Evaluates user interface screens against professional usability standards.

Install

mkdir -p .claude/skills/ux-audit-boisenoise && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/17055" && unzip -o skill.zip -d .claude/skills/ux-audit-boisenoise && rm skill.zip

Installs to .claude/skills/ux-audit-boisenoise

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Audit screens for UX issues using Nielsen's heuristics and modern mobile UX best practices
90 charsno explicit “when” trigger
Intermediate

Key capabilities

  • Audit screens using Nielsen's 10 Usability Heuristics
  • Check for visibility of system status
  • Evaluate user control and freedom
  • Assess consistency and standards in design
  • Identify error prevention and recovery mechanisms
  • Review mobile-specific UX checks like touch targets and safe areas

How it works

This skill audits screens by applying Nielsen's 10 Usability Heuristics and modern mobile UX best practices, checking various design aspects like system status, user control, consistency, and error handling. It then provides a score, categorized issues, and specific recommendations.

Inputs & outputs

You give it
a screen or UI element
You get back
a score, critical/major/minor issues, and recommendations

When to use ux-audit

  • Audit screen usability
  • Check for UI UX issues
  • Improve interface design
  • Evaluate mobile app flow

About this skill

UX Audit

When to Use

Use this skill when you need audit screens for UX issues using Nielsen's heuristics and modern mobile UX best practices.

When NOT to use

  • For accessibility-only issues → use /ss-a11y
  • For design system token/golden-rule compliance → use /ss-review
  • For copy/microcopy quality → use /ss-copy
  • For brand new screens that don't exist yet — design first with /ss-page or /ss-flow

Target: $ARGUMENTS

Audit Framework

Nielsen's 10 Usability Heuristics

1. Visibility of System Status

  • Loading states present (skeleton screens, not spinners)
  • Success/error feedback after actions (toast notifications)
  • Progress indicators for multi-step flows
  • Active state clearly shown on navigation items
  • Real-time data has timestamp showing freshness

2. Match Between System and Real World

  • Labels use user's language, not technical jargon
  • Icons are universally recognizable (Lucide standard set)
  • Number formats match user expectations (comma separators, currency symbols)
  • Date formats are locale-appropriate

3. User Control and Freedom

  • Back navigation available on all non-root screens
  • Destructive actions have confirmation dialogs
  • Undo available for reversible actions (toast with undo)
  • Bottom sheet/modal can be dismissed (backdrop tap, swipe down, X button)
  • No dark patterns (no forced actions, always a way to dismiss)

4. Consistency and Standards

  • Same action = same appearance everywhere
  • Color meanings are consistent (green=success, red=error, brand=active)
  • Text hierarchy follows the 5-level grayscale system
  • All cards use the same shadow, radius, padding
  • Spacing follows the 6px grid system

5. Error Prevention

  • Destructive buttons are visually distinct (destructive variant)
  • Form validation happens on blur (not while typing)
  • Dangerous actions require explicit confirmation
  • Input constraints are visible before errors occur (character limits, format hints)

6. Recognition Rather Than Recall

  • Labels on all icons (especially BottomNav)
  • Current state visible without memorization (active tab highlighted)
  • Recent/frequent items shown for quick access
  • Placeholder text shows expected format

7. Flexibility and Efficiency

  • Key actions reachable within 3 taps from home
  • Pull-to-refresh on data screens
  • Touch targets >= 44x44px (no tiny tap areas)
  • Frequently used actions in easy-to-reach zones (bottom of screen)

8. Aesthetic and Minimalist Design

  • Each screen focuses on ONE primary task
  • No decorative elements that don't serve a purpose
  • Information pyramid respected (most important = biggest)
  • Card density follows the max-4-items rule
  • No competing visual elements (one hero metric per page)

9. Help Users Recover from Errors

  • Error messages explain what went wrong in plain language
  • Error messages suggest how to fix the problem
  • Partial failures don't break the whole page (one card fails, others load)
  • Network errors show retry button
  • Form errors highlight the specific field

10. Help and Documentation

  • Empty states guide users to take action
  • Onboarding for first-time features (if applicable)
  • Tooltips for complex metrics (if applicable)

Mobile-Specific UX Checks

Touch & Gesture

  • Touch targets minimum 44x44px
  • Minimum 8px between adjacent touch targets
  • No hover-dependent interactions (mobile has no hover)
  • Swipe gestures have visible affordances (carousel indicators)

Performance Perception

  • Skeleton screens appear within 300ms
  • Optimistic updates for user actions
  • Above-the-fold content loads first
  • No layout shift after content loads

Safe Areas

  • Content not hidden behind notch/Dynamic Island
  • Bottom content not behind home indicator
  • BottomNav has pb-safe padding

Dark Pattern Prevention

  • No forced bottom sheets on entry
  • No exit-prevention dialogs
  • Every screen has a way to go back/dismiss
  • CTA labels clearly describe the action
  • No manipulative graphics (begging, urgency)

Output Format

  1. Score: A+ to F rating with breakdown
  2. Critical Issues: Must fix (blocks usability)
  3. Major Issues: Should fix (degrades experience)
  4. Minor Issues: Nice to fix (polish)
  5. Recommendations: Specific code changes for each issue

Limitations

  • Use this skill only when the task clearly matches its upstream source and local project context.
  • Verify commands, generated code, dependencies, credentials, and external service behavior before applying changes.
  • Do not treat examples as a substitute for environment-specific tests, security review, or user approval for destructive or costly actions.

When not to use it

  • For accessibility-only issues
  • For design system token/golden-rule compliance
  • For copy/microcopy quality

Limitations

  • The skill is not for accessibility-only issues.
  • The skill is not for design system token/golden-rule compliance.
  • The skill is not for copy/microcopy quality.

How it compares

This workflow offers a structured, heuristic-based audit specifically tailored for UX issues, including mobile-specific considerations, providing a detailed breakdown of problems and actionable solutions, unlike a general design review.

Compared to similar skills

ux-audit side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
ux-audit (this skill)01moNo flagsIntermediate
ui-ux-pro-max1,9095moReviewIntermediate
penpot-uiux-design276moReviewAdvanced
ui-ux-designer414moNo flagsIntermediate

Try saying

Example prompts that trigger this skill in your AI assistant.

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