
}
}
Facing block (4 rotations)
{
"variants": {
"facing=north": { "model": "mypack:block/my_block" },
"facing=south": { "model": "mypack:block/my_block", "y": 180 },
"facing=east": { "model": "mypack:block/my_block", "y": 90 },
"facing=west": { "model": "mypack:block/my_block", "y": 270 }
}
}
Random texture (multipart)
{
"variants": {
"": [
{ "model": "minecraft:block/grass_block", "weight": 3 },
{ "model": "minecraft:block/grass_block_2" }
]
}
}
Multipart (slabs, fences, walls)
{
"multipart": [
{ "apply": { "model": "mypack:block/my_slab_bottom" }, "when": { "type": "bottom" } },
{ "apply": { "model": "mypack:block/my_slab_top" }, "when": { "type": "top" } },
{ "apply": { "model": "mypack:block/my_block" }, "when": { "type": "double" } }
]
}
Textures
- Format: PNG, RGBA (32-bit)
- Standard block/item size: 16×16 px
- Textures can be larger (32×32, 64×64) — Minecraft scales them, but stick to powers of 2
- Animation requires height = N × width (e.g., 16×64 for 4 frames)
- Place block textures in
assets/<namespace>/textures/block/ - Place item textures in
assets/<namespace>/textures/item/ - All textures are referenced without the
.pngextension in JSON
Animated texture MCMETA
assets/minecraft/textures/block/fire_0.png.mcmeta:
{
"animation": {
"frametime": 2,
"frames": [0, 1, 2, 3, 4, 5, 6, 7]
}
}
If frames is omitted, all frames play sequentially. frametime is in game ticks (default 1).
GUI sprites (1.20.2+)
Place sprites at assets/minecraft/textures/gui/sprites/<category>/<name>.png.
Reference them with <category>/<name> in code/JSON.
26.1 block-model texture entries
For 26.1, a block-model textures entry may remain a sprite string or use an
object. The object must have a string sprite; force_translucent, when set,
must be a boolean.
{
"textures": {
"all": {
"sprite": "mypack:block/frosted_panel",
"force_translucent": true
}
}
}
Both forms identify a sprite without .png. Use force_translucent only when
the geometry must render in the translucent pass despite its sprite pixels.
Sounds
An event's namespace comes from the namespace containing sounds.json; a
sound entry's name identifies the sound-file namespace. Sound files are Vorbis
.ogg under assets/<namespace>/sounds/. Read
conditional assets for a correct event
example, aliases, sound-source selection, and replacement behavior.
Language Files
assets/minecraft/lang/en_us.json:
{
"block.mypack.my_block": "My Custom Block",
"item.mypack.my_item": "Magic Wand",
"entity.mypack.my_mob": "Forest Guardian",
"death.attack.mypack.laser": "%1$s was zapped by %2$s"
}
- Use the exact translation key format for your mod/datapack namespace
- File name is the locale code (e.g.,
fr_fr.json,de_de.json) - Always provide
en_us.jsonas the primary fallback
Fonts
Read conditional assets for bitmap provider layout and private-use icon guidance.
OptiFine and shaders
OptiFine CIT and Iris shader packs have client-mod-specific formats. Read conditional assets before adding either; they are not portable vanilla resource-pack features.
Installation
# Singleplayer: place in
~/.minecraft/resourcepacks/my-pack/
# or
~/.minecraft/resourcepacks/my-pack.zip
# Server-side (forces on clients):
# Set in server.properties:
resource-pack=https://example.com/my-pack.zip
resource-pack-sha1=<sha1 hash>
resource-pack-prompt={"text":"Required pack","color":"gold"}
Common Issues
| Problem | Cause | Fix |
|---|---|---|
| Model not showing | Wrong JSON path or syntax error | Check assets/<namespace>/models/ path; validate JSON |
| Black/pink checkerboard | Texture path wrong or missing | Check textures/ path, file extension not in JSON |
| Blockstate not applying | Wr |
Content truncated.
When not to use it
- →When the task requires gameplay logic or runtime behavior changes
- →When the task is server infrastructure/runtime administration
Limitations
- →Does not support gameplay logic changes
- →Does not support runtime behavior changes
- →Does not support server infrastructure administration
How it compares
This workflow provides structured guidance for creating resource packs without requiring mods, unlike modifying gameplay logic or server settings.
Compared to similar skills
minecraft-resource-pack side by side with the closest alternatives in the catalog.
| Skill | Installs | Updated | Safety | Difficulty |
|---|---|---|---|---|
| minecraft-resource-pack (this skill) | 0 | 3mo | Review | Intermediate |
| theme-factory | 61 | 5mo | No flags | Beginner |
| brand-guidelines | 9 | 5mo | No flags | Beginner |
| canvas-design | 26 | 5mo | No flags | Advanced |
Try saying
Example prompts that trigger this skill in your AI assistant.
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