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release-bump

Bump the project version with a semver rubric, promote the Unreleased changelog section, and verify before committing. Use when the user asks to cut a release, bump the version, or tag a new version.

Install

mkdir -p .claude/skills/release-bump-synthet && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/16496" && unzip -o skill.zip -d .claude/skills/release-bump-synthet && rm skill.zip

Installs to .claude/skills/release-bump-synthet

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Bump the project version with a semver rubric, promote the Unreleased changelog section, and verify before committing. Use when the user asks to cut a release, bump the version, or tag a new version.
199 chars✓ has a “when” trigger

About this skill

Release bump

Repeatable release procedure: decide the semver level, update the version and changelog, verify, and prepare (not push) the release commit.

1. Detect the version source

Find where the version lives, in this order:

  1. Root VERSION file or CHANGELOG.md (Keep a Changelog) — preferred when present
  2. tools/tile-viz/package.json or tools/world-viz/package.json (offline tooling only)
  3. pyproject.toml / setup.cfg (Python), if added later

ProjectTwelve note: There is no root CHANGELOG.md or VERSION file yet. For game releases, Unity uses ProjectSettings/ProjectSettings.asset (bundle version) — that is a human Editor workflow, not an agent semver bump. If no semver source exists, ask the user whether to:

  • Create VERSION + CHANGELOG.md at repo root for agent-infra / tooling releases, or
  • Tag a specific subsystem only (e.g. [email protected]), or
  • Skip versioning until a release process is defined.

Do not invent a version file without explicit approval.

2. Choose the bump (semver rubric)

Review changes since the last release (git log <last-tag>..HEAD and the Unreleased section of CHANGELOG.md when it exists):

  • major — any breaking change: removed/renamed public API, config key, schema field, MCP tool contract, or autotile/visual behavior that breaks parity fixtures without migration.
  • minor — new backward-compatible capability (new command, skill, MCP tool, gameplay feature).
  • patch — bug fixes, docs, internal refactors with no contract change.

State the chosen level and the one or two changes that justify it.

3. Update files

  1. Bump the version in the detected source.
  2. When CHANGELOG.md exists: rename ## [Unreleased] to ## [X.Y.Z] — YYYY-MM-DD, keeping its subsections, and add a fresh empty ## [Unreleased] above it.

4. Verify

Run checks from AGENTS.md for the changed areas:

python scripts/sync_assistant_trees.py --check
python3 scripts/check_markdown_links.py
python3 scripts/check_paid_assets.py --staged
# Unity / offline tests as applicable — see AGENTS.md test vocabulary

Do not proceed with failing checks.

5. Commit and tag — only when the user asks

Suggest a Conventional Commit (chore(release): vX.Y.Z) and the matching annotated tag (git tag -a vX.Y.Z). Do not commit, tag, or push without an explicit request.

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