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soulmask-gameplay-preset-guard

Use when extracting or updating Soulmask gameplay settings from saraserenity.net/soulmask/gameplay_settings.php or similar tables. Prevents treating the site's Default column as Casual, and keeps site Default, 3-group values, and 5-difficulty values separate.

Install

mkdir -p .claude/skills/soulmask-gameplay-preset-guard && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/15901" && unzip -o skill.zip -d .claude/skills/soulmask-gameplay-preset-guard && rm skill.zip

Installs to .claude/skills/soulmask-gameplay-preset-guard

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Use when extracting or updating Soulmask gameplay settings from saraserenity.net/soulmask/gameplay_settings.php or similar tables. Prevents treating the site's Default column as Casual, and keeps site Default, 3-group values, and 5-difficulty values separate.
259 chars✓ has a “when” triggerlonger than Claude Code's old 250-char listing cap (fine on current versions)

About this skill

Soulmask Gameplay Preset Guard

Purpose

Use this skill when you are copying or updating Soulmask gameplay-setting presets from the gameplay_settings.php website, especially when a row contains both a site Default value and five difficulty columns.

Core Rule

Never infer that the site's Default column is the Casual value.

Treat these as separate concepts:

  • Site Default: the standalone value shown before the five difficulty columns
  • Difficulty presets: Casual, Easy, Normal, Hard, Master
  • Group presets: the three group values [0], [1], [2] used by the game and editor

Required Workflow

  1. Read the website row structure first.
  2. Record the site Default separately from the five difficulty values.
  3. Record any [0]/[1]/[2] group values separately from the difficulty values.
  4. If a setting has group-specific differences, preserve them as a 3-group structure.
  5. If a setting has both group and difficulty variation, store them as a 3×5 matrix or an equivalent explicit structure.
  6. Only map a value to Casual when the website explicitly shows Casual in that position.

Data Handling Rules

  • Do not shift Default into Casual.
  • Do not collapse three group defaults into a single difficulty row.
  • Do not reuse a five-value difficulty array as if it also represented the three group defaults.
  • If a row is group-independent, duplicate the same default across all groups explicitly rather than assuming the first value means Casual.
  • If a row is group-dependent, keep the group values authoritative even when the difficulty values happen to look similar.

Suggested Internal Shape

When writing code or data, prefer an explicit structure such as:

  • defaultValue
  • groups: [group0, group1, group2]
  • difficulties: [[casual, easy, normal, hard, master], ...]

Use a structure like this whenever the source page distinguishes Default from difficulty columns or shows separate group values.

Validation Checklist

Before finishing, verify:

  • Default is not copied into Casual by accident
  • Group 0, 1, and 2 values are preserved separately
  • Casual, Easy, Normal, Hard, and Master stay in the correct order
  • Count-based settings such as AnimalFollowerMaxCount and GongHuiMaxZhaoMuCount still match the website's row layout
  • Existing JSON import/export remains compatible

References

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