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voice-ai-engine-development

Build real-time conversational AI voice engines using async worker pipelines, streaming transcription, LLM agents, and TTS synthesis with interrupt handling and multi-provider support

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Activation

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Build real-time conversational AI voice engines using async worker pipelines, streaming transcription, LLM agents, and TTS synthesis with interrupt handling and multi-provider support
183 charsno explicit “when” trigger

About this skill

Voice AI Engine Development

Overview

This skill guides you through building production-ready voice AI engines with real-time conversation capabilities. Voice AI engines enable natural, bidirectional conversations between users and AI agents through streaming audio processing, speech-to-text transcription, LLM-powered responses, and text-to-speech synthesis.

The core architecture uses an async queue-based worker pipeline where each component runs independently and communicates via asyncio.Queue objects, enabling concurrent processing, interrupt handling, and real-time streaming at every stage.

When to Use This Skill

Use this skill when:

  • Building real-time voice conversation systems
  • Implementing voice assistants or chatbots
  • Creating voice-enabled customer service agents
  • Developing voice AI applications with interrupt capabilities
  • Integrating multiple transcription, LLM, or TTS providers
  • Working with streaming audio processing pipelines
  • The user mentions Vocode, voice engines, or conversational AI

Core Architecture Principles

The Worker Pipeline Pattern

Every voice AI engine follows this pipeline:

Audio In → Transcriber → Agent → Synthesizer → Audio Out
           (Worker 1)   (Worker 2)  (Worker 3)

Key Benefits:

  • Decoupling: Workers only know about their input/output queues
  • Concurrency: All workers run simultaneously via asyncio
  • Backpressure: Queues automatically handle rate differences
  • Interruptibility: Everything can be stopped mid-stream

Base Worker Pattern

Every worker follows this pattern:

class BaseWorker:
    def __init__(self, input_queue, output_queue):
        self.input_queue = input_queue   # asyncio.Queue to consume from
        self.output_queue = output_queue # asyncio.Queue to produce to
        self.active = False
    
    def start(self):
        """Start the worker's processing loop"""
        self.active = True
        asyncio.create_task(self._run_loop())
    
    async def _run_loop(self):
        """Main processing loop - runs forever until terminated"""
        while self.active:
            item = await self.input_queue.get()  # Block until item arrives
            await self.process(item)              # Process the item
    
    async def process(self, item):
        """Override this - does the actual work"""
        raise NotImplementedError
    
    def terminate(self):
        """Stop the worker"""
        self.active = False

Component Implementation Guide

1. Transcriber (Audio → Text)

Purpose: Converts incoming audio chunks to text transcriptions

Interface Requirements:

class BaseTranscriber:
    def __init__(self, transcriber_config):
        self.input_queue = asyncio.Queue()   # Audio chunks (bytes)
        self.output_queue = asyncio.Queue()  # Transcriptions
        self.is_muted = False
    
    def send_audio(self, chunk: bytes):
        """Client calls this to send audio"""
        if not self.is_muted:
            self.input_queue.put_nowait(chunk)
        else:
            # Send silence instead (prevents echo during bot speech)
            self.input_queue.put_nowait(self.create_silent_chunk(len(chunk)))
    
    def mute(self):
        """Called when bot starts speaking (prevents echo)"""
        self.is_muted = True
    
    def unmute(self):
        """Called when bot stops speaking"""
        self.is_muted = False

Output Format:

class Transcription:
    message: str          # "Hello, how are you?"
    confidence: float     # 0.95
    is_final: bool        # True = complete sentence, False = partial
    is_interrupt: bool    # Set by TranscriptionsWorker

Supported Providers:

  • Deepgram - Fast, accurate, streaming
  • AssemblyAI - High accuracy, good for accents
  • Azure Speech - Enterprise-grade
  • Google Cloud Speech - Multi-language support

Critical Implementation Details:

  • Use WebSocket for bidirectional streaming
  • Run sender and receiver tasks concurrently with asyncio.gather()
  • Mute transcriber when bot speaks to prevent echo/feedback loops
  • Handle both final and partial transcriptions

2. Agent (Text → Response)

Purpose: Processes user input and generates conversational responses

Interface Requirements:

class BaseAgent:
    def __init__(self, agent_config):
        self.input_queue = asyncio.Queue()   # TranscriptionAgentInput
        self.output_queue = asyncio.Queue()  # AgentResponse
        self.transcript = None               # Conversation history
    
    async def generate_response(self, human_input, is_interrupt, conversation_id):
        """Override this - returns AsyncGenerator of responses"""
        raise NotImplementedError

Why Streaming Responses?

  • Lower latency: Start speaking as soon as first sentence is ready
  • Better interrupts: Can stop mid-response
  • Sentence-by-sentence: More natural conversation flow

Supported Providers:

  • OpenAI (GPT-4, GPT-3.5) - High quality, fast
  • Google Gemini - Multimodal, cost-effective
  • Anthropic Claude - Long context, nuanced responses

Critical Implementation Details:

  • Maintain conversation history in Transcript object
  • Stream responses using AsyncGenerator
  • IMPORTANT: Buffer entire LLM response before yielding to synthesizer (prevents audio jumping)
  • Handle interrupts by canceling current generation task
  • Update conversation history with partial messages on interrupt

3. Synthesizer (Text → Audio)

Purpose: Converts agent text responses to speech audio

Interface Requirements:

class BaseSynthesizer:
    async def create_speech(self, message: BaseMessage, chunk_size: int) -> SynthesisResult:
        """
        Returns a SynthesisResult containing:
        - chunk_generator: AsyncGenerator that yields audio chunks
        - get_message_up_to: Function to get partial text (for interrupts)
        """
        raise NotImplementedError

SynthesisResult Structure:

class SynthesisResult:
    chunk_generator: AsyncGenerator[ChunkResult, None]
    get_message_up_to: Callable[[float], str]  # seconds → partial text
    
    class ChunkResult:
        chunk: bytes          # Raw PCM audio
        is_last_chunk: bool

Supported Providers:

  • ElevenLabs - Most natural voices, streaming
  • Azure TTS - Enterprise-grade, many languages
  • Google Cloud TTS - Cost-effective, good quality
  • Amazon Polly - AWS integration
  • Play.ht - Voice cloning

Critical Implementation Details:

  • Stream audio chunks as they're generated
  • Convert audio to LINEAR16 PCM format (16kHz sample rate)
  • Implement get_message_up_to() for interrupt handling
  • Handle audio format conversion (MP3 → PCM)

4. Output Device (Audio → Client)

Purpose: Sends synthesized audio back to the client

CRITICAL: Rate Limiting for Interrupts

async def send_speech_to_output(self, message, synthesis_result,
                                stop_event, seconds_per_chunk):
    chunk_idx = 0
    async for chunk_result in synthesis_result.chunk_generator:
        # Check for interrupt
        if stop_event.is_set():
            logger.debug(f"Interrupted after {chunk_idx} chunks")
            message_sent = synthesis_result.get_message_up_to(
                chunk_idx * seconds_per_chunk
            )
            return message_sent, True  # cut_off = True
        
        start_time = time.time()
        
        # Send chunk to output device
        self.output_device.consume_nonblocking(chunk_result.chunk)
        
        # CRITICAL: Wait for chunk to play before sending next one
        # This is what makes interrupts work!
        speech_length = seconds_per_chunk
        processing_time = time.time() - start_time
        await asyncio.sleep(max(speech_length - processing_time, 0))
        
        chunk_idx += 1
    
    return message, False  # cut_off = False

Why Rate Limiting? Without rate limiting, all audio chunks would be sent immediately, which would:

  • Buffer entire message on client side
  • Make interrupts impossible (all audio already sent)
  • Cause timing issues

By sending one chunk every N seconds:

  • Real-time playback is maintained
  • Interrupts can stop mid-sentence
  • Natural conversation flow is preserved

The Interrupt System

The interrupt system is critical for natural conversations.

How Interrupts Work

Scenario: Bot is saying "I think the weather will be nice today and tomorrow and—" when user interrupts with "Stop".

Step 1: User starts speaking

# TranscriptionsWorker detects new transcription while bot speaking
async def process(self, transcription):
    if not self.conversation.is_human_speaking:  # Bot was speaking!
        # Broadcast interrupt to all in-flight events
        interrupted = self.conversation.broadcast_interrupt()
        transcription.is_interrupt = interrupted

Step 2: broadcast_interrupt() stops everything

def broadcast_interrupt(self):
    num_interrupts = 0
    # Interrupt all queued events
    while True:
        try:
            interruptible_event = self.interruptible_events.get_nowait()
            if interruptible_event.interrupt():  # Sets interruption_event
                num_interrupts += 1
        except queue.Empty:
            break
    
    # Cancel current tasks
    self.agent.cancel_current_task()              # Stop generating text
    self.agent_responses_worker.cancel_current_task()  # Stop synthesizing
    return num_interrupts > 0

Step 3: SynthesisResultsWorker detects interrupt

async def send_speech_to_output(self, synthesis_result, stop_event, ...):
    async for chunk_result in synthesis_result.chunk_generator:
        # Check stop_event (this is the interruption_event)
        if stop_event.is_set():
            logger.debug("Interrupted! Stopping speech.")
            # Calculate wha

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