WR

write-script-bunnative

Manage and deploy Bun Native scripts on Windmill with built-in preview and metadata tools.

Install

mkdir -p .claude/skills/write-script-bunnative && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/6835" && unzip -o skill.zip -d .claude/skills/write-script-bunnative && rm skill.zip

Installs to .claude/skills/write-script-bunnative

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

MUST use when writing Bun Native scripts. The script must start with //native to run on the native worker.
106 chars✓ has a “when” trigger
Intermediate

Key capabilities

  • →Preview local native scripts
  • →Generate.script.yaml metadata
  • →Execute deployed native scripts
  • →Push local changes to workspace
  • →Validate native script parameters

How it works

Uses CLI commands to interface with the native worker, selectively applying local file state or pushing updates based on intent.

Inputs & outputs

You give it
Script file path and parameters
You get back
Preview execution results

When to use write-script-bunnative

  • →Preview a local script
  • →Generate script metadata
  • →Deploy script changes to workspace
  • →Run a deployed script

About this skill

CLI Commands

Place scripts in a folder.

After writing, tell the user which command fits what they want to do:

  • wmill script preview <script_path> — default when iterating on a local script. Runs the local file without deploying.
  • wmill script run <path> — runs the script already deployed in the workspace. Use only when the user explicitly wants to test the deployed version, not local edits.
  • wmill generate-metadata — regenerate the local .script.yaml (input schema) and .lock (resolved dependencies) for scripts you changed, and refresh their content hashes in wmill-lock.yaml. Local files only — not a deploy. See "Keep metadata in sync" below.
  • Deploy local changes to the workspace — via git push or wmill sync push depending on how the repo is wired (see the Deploying section in AGENTS.wmill.md). Only suggest/run a deploy when the user explicitly asks to deploy/publish/push — not when they say "run", "try", or "test".

Preview vs run — choose by intent, not habit

If the user says "run the script", "try it", "test it", "does it work" while there are local edits to the script file, use script preview. Do NOT push the script to then script run it — pushing is a deploy, and deploying just to test overwrites the workspace version with untested changes.

Only use script run when:

  • The user explicitly says "run the deployed version" / "run what's on the server".
  • There is no local script being edited (you're just invoking an existing script).

Only use sync push when:

  • The user explicitly asks to deploy, publish, push, or ship.
  • The preview has already validated the change and the user wants it in the workspace.

Keep metadata in sync after editing

wmill-lock.yaml tracks a content hash for each item. Editing a script's content — most importantly adding or removing an import or changing main's arguments — invalidates that hash and leaves the .lock, the .script.yaml input schema, and the hash row out of date. Run wmill generate-metadata (scoped to what you touched) after such edits so the resolved lock, the auto-generated args UI (driven by .script.yaml), and wmill-lock.yaml all match the code. Leaving them stale produces spurious diffs in git-sync and CI.

This only writes local files (it is not a deploy), but it re-resolves dependencies, so it can bump unpinned versions (the same as deploying from the UI; expected, not a bug). So by default offer it and run it once the user agrees, rather than running it silently after every edit — unless the project's AGENTS.md opts into running metadata automatically (see the "Keeping metadata in sync" preference there). Either way YOU run the command, not the user. After running it, diff the regenerated .lock / .script.lock files and tell the user which dependency versions changed (e.g. requests 2.31.0 → 2.32.0), so they can catch an unwanted bump before deploying — even under Metadata: auto, since it's information, not a confirmation gate. Pin versions in code to keep them fixed.

With no path argument, generate-metadata regenerates only the items whose content hash drifted — not everything. Imports propagate: editing a script that others import marks every importer stale too, so a one-line change to a shared module can regenerate many locks (by design — their locks must reflect the imported code). If it touches more than you expect, run wmill generate-metadata --dry-run — it lists each stale item with a reason (content changed or depends on <path>) without changing anything — then narrow with a path argument (wmill generate-metadata f/foo) or --strict-folder-boundaries.

If the on-disk .lock and .script.yaml are already correct and only wmill-lock.yaml needs its hashes refreshed (hash drift, or bootstrapping missing entries), use wmill generate-metadata rehash — it re-records hashes from disk with no backend round-trip and no dependency changes.

After writing — offer to test, don't wait passively

If the user hasn't already told you to run/test/preview the script, offer it as a one-sentence next step (e.g. "Want me to run wmill script preview with sample args?"). Do not present a multi-option menu.

If the user already asked to test/run/try the script in their original request, skip the offer and just execute wmill script preview <path> -d '<args>' directly — pick plausible args from the script's declared parameters. The shape varies by language: main(...) for code languages, the SQL dialect's own placeholder syntax ($1 for PostgreSQL, ? for MySQL/Snowflake, @P1 for MSSQL, @name for BigQuery, etc.), positional $1, $2, … for Bash, param(...) for PowerShell.

wmill script preview does not deploy, but it still executes script code and may cause side effects; run it yourself when the user asked to test/preview (or after confirming that execution is intended). wmill generate-metadata does not deploy either — it only writes local files (locks, schemas, hashes) — but offer it before running (or run automatically if the project's AGENTS.md opts in), per "Keep metadata in sync" above. Deploying to the workspace (git push or wmill sync push depending on how the repo is wired — see the Deploying section) is the only step that mutates remote state — do it only when the user explicitly asks to deploy/publish/push.

For a visual open-the-script-in-the-dev-page preview (rather than script preview's run-and-print-result), use the preview skill.

Use wmill resource-type list --schema to discover available resource types.

Windmill Script Writing Guide

General Principles

  • A script's inputs are its parameters. Credentials and configuration come in as resource-typed parameters, never hard-coded or read from the environment; the language section below shows how that language declares parameters
  • Libraries are installed automatically - do not show installation instructions
  • In a language with an entrypoint function (TypeScript, Python, Go, Rust, PHP, R, …), name it main (Main in C#) and do not call it; in TypeScript it must be async. SQL, GraphQL, Bash, PowerShell and Ansible scripts have no main: their language section shows how they take arguments
  • Where the language has a Windmill client (wmill), use it to interact with the platform

Return Values

  • A script can return any JSON-serializable value; a SQL script returns the rows its query produces
  • Return values become available to subsequent flow steps via results.step_id

Preprocessor Scripts

Preprocessor scripts process raw trigger data from various sources (webhook, custom HTTP route, SQS, WebSocket, Kafka, NATS, MQTT, AMQP, Postgres, GCP Pub/Sub, Azure, or email) before passing it to the flow. This separates the trigger logic from the flow logic and keeps the auto-generated UI clean.

A preprocessor is written in TypeScript or Python: its function is named preprocessor instead of main, and it receives a single parameter called event (the language section gives its type).

The returned object determines the parameter values passed to the flow. e.g., { b: 1, a: 2 } calls the flow with a = 2 and b = 1, assuming the flow has two inputs called a and b.

TypeScript (Bun Native)

Native TypeScript execution. Native scripts are Bun scripts that run on the native worker — a lightweight V8 isolate that exposes fetch and the JavaScript standard library — and can be heavily parallelized. Every script MUST start with //native on its first line so Windmill routes it to the native worker; without it the exact same script runs on the regular Bun worker. You may import npm packages and other Windmill scripts (e.g. ./helper.ts) — imports are resolved and bundled just like a regular Bun script — as long as everything (your code and its dependencies) relies only on fetch and the standard library. Libraries that need Node/Bun runtime APIs (filesystem, node:* modules, child processes, native addons) will not work on the native worker; use the regular bun language for those.

Structure

Export a single async function called main:

//native
export async function main(param1: string, param2: number) {
  // Your code here
  return { result: param1, count: param2 };
}

Do not call the main function.

Resource Types

On Windmill, credentials and configuration are stored in resources and passed as parameters to main.

Use the RT namespace for resource types:

//native
export async function main(stripe: RT.Stripe) {
  // stripe contains API key and config from the resource
}

Only use resource types if you need them to satisfy the instructions. Always use the RT namespace.

Before using a resource type, check the rt.d.ts file in the project root to see all available resource types and their fields. This file is generated by wmill resource-type generate-namespace.

Imports

The constraint is the runtime, not the import list. You may import npm packages and relative Windmill scripts; they are resolved and bundled exactly like a regular Bun script. But the native worker only provides fetch and the JavaScript standard library, so any imported code must work using only those. Anything requiring Node/Bun built-ins (node:fs, child_process, the Bun API, native modules) belongs in a regular bun script instead. Use the globally available fetch for HTTP:

//native
export async function main(url: string) {
  const response = await fetch(url);
  return await response.json();
}

Pure computation: //no_network

A native script that only transforms its inputs can declare //no_network in its leading comment block (right after //native). The runtime then refuses every connection the script attempts: fetch to any host, the Windmill API (so windmill-client calls fail too), raw sockets and unix sockets, and WM_TOKEN is not set. It only takes effect on native sc


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When not to use it

  • →Directly pushing unverified code
  • →Running non-native scripts

Prerequisites

Windmill CLIBun environment

Limitations

  • →Requires //native directive in scripts
  • →Preview performance may differ from deployed runtime

How it compares

It enforces a clear separation between local preview iteration and server deployment.

Compared to similar skills

write-script-bunnative side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
write-script-bunnative (this skill)13moReviewIntermediate
codex-skill126moReviewAdvanced
run-nx-generator54moReviewIntermediate
upgrading-expo35moReviewIntermediate

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