Adds deterministic server-side physics and validation to multiplayer games.

Install

mkdir -p .claude/skills/server-tick && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/4866" && unzip -o skill.zip -d .claude/skills/server-tick && rm skill.zip

Installs to .claude/skills/server-tick

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Server-authoritative tick system for multiplayer games with lag compensation, anti-cheat validation, and deterministic physics. Prevents speed hacks and teleports while keeping gameplay fair for high-latency players.
216 charsno explicit “when” trigger
Advanced

Key capabilities

  • →Implement fixed tick rate loop
  • →Validate player inputs
  • →Apply lag compensation
  • →Track violation decay
  • →Broadcast game state

How it works

It runs a server-authoritative loop that validates inputs against physics constraints and uses position history to compensate for network latency.

Inputs & outputs

You give it
Player input and game state
You get back
Validated game state and hit detection results

When to use server-tick

  • →Sync player positions across clients
  • →Implement server-side speed hack detection
  • →Add lag compensation to projectile movement

About server-tick

This skill sets up a server-authoritative tick loop to process game logic, movement, and combat. It integrates deterministic physics checks and anti-cheat validation to ensure fair play despite network latency.

Server-authoritative tick system for multiplayer games with lag compensation, anti-cheat validation, and deterministic physics. Prevents speed hacks and teleports while keeping gameplay fair for high-latency players.

When not to use it

  • →For turn-based games
  • →For single-player games without network requirements

Prerequisites

TypeScript/JavaScript or Python runtime

Limitations

  • →Requires tuning tick rate for specific game types
  • →Lag compensation window is limited to 200ms

How it compares

It provides a deterministic server-side authority model instead of trusting client-side state.

Compared to similar skills

server-tick side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
server-tick (this skill)17moNo flagsAdvanced
arm-cortex-expert295moNo flagsAdvanced
crypto-firewall-security08moNo flagsAdvanced
memory-safety-patterns45moNo flagsAdvanced

Try saying

Example prompts that trigger this skill in your AI assistant.

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