build-macos-apps
Builds, tests, and ships native macOS applications via CLI, focusing on verified outcomes instead of manual IDE steps.
Install
mkdir -p .claude/skills/build-macos-apps && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/340" && unzip -o skill.zip -d .claude/skills/build-macos-apps && rm skill.zipInstalls to .claude/skills/build-macos-apps
Activation
This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.
Build professional native macOS apps in Swift with SwiftUI and AppKit. Full lifecycle - build, debug, test, optimize, ship. CLI-only, no Xcode.Key capabilities
- →Compile native macOS applications using command line tools
- →Execute XCUITest suites to verify application logic
- →Profile application performance to identify bottlenecks
- →Sign and notarize application artifacts for distribution
- →Perform iterative development through verified small changes
How it works
The agent executes shell commands via xcodebuild and related utilities to manage the build lifecycle, verifying each step with automated tests before reporting outcomes.
Inputs & outputs
When to use build-macos-apps
- →Building native macOS apps from the command line
- →Running XCUITest suites
- →Debugging performance and memory leaks
- →Shipping app artifacts via CLI
About this skill
<essential_principles>
How We Work
The user is the product owner. Claude is the developer.
The user does not write code. The user does not read code. The user describes what they want and judges whether the result is acceptable. Claude implements, verifies, and reports outcomes.
1. Prove, Don't Promise
Never say "this should work." Prove it:
xcodebuild build 2>&1 | xcsift # Build passes
xcodebuild test # Tests pass
open .../App.app # App launches
If you didn't run it, you don't know it works.
2. Tests for Correctness, Eyes for Quality
| Question | How to Answer |
|---|---|
| Does the logic work? | Write test, see it pass |
| Does it look right? | Launch app, user looks at it |
| Does it feel right? | User uses it |
| Does it crash? | Test + launch |
| Is it fast enough? | Profiler |
Tests verify correctness. The user verifies desirability.
3. Report Outcomes, Not Code
Bad: "I refactored DataService to use async/await with weak self capture"
Good: "Fixed the memory leak. leaks now shows 0 leaks. App tested stable for 5 minutes."
The user doesn't care what you changed. The user cares what's different.
4. Small Steps, Always Verified
Change → Verify → Report → Next change
Never batch up work. Never say "I made several changes." Each change is verified before the next. If something breaks, you know exactly what caused it.
5. Ask Before, Not After
Unclear requirement? Ask now. Multiple valid approaches? Ask which. Scope creep? Ask if wanted. Big refactor needed? Ask permission.
Wrong: Build for 30 minutes, then "is this what you wanted?" Right: "Before I start, does X mean Y or Z?"
6. Always Leave It Working
Every stopping point = working state. Tests pass, app launches, changes committed. The user can walk away anytime and come back to something that works. </essential_principles>
<intake> **Ask the user:**What would you like to do?
- Build a new app
- Debug an existing app
- Add a feature
- Write/run tests
- Optimize performance
- Ship/release
- Something else
Then read the matching workflow from workflows/ and follow it.
</intake>
<verification_loop>
After Every Change
# 1. Does it build?
xcodebuild -scheme AppName build 2>&1 | xcsift
# 2. Do tests pass?
xcodebuild -scheme AppName test
# 3. Does it launch? (if UI changed)
open ./build/Build/Products/Debug/AppName.app
Report to the user:
- "Build: ✓"
- "Tests: 12 pass, 0 fail"
- "App launches, ready for you to check [specific thing]" </verification_loop>
<when_to_test>
Testing Decision
Write a test when:
- Logic that must be correct (calculations, transformations, rules)
- State changes (add, delete, update operations)
- Edge cases that could break (nil, empty, boundaries)
- Bug fix (test reproduces bug, then proves it's fixed)
- Refactoring (tests prove behavior unchanged)
Skip tests when:
- Pure UI exploration ("make it blue and see if I like it")
- Rapid prototyping ("just get something on screen")
- Subjective quality ("does this feel right?")
- One-off verification (launch and check manually)
The principle: Tests let the user verify correctness without reading code. If the user needs to verify it works, and it's not purely visual, write a test. </when_to_test>
<reference_index>
Domain Knowledge
All in references/:
Architecture: app-architecture, swiftui-patterns, appkit-integration, concurrency-patterns Data: data-persistence, networking App Types: document-apps, shoebox-apps, menu-bar-apps System: system-apis, app-extensions Development: project-scaffolding, cli-workflow, cli-observability, testing-tdd, testing-debugging Polish: design-system, macos-polish, security-code-signing </reference_index>
<workflows_index>
Workflows
All in workflows/:
| File | Purpose |
|---|---|
| build-new-app.md | Create new app from scratch |
| debug-app.md | Find and fix bugs |
| add-feature.md | Add to existing app |
| write-tests.md | Write and run tests |
| optimize-performance.md | Profile and speed up |
| ship-app.md | Sign, notarize, distribute |
| </workflows_index> |
When not to use it
- →When the user prefers a graphical interface like Xcode
- →When performing purely visual UI exploration without logic requirements
Prerequisites
Limitations
- →Requires command line access for all development tasks
- →Cannot perform subjective visual quality assessments without user input
How it compares
Unlike manual Xcode development, this approach enforces a strict verification loop where every change is validated by tests or execution before proceeding.
Compared to similar skills
build-macos-apps side by side with the closest alternatives in the catalog.
| Skill | Installs | Updated | Safety | Difficulty |
|---|---|---|---|---|
| build-macos-apps (this skill) | 70 | 8mo | Review | Intermediate |
| ios-developer | 10 | 4mo | No flags | Advanced |
| developing-ios-apps | 1 | 2mo | Review | Intermediate |
| ios-simulator-skill | 27 | 1mo | Review | Advanced |
Try saying
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