swiftui-liquid-glass
A guide for adopting the iOS 26+ Liquid Glass API to create consistent, high-performance glass-morphism effects in SwiftUI apps.
Install
mkdir -p .claude/skills/swiftui-liquid-glass && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/1573" && unzip -o skill.zip -d .claude/skills/swiftui-liquid-glass && rm skill.zipInstalls to .claude/skills/swiftui-liquid-glass
Activation
This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.
Implement, review, or improve SwiftUI features using the iOS 26+ Liquid Glass API. Use when asked to adopt Liquid Glass in new SwiftUI UI, refactor an existing feature to Liquid Glass, or review Liquid Glass usage for correctness, performance, and design alignment.Key capabilities
- →Implement native glass effects
- →Group glass elements in containers
- →Apply interactive glass styles
- →Handle iOS version availability
- →Create morphing transitions
How it works
It utilizes the native Liquid Glass API, specifically `glassEffect` and `GlassEffectContainer`, to apply system-standard glass materials and interactions to SwiftUI components.
Inputs & outputs
When to use swiftui-liquid-glass
- →Refactoring existing UI for Liquid Glass
- →Implementing new glass surfaces and buttons
- →Reviewing glass effect modifier placement
- →Handling iOS 26+ API availability
About this skill
SwiftUI Liquid Glass
Overview
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.
Workflow Decision Tree
Choose the path that matches the request:
1) Review an existing feature
- Inspect where Liquid Glass should be used and where it should not.
- Verify correct modifier order, shape usage, and container placement.
- Check for iOS 26+ availability handling and sensible fallbacks.
2) Improve a feature using Liquid Glass
- Identify target components for glass treatment (surfaces, chips, buttons, cards).
- Refactor to use
GlassEffectContainerwhere multiple glass elements appear. - Introduce interactive glass only for tappable or focusable elements.
3) Implement a new feature using Liquid Glass
- Design the glass surfaces and interactions first (shape, prominence, grouping).
- Add glass modifiers after layout/appearance modifiers.
- Add morphing transitions only when the view hierarchy changes with animation.
Core Guidelines
- Prefer native Liquid Glass APIs over custom blurs.
- Use
GlassEffectContainerwhen multiple glass elements coexist. - Apply
.glassEffect(...)after layout and visual modifiers. - Use
.interactive()for elements that respond to touch/pointer. - Keep shapes consistent across related elements for a cohesive look.
- Gate with
#available(iOS 26, *)and provide a non-glass fallback.
Review Checklist
- Availability:
#available(iOS 26, *)present with fallback UI. - Composition: Multiple glass views wrapped in
GlassEffectContainer. - Modifier order:
glassEffectapplied after layout/appearance modifiers. - Interactivity:
interactive()only where user interaction exists. - Transitions:
glassEffectIDused with@Namespacefor morphing. - Consistency: Shapes, tinting, and spacing align across the feature.
Implementation Checklist
- Define target elements and desired glass prominence.
- Wrap grouped glass elements in
GlassEffectContainerand tune spacing. - Use
.glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...))as needed. - Use
.buttonStyle(.glass)/.buttonStyle(.glassProminent)for actions. - Add morphing transitions with
glassEffectIDwhen hierarchy changes. - Provide fallback materials and visuals for earlier iOS versions.
Quick Snippets
Use these patterns directly and tailor shapes/tints/spacing.
if #available(iOS 26, *) {
Text("Hello")
.padding()
.glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
Text("Hello")
.padding()
.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
GlassEffectContainer(spacing: 24) {
HStack(spacing: 24) {
Image(systemName: "scribble.variable")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
}
}
Button("Confirm") { }
.buttonStyle(.glassProminent)
Resources
- Reference guide:
references/liquid-glass.md - Prefer Apple docs for up-to-date API details.
When not to use it
- →When targeting iOS versions earlier than 26 without fallbacks
- →When custom blur implementations are preferred
Prerequisites
Limitations
- →Requires fallback UI for versions below iOS 26
How it compares
It prioritizes native API modifiers over custom blur implementations to ensure design consistency and performance.
Compared to similar skills
swiftui-liquid-glass side by side with the closest alternatives in the catalog.
| Skill | Installs | Updated | Safety | Difficulty |
|---|---|---|---|---|
| swiftui-liquid-glass (this skill) | 15 | 5mo | No flags | Intermediate |
| swiftui-patterns-developer | 1 | 6mo | No flags | Intermediate |
| mobile-state-management-patterns | 0 | 3mo | No flags | Intermediate |
| tamagui | 24 | 6mo | Review | Intermediate |
Try saying
Example prompts that trigger this skill in your AI assistant.
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