TH

Enforces the use of semantic theme tokens for all UI styling and component development.

Install

mkdir -p .claude/skills/theme-system && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/7480" && unzip -o skill.zip -d .claude/skills/theme-system && rm skill.zip

Installs to .claude/skills/theme-system

Activation

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Use when creating or modifying OpenChamber UI components, styling, colors, buttons, visual states, themes, or icons.
116 chars✓ has a “when” trigger
Beginner

Key capabilities

  • Apply semantic theme tokens
  • Implement standardized button variants
  • Manage sprite-based iconography
  • Apply status and interactive states

How it works

It enforces a strict design system where UI components must consume predefined semantic tokens instead of raw values. It mandates the use of specific shared primitives for buttons and icons.

Inputs & outputs

You give it
UI component design requirements
You get back
Styled components using theme tokens

When to use theme-system

  • Style UI components using theme tokens
  • Add new interface icons via system sprites
  • Implement standardized button variants
  • Apply status colors for user feedback

About this skill

Theme System

Core Rules

  • Use semantic OpenChamber theme tokens; never hardcode hex colors or generic Tailwind palette colors.
  • Use shared UI primitives before introducing feature-local controls.
  • Use the shared Button; do not create button wrappers such as ButtonSmall or ButtonLarge.
  • Every dropdown-style value-picker trigger takes its chrome from dropdownTriggerVariants in packages/ui/src/components/ui/dropdown-trigger.ts; call sites add layout classes only. Deliberately chrome-less pickers in composers or headers are the exception.
  • Use the sprite-based Icon; never import icons directly from @remixicon/react.
  • Apply hover tokens only to interactive elements.
  • Use status colors only for actual status/feedback.
  • Use selection tokens for selected state and primary tokens for primary actions.

Load References By Task

TaskRequired reference
Choosing colors/tokens or reviewing styled examplesreferences/tokens-and-examples.md
Adding, converting, storing, or generating iconsreferences/icons.md
Adding built-in or custom themesreferences/adding-themes.md

Load every matching reference before editing. User-facing or accessible text must load locale-ui-patterns. Settings composition is owned by settings-ui-patterns, which declares theme-system as its one-way companion.

Token Decision

  1. Code display -> syntax.*
  2. Error/warning/success/info -> status.*
  3. Primary CTA -> primary.*
  4. Hover/pressed/focus -> interactive.*
  5. Selected/active state -> interactive.selection*
  6. Background/text/border layer -> surface.* and semantic utility classes

Prefer CSS variables/classes for component styling. Use useThemeSystem() only when an API requires resolved color values.

Button Contract

Use Button from packages/ui/src/components/ui/button.tsx.

VariantUse
defaultPrimary local action
outlineVisible secondary action
secondarySoft secondary action
ghostQuiet row/toolbar action
destructiveDestructive action
chipCompact selectable option with aria-pressed
linkRare inline text action
SizeUse
xsDense row/list control
smCompact action
defaultStandard action
lgProminent action
iconIcon-only square action

Do not hardcode button height/padding when a size variant exists. Do not recreate selection/destructive styling with ad-hoc classes.

Icon Contract

import { Icon } from '@/components/icon/Icon';

<Icon name="check" className="size-4" />

Use IconName for icon values stored in arrays, objects, state, or config. Icon has no size prop. Run bun run icons:generate when introducing a sprite name, and never edit sprite.ts manually. Load references/icons.md for the complete workflow.

Animation Contract

Animate only transform and opacity. Use transform: rotate(...), not the individual rotate property. Non-composited properties recalculate style continuously; geometry also triggers layout, and wrappers, will-change, contain, or stepped timing do not remove that cost. Animate only while conveying live information.

For any other technique, load performance-engineering and scripts/perf/DOCUMENTATION.md, measure it with bun run profile:animation, and add a fixture variant when needed. This skill owns animation styling; performance-engineering owns performance evidence.

Completion Criteria

  • Animations are limited to transform and opacity, or their cost was measured and accepted.
  • No hardcoded/palette colors were introduced.
  • Buttons use shared variants and sizes.
  • Icons use Icon/IconName, and generated sprite changes are intentional.
  • Hover, selection, primary, and status semantics are distinct.
  • Light/dark/high-contrast and long-text states remain legible.
  • Every applicable contract and loaded task reference was verified with relevant type-check, visual/runtime validation, and generated-asset checks.

When not to use it

  • Hardcoding hex colors
  • Using generic Tailwind palette colors
  • Creating custom button wrappers

Limitations

  • No hardcoded hex or palette colors allowed
  • Must use shared Button and Icon primitives

How it compares

It replaces ad-hoc styling with a centralized token-based contract that prevents visual drift and hardcoded color values.

Compared to similar skills

theme-system side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
theme-system (this skill)127dNo flagsBeginner
web-design-reviewer77moNo flagsIntermediate
baseline-ui36moNo flagsIntermediate
bencium-innovative-ux-designer15moNo flagsAdvanced

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