Development assistant for PC and console game architecture and optimization.

Install

mkdir -p .claude/skills/pc-games && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/2619" && unzip -o skill.zip -d .claude/skills/pc-games && rm skill.zip

Installs to .claude/skills/pc-games

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

PC and console game development principles. Engine selection, platform features, optimization strategies.
105 charsno explicit “when” trigger
Intermediate

Key capabilities

  • Map actions to controller inputs
  • Select game engine based on project needs
  • Profile engine-specific performance
  • Configure Steam integration features

How it works

Follows a decision matrix and checklist to align development tasks with engine capabilities.

Inputs & outputs

You give it
Game project constraints
You get back
Engine choice or optimization strategy

When to use pc-games

  • Compare game engine capabilities
  • Implement Steam platform features
  • Map console controller inputs
  • Profile game performance

About this skill

PC/Console Game Development

Engine selection and platform-specific principles.


1. Engine Selection

Decision Tree

What are you building?
│
├── 2D Game
│   ├── Open source important? → Godot
│   └── Large team/assets? → Unity
│
├── 3D Game
│   ├── AAA visual quality? → Unreal
│   ├── Cross-platform priority? → Unity
│   └── Indie/open source? → Godot 4
│
└── Specific Needs
    ├── DOTS performance? → Unity
    ├── Nanite/Lumen? → Unreal
    └── Lightweight? → Godot

Comparison

FactorUnity 6Godot 4Unreal 5
2DGoodExcellentLimited
3DGoodGoodExcellent
LearningMediumEasyHard
CostRevenue shareFree5% after $1M
TeamAnySolo-MediumMedium-Large

2. Platform Features

Steam Integration

FeaturePurpose
AchievementsPlayer goals
Cloud SavesCross-device progress
LeaderboardsCompetition
WorkshopUser mods
Rich PresenceShow in-game status

Console Requirements

PlatformCertification
PlayStationTRC compliance
XboxXR compliance
NintendoLotcheck

3. Controller Support

Input Abstraction

Map ACTIONS, not buttons:
- "confirm" → A (Xbox), Cross (PS), B (Nintendo)
- "cancel" → B (Xbox), Circle (PS), A (Nintendo)

Haptic Feedback

IntensityUse
LightUI feedback
MediumImpacts
HeavyMajor events

4. Performance Optimization

Profiling First

EngineTool
UnityProfiler Window
GodotDebugger → Profiler
UnrealUnreal Insights

Common Bottlenecks

BottleneckSolution
Draw callsBatching, atlases
GC spikesObject pooling
PhysicsSimpler colliders
ShadersLOD shaders

5. Engine-Specific Principles

Unity 6

  • DOTS for performance-critical systems
  • Burst compiler for hot paths
  • Addressables for asset streaming

Godot 4

  • GDScript for rapid iteration
  • C# for complex logic
  • Signals for decoupling

Unreal 5

  • Blueprint for designers
  • C++ for performance
  • Nanite for high-poly environments
  • Lumen for dynamic lighting

6. Anti-Patterns

❌ Don't✅ Do
Choose engine by hypeChoose by project needs
Ignore platform guidelinesStudy certification requirements
Hardcode input buttonsAbstract to actions
Skip profilingProfile early and often

Remember: Engine is a tool. Master the principles, then adapt to any engine.

When not to use it

  • Non-gaming application development
  • Marketing or general app UI design
  • Non-PC/Console platform deployment

Limitations

  • Platform certification is subject to vendor rules
  • Performance advice varies by scene complexity

How it compares

It provides industry-standard decision trees rather than creative advice.

Compared to similar skills

pc-games side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
pc-games (this skill)56moNo flagsIntermediate
code-coverage-with-gcov154moReviewIntermediate
arm-cortex-expert294moNo flagsAdvanced
game-engine-resources144moNo flagsAdvanced

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