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dotnet-uno-targets

Provides platform-specific deployment and debugging instructions for Uno Platform cross-platform applications.

Install

mkdir -p .claude/skills/dotnet-uno-targets && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/9845" && unzip -o skill.zip -d .claude/skills/dotnet-uno-targets && rm skill.zip

Installs to .claude/skills/dotnet-uno-targets

Activation

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Deploys Uno Platform apps. Per-target guidance for WASM, iOS, Android, macOS, Windows, Linux.
93 charsno explicit “when” trigger
Advanced

Key capabilities

  • Multi-target project setup
  • Platform-specific debugging
  • Packaging for app stores
  • AOT and trimming optimization

How it works

It provides per-target deployment guidance and configuration patterns for Uno Platform applications across various operating systems and web.

Inputs & outputs

You give it
Uno Platform project
You get back
Deployed application for specific target

When to use dotnet-uno-targets

  • Setting up WASM target
  • Preparing for App Store distribution
  • Debugging desktop specific issues
  • Optimizing AOT settings

About this skill

dotnet-uno-targets

Per-target deployment guidance for Uno Platform applications: Web/WASM, iOS, Android, macOS (Catalyst), Windows, Linux (Skia/GTK), and Embedded (Skia/Framebuffer). Each target section covers project setup, debugging workflow, packaging/distribution, platform-specific gotchas, AOT/trimming implications, and behavior differences from other targets.

Scope

  • Per-target project setup: WASM, iOS, Android, macOS (Catalyst), Windows, Linux, Embedded
  • Debugging workflow per target platform
  • Packaging and distribution (App Store, Play Store, MSIX, Flatpak)
  • Platform-specific gotchas and AOT/trimming implications

Out of scope

  • Core Uno Platform development (Extensions, MVUX, Toolkit) -- see [skill:dotnet-uno-platform]
  • MCP integration for live docs -- see [skill:dotnet-uno-mcp]
  • Uno Platform testing -- see [skill:dotnet-uno-testing]
  • General AOT/trimming patterns -- see [skill:dotnet-aot-wasm]
  • UI framework selection -- see [skill:dotnet-ui-chooser]

Cross-references: [skill:dotnet-uno-platform] for core development, [skill:dotnet-uno-mcp] for MCP integration, [skill:dotnet-uno-testing] for testing, [skill:dotnet-aot-wasm] for general WASM AOT patterns, [skill:dotnet-ui-chooser] for framework selection.


Target Platform Overview

TargetTFMToolingPackagingKey Constraints
Web/WASMnet8.0-browserwasmBrowser DevToolsStatic hosting / Azure SWANo filesystem access, AOT recommended, limited threading
iOSnet8.0-iosXcode / VS Code / RiderApp Store / TestFlightProvisioning profiles, entitlements, no JIT
Androidnet8.0-androidAndroid SDK / EmulatorPlay Store / APK sideloadSDK version targeting, permissions
macOS (Catalyst)net8.0-maccatalystXcodeMac App Store / notarizationSandbox restrictions, entitlements
Windowsnet8.0-windows10.0.19041Visual StudioMSIX / Windows StoreWinAppSDK version alignment
Linuxnet8.0-desktopSkia/GTK hostAppImage / Flatpak / SnapGTK dependencies, Skia rendering
Embeddednet8.0-desktopSkia/FramebufferDirect deploymentNo windowing system, headless rendering

TFM note: Use version-agnostic globs (net*-ios, net*-android) when detecting platform targets programmatically to avoid false negatives on older or newer TFMs.


Web/WASM

Project Setup


# Run the WASM target
dotnet run -f net8.0-browserwasm --project MyApp/MyApp.csproj

```bash

The WASM target renders XAML controls in the browser. The renderer depends on project configuration: Skia (canvas/WebGL) or native HTML mapping. The app loads via a JavaScript bootstrap (`uno-bootstrap.js`) that initializes the .NET WASM runtime.

### Debugging

- **Browser DevTools:** Use F12 in Chrome/Edge to inspect DOM, network, console output
- **.NET debugging:** Visual Studio and VS Code support debugging the .NET WASM runtime via browser CDP
- **Uno DevServer:** `dotnet run` starts a development server with live reload support
- **Console logging:** `ILogger` output appears in the browser console

### Packaging/Distribution

```bash

# Publish for production
dotnet publish -f net8.0-browserwasm -c Release --output ./publish

# Output is a static site (HTML/JS/WASM)
# Deploy to: Azure Static Web Apps, GitHub Pages, Netlify, any static host

```text

Published output is a self-contained static site. No server-side runtime required.

### Platform Gotchas

- **No filesystem access:** Use browser storage APIs (IndexedDB, localStorage) via JS interop or Uno.Storage
- **Threading limitations:** Web Workers provide limited multi-threading; `Task.Run` may not parallelize on WASM
- **CORS restrictions:** HTTP requests from WASM are subject to browser CORS policy
- **Initial load time:** The .NET WASM runtime and assemblies must download before the app is usable. Use assembly trimming to reduce download size. AOT improves runtime execution speed but increases artifact size
- **Deep linking:** Configure URL routing in the Uno Navigation Extensions for browser URL bar navigation

### AOT/Trimming

**Trimming** reduces download size by removing unused code. **AOT** pre-compiles IL to WebAssembly, improving runtime execution speed but increasing artifact size. Use both together and measure the tradeoffs for your app.

```xml

<PropertyGroup Condition="'$(TargetFramework)' == 'net8.0-browserwasm'">
  <WasmShellMonoRuntimeExecutionMode>InterpreterAndAOT</WasmShellMonoRuntimeExecutionMode>
  <RunAOTCompilation>true</RunAOTCompilation>
</PropertyGroup>

```bash

**Trimming is critical for WASM.** Untrimmed apps can exceed 30MB. With trimming, typical apps are 5-15MB. AOT adds to the artifact size but eliminates interpreter overhead at runtime -- profile both download time and execution speed in target conditions.

For Uno-specific AOT gotchas (linker descriptors, Uno source generators), see the AOT section. For general WASM AOT patterns, see [skill:dotnet-aot-wasm].

### Behavior Differences

- **Navigation:** URL-based deep linking works natively; route maps should define URL patterns
- **Authentication:** OAuth flows use browser redirects (popup or redirect); no native browser available. Token storage uses browser secure storage
- **Debugging:** Full .NET debugger available via CDP; breakpoints work in Visual Studio/VS Code
- **File pickers:** Use browser file input APIs; `FileOpenPicker` maps to `<input type="file">`

---

## iOS

### Project Setup

```bash

# Build for iOS simulator
dotnet build -f net8.0-ios

# Run on simulator
dotnet run -f net8.0-ios

```text

Requires Xcode installed on macOS. The renderer (Skia or native) depends on project configuration and Uno version.

### Debugging

- **Visual Studio (Pair to Mac) / VS Code + C# Dev Kit / Rider:** Attach to iOS simulator or device
- **Xcode Instruments:** Profile CPU, memory, and energy usage
- **Hot Reload:** Supported via `DOTNET_MODIFIABLE_ASSEMBLIES=debug`

### Packaging/Distribution

```bash

# Publish for App Store
dotnet publish -f net8.0-ios -c Release \
  /p:CodesignKey="Apple Distribution: MyCompany" \
  /p:CodesignProvision="MyApp Distribution Profile"

```text

Distribution channels: App Store (requires Apple Developer account), TestFlight (beta testing), Ad Hoc (enterprise).

**Required:** Provisioning profiles, signing certificates, entitlements file for capabilities (push notifications, HealthKit, etc.).

### Platform Gotchas

- **No JIT compilation:** iOS prohibits JIT. All code must be AOT-compiled or interpreted. The .NET runtime uses the Mono interpreter by default
- **Provisioning profiles:** Must match bundle ID, team ID, and entitlements. Expired profiles cause cryptic build failures
- **Background execution:** iOS restricts background processing. Use `BGTaskScheduler` for background work
- **App Transport Security (ATS):** HTTPS required by default; HTTP requires an `NSAppTransportSecurity` exception in `Info.plist`
- **Memory pressure:** iOS aggressively kills background apps. Handle `MemoryWarning` events

### AOT/Trimming

iOS requires AOT by default (no JIT). The .NET runtime compiles to native ARM64 code.

```xml

<PropertyGroup Condition="$([MSBuild]::GetTargetPlatformIdentifier('$(TargetFramework)')) == 'ios'">
  <PublishTrimmed>true</PublishTrimmed>
  <TrimMode>link</TrimMode>
</PropertyGroup>

```text

**Gotcha:** Reflection-heavy code fails silently on iOS. Test with trimming enabled during development, not just for release builds.

### Behavior Differences

- **Navigation:** Gesture-based back navigation (swipe from left edge) is automatic with Uno Navigation
- **Authentication:** Uses `ASWebAuthenticationSession` for OAuth; biometric auth via `LocalAuthentication` framework
- **Debugging:** Simulator is fast; device debugging requires USB connection and provisioning. Remote debugging with Hot Reload supported

---

## Android

### Project Setup

```bash

# Build for Android
dotnet build -f net8.0-android

# Deploy to connected device or emulator
dotnet run -f net8.0-android

```text

Requires Android SDK (installed via `dotnet workload install android` or Android Studio).

### Debugging

- **Android Emulator:** Use Android Studio's emulator or command-line `emulator`
- **ADB (Android Debug Bridge):** `adb logcat` for runtime logs, `adb devices` to verify connections
- **Visual Studio / VS Code:** Full debugging with breakpoints on emulator or device

### Packaging/Distribution

```bash

# Publish signed APK/AAB (use env vars or CI secrets for passwords — never hardcode)
dotnet publish -f net8.0-android -c Release \
  /p:AndroidKeyStore=true \
  /p:AndroidSigningKeyStore=mykey.keystore \
  /p:AndroidSigningStorePass="$ANDROID_KEYSTORE_PASS" \
  /p:AndroidSigningKeyAlias=myalias \
  /p:AndroidSigningKeyPass="$ANDROID_KEY_PASS"

```text

Google Play requires Android App Bundle (AAB) format. Sideloading uses APK.

### Platform Gotchas

- **SDK version targeting:** `<SupportedOSPlatformVersion>` controls minimum API level. Target API 34+ for Google Play compliance
- **Runtime permissions:** Dangerous permissions (camera, location, storage) require runtime requests. Check and request in code, not just manifest
- **Activity lifecycle:** Android destroys activities on rotation by default. Uno handles this, but custom native code must be lifecycle-aware
- **ProGuard/R8:** Code shrinking may remove re

---

*Content truncated.*

When not to use it

  • Core Uno Platform development
  • General AOT/trimming patterns

Prerequisites

.NET 8.0+Platform SDKs (Xcode, Android SDK, GTK3)Uno Platform 5.x+

Limitations

  • Requires specific platform SDKs
  • WASM has limited filesystem access

How it compares

It offers target-specific constraints and deployment workflows rather than general framework usage.

Compared to similar skills

dotnet-uno-targets side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
dotnet-uno-targets (this skill)05moReviewAdvanced
stac-quickstart16moReviewBeginner
flutter-development1,5555moNo flagsIntermediate
build-macos-apps708moReviewIntermediate

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