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gale-v2-refactor

Provides strict refactoring discipline and benchmark baselines for the Gale v2 project.

Install

mkdir -p .claude/skills/gale-v2-refactor && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/13250" && unzip -o skill.zip -d .claude/skills/gale-v2-refactor && rm skill.zip

Installs to .claude/skills/gale-v2-refactor

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Use when working on the gale v2 consolidation/refactor — folding the accumulated CPU+GPU DG optimization work into user-friendly building blocks behind src/sim/'s Sim/Device abstraction while defending the measured performance edge. Carries the working-discipline rules distilled from the optimization sessions (the mistakes that got corrected repeatedly), the measurement gotchas, and the v2 design rails. Pair with the gale-gpu-perf skill for the profiling gate. Read docs/gale-v2-refactor.md for the full design + benchmark ledger.
534 chars✓ has a “when” triggerlonger than Claude Code's old 250-char listing cap (fine on current versions)
Advanced

Key capabilities

  • Consolidate CPU+GPU DG optimization work
  • Defend measured performance edge during refactoring
  • Prevent recurring mistakes in optimization sessions
  • Maintain benchmark baselines
  • Enforce working discipline rules

How it works

The skill enforces working discipline rules and measurement gotchas to guide the refactoring process, ensuring performance baselines are frozen and maintained.

Inputs & outputs

You give it
Gale v2 refactoring tasks and optimization work
You get back
Clean building blocks with maintained performance edge and updated benchmarks

When to use gale-v2-refactor

  • Refactoring SIM/Device abstractions
  • Managing performance benchmarks
  • Enforcing refactoring discipline

About this skill

gale v2 refactor — discipline, tools, direction

This is a serious refactor: consolidate the perf work into clean building blocks without losing the numbers. The design + the benchmark baselines live in docs/gale-v2-refactor.md — read it first. This skill exists mostly to stop the recurring mistakes. Take the working-discipline section literally.

Working discipline — the mistakes that kept happening (don't repeat them)

These are real corrections from the optimization sessions. Each cost time. Internalize the rule, not just the example.

  1. Iteration counts are language-independent. NEVER cross-compare them across implementations unless the ALGORITHM is identical. A correct Chebyshev-MG-PCG converges in the same iterations in CUDA or cuda-oxide; if a C++ prototype gives 16 and the Rust gives 24, that is not a language/cuda-oxide effect — it's a different algorithm (here: h-MG vs p-MG) or a bug. Comparing C++-iters to Rust-iters and blaming the backend wasted a whole analysis. Compare ms/step (same language, same hardware) for perf; compare iters only within one algorithm.

  2. A prototype is a "faithful model" only if it runs the SAME algorithm — a coincidental scalar match does not prove it. A C++ h-multigrid prototype was called a faithful model of the production p-multigrid because their Jacobi iteration counts happened to match (29≈28); its 45% win was projected onto production, which actually got ~6%. One matching number ≠ same algorithm. Before projecting a prototype's win, confirm the prototype's structure matches production.

  3. Never say a kernel is "at the floor" / "nothing left" without an ncu number showing the bound and what's moving the bytes. Claiming op_cheby was "at the bandwidth floor" was wrong — it was BW-bound on the smoother fields (b/dinv/dvec), not the matvec, and mixed precision was a ~1.5× lever. "It works" ≠ done. "It works + here are the profile numbers (DRAM%, occupancy, the bytes)" = done. If you're about to write "we're near optimal," profile it instead.

  4. Measure; don't project. And measure WALL-CLOCK, not API/launch counts. Don't hedge with "this is probably ~X%." Run it. And note: a while-graph A/B that changed API counts showed no wall-clock win — API counts are not performance. An ncu --graph-profiling graph number on a while-graph kernel is a measurement artifact, not a measurement (§ below).

  5. A/B in the PRODUCTION path (the device-resident while-graph), not standalone. The arith matvec was bit-perfect in the standalone op_profile but broke the Neumann pressure solve (46× slower) only in the resident path — the arithmetic-neighbour opt had silently dropped the per-face BC metadata. A standalone win can be a production regression. Validate where it ships.

  6. For GPU perf work, "C++" means CUDA/C++ (GPU). When asked to prototype "in C++", prototype on the GPU. The CPU is only the cheap way to answer an algorithm/iteration-count question (e.g. "does FP32 smoothing hold the iteration count?") — not a perf prototype.

  7. Push to the measured answer; but surface genuine forks honestly with the data. Don't stop short or checkpoint to avoid work. Do surface a real architecture fork (e.g. "the win needs h-multigrid, a separate solver") with the measurement that motivates it — that's not hedging, it's the user's call to make. The test: are you stopping because you're unsure (then measure) or because there's a genuine large speculative investment with a real decision (then present the data + recommend)?

  8. Be honest about what a commit bundles and what you left alone. poisson.rs carried prior uncommitted work mixed in-file; say so. Don't sweep unrelated WIP into a feature commit silently.

Build & measurement gotchas (these bite every session)

  • cargo oxide build --arch sm_70 for the Titan V, OR CUDA_OXIDE_TARGET=sm_70 when running the bare binary. cuda-oxide embeds kernels as NVVM-IR and JIT-links the cubin at runtime for CUDA_OXIDE_TARGET (defaults to sm_120). A plain cargo oxide build + running target/release/<bin> directly → DriverError(209) "no kernel image available" — that's the wrong-arch cubin, not a perms/CUPTI problem. cargo oxide run auto-detects and injects sm_70; the bare binary (what profilers run) does not.
  • ncu CANNOT profile kernels inside conditional (while/if) CUDA graphs — its per-kernel numbers are artifacts. To profile a solve kernel: take it out of the graph (RVP_NOGRAPH=1 / GpuResidentVe::with_while_graph(false), or op_profile) and ncu the plain launch. Use nsys --cuda-graph-trace=node for the in-situ which-kernel-dominates breakdown (timing only, no HW counters). See the gale-gpu-perf skill for the full gate.
  • Run cargo oxide, not cargo-oxide (env/cache differ — a stale backend is used silently).
  • The mandatory gate before calling GPU work done (from gale-gpu-perf): RULE ZERO (no per-step host↔dev sync — nsys memcpy/sync counts must NOT scale with steps×stages), the kernel's bound via ncu, before/after ms reported as a number, correctness regression still green.

v2 design rails (the direction — full detail in docs/gale-v2-refactor.md)

  • Three residency levels. L0 CPU (host loop, oracle). L1 GPU host-orchestrated (device-resident state, host calls step() per step — a prototype; any per-step readback violates RULE ZERO). L2 GPU fully device-resident (whole step a captured graph, whole loop a while-graph, no host per-step work — the production bar for sweeps). GpuDualSplitting is L1 via StateIntegrator; GpuResidentVe/Ns is L2 and cannot be a per-step StateIntegrator.
  • Sim-as-spec, Device-as-compiler. Sim is a declarative physics spec; Device::plan(spec) picks the backend + the highest residency level the spec supports. Add a ResidentIntegrator seam (run_resident(state, nsteps, io_every, writers)) for L2 alongside the StateIntegrator seam for L1.
  • Dual-impl building blocks. Each Term/StageHook/Updater/Writer carries a CPU impl + optionally a device-resident (kernel) impl. Closure-only blocks cap a sim at L1; giving them kernel twins is what lets a sim reach L2.
  • gpu cargo feature (default-on). Gates the optional gale-gpu dep + every Cuda arm. Without it: CPU-only, no cuda-oxide. With it: the user builds via cuda-oxide (like nvcc). No silent CPU fallback for Device::Cuda.
  • The Device enum exists but is currently dormant (never read by Simulation::run); the real seam today is StateIntegrator, and GPU is reached by manually constructing GpuDualSplitting. The refactor makes Device the compiler that resolves this.

Order of operations (don't skip step 1)

  1. Freeze the §4 baselines into benches/ first (the ms/step·ms/kernel·ms/iter triplet + the RULE-ZERO check). Refactoring without a regression baseline is how the perf edge silently dies.
  2. Feature-flag the GPU. 3. Device::plan + integrator factory (L1, already exists). 4. The ResidentIntegrator seam (L2 — where the ~1.5× lives). 5. Dual-impl the hooks/updaters. 6. examples/benches/tests reorg. 7. Autotuning hooks (swappable scalar type + launch configs).

Each step ends green on the regression triplet. A >~5% move without an explanation is a bug.

Magic-number levers worth autotuning (don't hand-tune per GPU)

block-size / elements-per-block (biggest knob, hardware-specific), mixed-precision toggle (FP32 vs FP64 smoother), coarse-iteration count + Krylov tolerance, the hp hierarchy balance, graph-vs-no-graph. Make the scalar type and launch configs swappable so an autotuner has something to turn. The algorithm (hp-MG + Chebyshev + restructured matvec + residency) is portable and good; new-hardware work is mostly autotuning + two measured investigations (FP64 tensor-core contractions on A100+, mixed-precision iterative refinement for FP64-weak parts).

When not to use it

  • When not working on the gale v2 consolidation/refactor
  • When not folding optimization work into Sim/Device abstraction
  • When not defending measured performance edge

Limitations

  • Requires reading docs/gale-v2-refactor.md for full design + benchmark ledger
  • Iteration counts are language-independent
  • A prototype is a 'faithful model' only if it runs the SAME algorithm

How it compares

This skill provides a strict set of rules and guidelines to prevent performance regressions and recurring mistakes during a complex refactor, unlike an unguided refactoring effort.

Compared to similar skills

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gale-v2-refactor (this skill)01moNo flagsAdvanced
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