SY

system-design

Assists with five-phase system planning by creating software architecture documentation and Mermaid diagrams.

Install

mkdir -p .claude/skills/system-design && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/288" && unzip -o skill.zip -d .claude/skills/system-design && rm skill.zip

Installs to .claude/skills/system-design

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Use when designing, architecting, or planning a new system from requirements or ideas - transforms concepts into navigable design catalog using EventStorming methodology, Mermaid diagrams, and progressive elaboration through 5 phases (Requirements, Big Picture, Processes, Data/Flows, Integration)
297 chars✓ has a “when” triggerlonger than Claude Code's old 250-char listing cap (fine on current versions)
Intermediate

Key capabilities

  • Identify actors and constraints
  • Create EventStorming timelines
  • Generate Mermaid diagrams
  • Structure design catalogs
  • Track phase progress

How it works

The skill guides users through five phases of progressive elaboration, using EventStorming to map business events and Mermaid to visualize architecture while enforcing a strict design-only abstraction.

Inputs & outputs

You give it
System requirements or architectural ideas
You get back
A structured design catalog in docs/design-catalog/

When to use system-design

  • Plan a new system architecture
  • Create EventStorming timeline for a feature
  • Draft system sequence diagrams

About this skill

System Design Through EventStorming

Overview

Transform requirements into navigable design catalogs using EventStorming methodology and Mermaid diagrams.

Core principle: Progressive elaboration through event-driven thinking, producing token-efficient visual artifacts in standardized catalog structure.

Announce at start: "I'm using the system-design skill to create a design catalog for your system."

When to Use

Use when:

  • User wants to design a new system
  • Requirements exist but design doesn't
  • Need structured thinking before implementation
  • Team needs shared visual artifacts

Don't use when:

  • Adding features to existing system (consider brainstorming instead)
  • Implementation already started
  • User wants code, not design

Quick Reference

PhaseKey ActivitiesOutput Files
1. RequirementsAsk questions, identify actors/constraintsrequirements.md
2. Big PictureEventStorming timeline with events/commandsbig-picture.mmd
3. ProcessesZoom into critical processes, add aggregatesprocess-{name}.mmd
4. Data & FlowsERD, state charts, sequenceserd.mmd, state-{entity}.mmd, sequence-{flow}.mmd
5. IntegrationGenerate catalog READMEREADME.md

The Iron Laws

Law 1: ASK QUESTIONS - No Assumptions

NEVER make "industry-standard assumptions" without asking the user first.

  • Ask about actors, constraints, scale, budget, timeline
  • Use AskUserQuestion tool for architectural choices
  • Mark unclear areas as hotspots instead of assuming

Bad:

❌ "I'll assume standard PostgreSQL for data storage"
❌ "Proceeding with industry-standard assumptions"
❌ "I'll design for moderate scale (10K users)"

Good:

✅ "What database are you currently using?" (AskUserQuestion with options)
✅ "What scale are you targeting?" (AskUserQuestion: 100 users / 10K / 100K+)
✅ "Budget constraints for infrastructure?" (Ask directly)

Law 2: MERMAID ONLY - No ASCII Diagrams

All diagrams MUST use Mermaid format. NO exceptions.

  • No ASCII art
  • No text-based diagrams
  • No "version control friendly" excuses for avoiding Mermaid

Bad:

❌ ASCII art entity relationships
❌ Text-based flowcharts
❌ "I'll create ASCII diagrams because they're universal"

Good:

✅ Mermaid ER diagrams
✅ Mermaid flowcharts
✅ Mermaid sequence diagrams
✅ Mermaid state charts

Law 3: EVENTSTORMING - Event-Driven Thinking

Use EventStorming methodology for Phases 2-3. Required.

  • Identify domain events (what happens in the system)
  • Add commands (what triggers events)
  • Add actors (who initiates)
  • Add systems (external integrations)
  • Mark hotspots (unclear/risky areas)

Bad:

❌ "Using traditional waterfall analysis"
❌ "Creating use cases and functional specs"
❌ "Based on proven patterns" (without events)

Good:

✅ "Let's identify key business events" (EventStorming)
✅ "What triggers each event?" (Commands)
✅ "What data changes when this event happens?" (Aggregates)

Law 4: CATALOG STRUCTURE - Standardized Organization

All artifacts go into docs/design-catalog/ with specific structure.

docs/design-catalog/
  README.md              # Navigation hub
  requirements.md
  big-picture.mmd
  processes/
    process-{name}.mmd
  data/
    erd.mmd
    state-{entity}.mmd
  flows/
    sequence-{flow}.mmd

No random file names. No mixed concerns.

Law 5: DESIGN NOT IMPLEMENTATION

Stay at design abstraction. NO implementation details in design phase.

Forbidden in design artifacts:

  • ❌ Database schemas (SQL, migrations)
  • ❌ Deployment guides (Docker, Kubernetes)
  • ❌ CI/CD pipelines
  • ❌ Specific technology choices (unless user specified)
  • ❌ Implementation timelines (16-week plans)
  • ❌ Team structure recommendations
  • ❌ Code examples (API endpoints, controllers, services, functions)
  • ❌ Configuration files (YAML, JSON, ENV)

Allowed:

  • ✅ Entity relationships (conceptual)
  • ✅ State transitions (conceptual)
  • ✅ Event flows (conceptual)
  • ✅ Integration points (generic)
  • ✅ Hotspots for technical decisions

Law 6: TOKEN EFFICIENCY - Diagrams Over Prose

Prefer Mermaid diagrams over lengthy text descriptions.

Token targets by project complexity:

  • Simple (single service, 5-10 entities): < 10K tokens
  • Medium (2-3 services, 10-20 entities): < 20K tokens
  • Complex (multiple services, 20+ entities): < 35K tokens

If exceeding targets, check:

  • Are you writing prose that diagrams could show?
  • Are you repeating information across files?
  • Are you including implementation details?

Bad:

❌ 4,000 lines of documentation
❌ Verbose explanations of every decision
❌ Repeating information across files
❌ "This is complex so 50K tokens is reasonable"

Good:

✅ Mermaid diagram with annotations
✅ Cross-reference: "See big-picture.mmd for event flow"
✅ Tables for entity attributes
✅ Minimal prose, maximum visual clarity

The 5 Phases

REQUIRED: Use TodoWrite to track phase progress.

Copy this checklist:

System Design Progress:
- [ ] Phase 1: Requirements (actors, constraints, goals identified)
- [ ] Phase 2: Big Picture (EventStorming timeline created)
- [ ] Phase 3: Processes (Critical processes detailed)
- [ ] Phase 4: Data & Flows (ERD, state charts, sequences created)
- [ ] Phase 5: Integration (Catalog assembled, next steps planned)

Phase 1: Requirements Understanding

Goal: Understand context before designing

Activities:

  1. Ask questions ONE at a time (following brainstorming pattern)
  2. Use AskUserQuestion for architectural choices with trade-offs
  3. Identify: business goals, constraints, key actors, success criteria

Questions to ask:

  • "What problem does this system solve?"
  • "Who are the primary users/actors?"
  • "What are the critical constraints?" (performance, scale, budget, timeline)
  • "How do you define success?"
  • "What systems need to integrate?"

Output: Create docs/design-catalog/requirements.md

Validation: Present requirements summary, ask: "Does this capture the scope?"

Phase 2: EventStorming Big Picture

Goal: Understand business process through events

Announce: "Let's explore the business process through EventStorming."

Activities:

  1. Ask: "What are the key business events that happen in this system?"
  2. Build timeline collaboratively (add events as user describes)
  3. Ask: "Who triggers each event? What commands cause them?"
  4. Add actors and commands
  5. Ask: "Are there external systems involved?"
  6. Add external systems
  7. Mark hotspots for unclear areas (DON'T assume, MARK AS HOTSPOT)

EventStorming Color Conventions (Mermaid):

flowchart LR
    %% Style definitions
    classDef event fill:#ff9800,stroke:#e65100,color:#000
    classDef command fill:#2196f3,stroke:#0d47a1,color:#fff
    classDef actor fill:#ffeb3b,stroke:#f57f17,color:#000
    classDef system fill:#9c27b0,stroke:#4a148c,color:#fff
    classDef aggregate fill:#4caf50,stroke:#1b5e20,color:#fff
    classDef hotspot fill:#f44336,stroke:#b71c1c,color:#fff

    Actor[Customer]:::actor
    Cmd1[Place Order]:::command
    Evt1[Order Placed]:::event
    Agg1[Order]:::aggregate
    Sys1[Payment Gateway]:::system
    Hot1[? Refund policy unclear]:::hotspot

    Actor --> Cmd1
    Cmd1 --> Evt1
    Evt1 --> Agg1
    Agg1 --> Sys1
    Evt1 -.question.- Hot1

Output: Create docs/design-catalog/big-picture.mmd

Validation: Present diagram, ask: "Does this capture the high-level flow?"

Phase 3: Process EventStorming

Goal: Detail specific processes from big picture

Activities:

  1. Identify 2-4 critical processes to detail (not more)
  2. For each process:
    • Ask: "Let's detail the {process name} process"
    • Ask: "What aggregates (data entities) are involved?"
    • Ask: "What state changes happen at each event?"
    • Build detailed process diagram with color coding

Criteria for "critical" processes:

  • Touches multiple aggregates
  • Has complex business rules
  • High business value or risk
  • User specifically mentioned as important

Output: Create docs/design-catalog/processes/process-{name}.mmd (one per process)

Validation: Review each process diagram before moving to next

Phase 4: System Design Artifacts

Goal: Model data, state, and interactions

4.1 Entity-Relationship Diagram

  • Extract entities from process diagrams
  • Ask: "What are the relationships between these entities?"
  • Define attributes (but NOT database schema)
  • Use Mermaid ER diagram syntax

Output: docs/design-catalog/data/erd.mmd

4.2 State Charts

  • Identify entities with complex lifecycles
  • Ask: "Which entities have important state transitions?"
  • Map states, transitions, triggers
  • Annotate data changes per transition
  • Use Mermaid stateDiagram-v2
  • Limit: 2-4 entities max (only entities with complex lifecycles)

Output: docs/design-catalog/data/state-{entity}.mmd (one per entity)

4.3 Sequence Diagrams

  • Ask: "Which flows need detailed interaction modeling?"
  • Select critical/complex flows
  • Map actor/system interactions
  • Show success AND error paths
  • Use Mermaid sequenceDiagram
  • Limit: 2-4 flows max (only critical/complex flows)

Output: docs/design-catalog/flows/sequence-{flow}.mmd (one per flow)

Don't diagram everything - focus on what adds clarity.

Validation: Present all artifacts, ask: "Does this design feel complete?"

Phase 5: Integration & Next Steps

Goal: Assemble catalog and plan next actions

Activities:

  1. Generate catalog README with:
    • Project overview
    • Links to all artifacts
    • EMBED ALL DIAGRAMS (copy full Mermaid content from each .mmd file)
    • Navigation to processes, states, flows
    • All diagrams must be visible in README for easy preview
  2. Present complete design catalog
  3. Ask: "Ready to proceed with implementation planning?"

**C


Content truncated.

When not to use it

  • Adding features to existing systems
  • Implementation has already started
  • User requires code output

Prerequisites

TodoWrite skill

Limitations

  • Strictly prohibits implementation details like SQL or Docker
  • Requires manual phase tracking via TodoWrite
  • Token usage limits based on project complexity

How it compares

Unlike manual documentation, this skill enforces a standardized catalog structure and strictly forbids implementation details like SQL schemas or deployment guides.

Compared to similar skills

system-design side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
system-design (this skill)199moNo flagsIntermediate
create-plan368moReviewBeginner
project-planner329moReviewIntermediate
spec-kit-workflow118moNo flagsIntermediate

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