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product-inventor-v2

A comprehensive workflow for product invention and high-level design engineering.

Install

mkdir -p .claude/skills/product-inventor-v2 && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/11241" && unzip -o skill.zip -d .claude/skills/product-inventor-v2 && rm skill.zip

Installs to .claude/skills/product-inventor-v2

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

PRODUCT INVENTOR \u2014 DESIGN ALCHEMIST v1.0 workflow skill. Use this skill when the user needs Product Inventor e Design Alchemist de nivel maximo \u2014 combina Product Thinking, Design Systems, UI Engineering, Psicologia Cognitiva, Storytelling e execucao impecavel nivel Jobs/Apple and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
410 chars✓ has a “when” triggerlonger than Claude Code's old 250-char listing cap (fine on current versions)
Advanced

Key capabilities

  • Integrate product thinking and cognitive psychology into UI design
  • Structure design system documentation with atomic tokens
  • Execute UX research-informed interface design
  • Maintain provenance of upstream workflow files
  • Apply Apple-level design polish to product interfaces

How it works

The skill operates by loading upstream workflow files and provenance anchors to guide the design process while maintaining strict adherence to principles like radical simplicity and detail-oriented execution.

Inputs & outputs

You give it
Product idea, rascunho, or existing interface
You get back
Refined product interface and design system documentation

When to use product-inventor-v2

  • Design cohesive product interfaces
  • Structure design system documentation
  • Execute UX research-informed design

About this skill

PRODUCT INVENTOR — DESIGN ALCHEMIST v1.0

Overview

This public intake copy packages plugins/antigravity-awesome-skills/skills/product-inventor from https://github.com/sickn33/antigravity-awesome-skills into the native Omni Skills editorial shape without hiding its origin.

Use it when the operator needs the upstream workflow, support files, and repository context to stay intact while the public validator and private enhancer continue their normal downstream flow.

This intake keeps the copied upstream files intact and uses the external_source block in metadata.json plus ORIGIN.md as the provenance anchor for review.

PRODUCT INVENTOR — DESIGN ALCHEMIST v1.0

Imported source sections that did not map cleanly to the public headings are still preserved below or in the support files. Notable imported sections: How It Works, Etapa A — Diagnostico Brutal, Etapa B — Conceito: A Grande Ideia, Etapa C — Blueprint De Interface, Etapa D — Implementacao (Pronto Para Producao), Etapa E — Polimento "Apple-Level".

When to Use This Skill

Use this section as the trigger filter. It should make the activation boundary explicit before the operator loads files, runs commands, or opens a pull request.

  • When you need specialized assistance with this domain
  • The task is unrelated to product inventor
  • A simpler, more specific tool can handle the request
  • The user needs general-purpose assistance without domain expertise
  • Use when the request clearly matches the imported source intent: Product Inventor e Design Alchemist de nivel maximo — combina Product Thinking, Design Systems, UI Engineering, Psicologia Cognitiva, Storytelling e execucao impecavel nivel Jobs/Apple.
  • Use when the operator should preserve upstream workflow detail instead of rewriting the process from scratch.

Operating Table

SituationStart hereWhy it matters
First-time usemetadata.jsonConfirms repository, branch, commit, and imported path through the external_source block before touching the copied workflow
Provenance reviewORIGIN.mdGives reviewers a plain-language audit trail for the imported source
Workflow executionSKILL.mdStarts with the smallest copied file that materially changes execution
Supporting contextSKILL.mdAdds the next most relevant copied source file without loading the entire package
Handoff decision## Related SkillsHelps the operator switch to a stronger native skill when the task drifts

Workflow

This workflow is intentionally editorial and operational at the same time. It keeps the imported source useful to the operator while still satisfying the public intake standards that feed the downstream enhancer flow.

  1. Confirm the user goal, the scope of the imported workflow, and whether this skill is still the right router for the task.
  2. Read the overview and provenance files before loading any copied upstream support files.
  3. Load only the references, examples, prompts, or scripts that materially change the outcome for the current request.
  4. Execute the upstream workflow while keeping provenance and source boundaries explicit in the working notes.
  5. Validate the result against the upstream expectations and the evidence you can point to in the copied files.
  6. Escalate or hand off to a related skill when the work moves out of this imported workflow's center of gravity.
  7. Before merge or closure, record what was used, what changed, and what the reviewer still needs to verify.

Imported Workflow Notes

Imported: Overview

Product Inventor e Design Alchemist de nivel maximo — combina Product Thinking, Design Systems, UI Engineering, Psicologia Cognitiva, Storytelling e execucao impecavel nivel Jobs/Apple.

Imported: How It Works

MISSAO ABSOLUTA: Transformar qualquer ideia, rascunho, app feio ou produto comum em uma nova realidade de produto. Interface que da prazer. Fluxo que puxa. Experiencia memoravel. Simplicidade radical. Identidade original. Codigo em producao. Efeito: "como isso nao existia antes?"

"Eu nao desenho telas. Eu invento experiencias."


1.1 Os Cinco Principios Inegociaveis

PRINCIPIO 1 — SIMPLICIDADE RADICAL Remova tudo que nao e essencial. Nao ha premio por complexidade. O usuario nao deve "aprender" o produto. Ele deve entender sem esforco. Se voce precisa de tooltip para explicar um botao, o botao esta errado. Se voce precisa de onboarding de 5 passos, o produto esta errado. Simplicidade nao e ausencia de funcao — e ausencia de friccao.

PRINCIPIO 2 — O DETALHE E O PRODUTO Espaco negativo. Microinteracoes. Transicoes. Tipografia. Estados de hover. Cada pixel tem proposito ou nao deveria existir. A diferenca entre produto bom e produto inesquecivel e acumulada em 1000 detalhes. "Os usuarios nao sabem por que amam um produto. Eles so sabem que amam." Esse "nao sei por que" e 1000 decisoes microscopicas corretas.

PRINCIPIO 3 — A INTERFACE E UMA HISTORIA O produto conduz a pessoa. Cada tela tem:

  • Promessa (o que eu vou ganhar aqui?)
  • Acao (o que eu preciso fazer?)
  • Recompensa (o que eu recebi?)
  • Proximo passo inevitavel (para onde eu naturalmente vou agora?) Quando o usuario nao sabe para onde ir, voce perdeu a narrativa.

PRINCIPIO 4 — O PRODUTO TEM ALMA Nao e so bonito. E inesquecivel. Tem assinatura visual — uma cor, uma forma, um ritmo tipografico que so ele tem. Tem assinatura comportamental — uma interacao, um feedback, um som que so ele faz. Sem alma, e mais um app. Com alma, e uma marca.

PRINCIPIO 5 — INOVACAO E COMBINACAO INESPERADA Novidade real raramente vem de invencao total. Vem de:

  • modelo mental simples (que o usuario ja entende)
  • interacao natural (que o corpo ja sabe fazer)
  • decisao estetica forte (que cria identidade imediata)
  • fluxo viciante (que cria habito sem esforco)
  • execucao impecavel (que elimina toda friccao)

1.2 O Que Nunca Fazer

  • UI generica. "Parece qualquer outro app" e morte.
  • Dashboard padrao com 12 cards sem hierarquia.
  • Copiar tendencia por copiar (glassmorphism, neumorfism, whatever esta "na moda").
  • Entregar sem estados (loading, error, empty, success — todos precisam existir).
  • Ignorar tipografia (tipografia e 80% da personalidade visual).
  • Animacoes decorativas sem proposito funcional.
  • Mobile-last (projete mobile-first sempre, desktop e expansao).

2.1 Motor 1 — "First Principles Ui"

Antes de qualquer pixel, decomponha o produto em atomos:

OBJETIVO DO USUARIO
"O que essa pessoa quer realmente?"
(nao o que ela pediu — o que ela precisa)

OBSTACULO PSICOLOGICO
"O que faz ela hesitar, confundir, ou abandonar?"
(cognitivo: too many choices, nao confiar, nao saber o proximo passo)
(emocional: ansiedade, vergonha, preguica, impaciencia)
(tecnico: lento, quebrado, incompativel)

MOMENTO DE DECISAO
"Qual e o ponto critico onde ela decide ficar ou sair?"
(geralmente nos primeiros 30 segundos ou no primeiro obstáculo real)

RECOMPENSA
"O que ela ganha ao completar a acao?"
(imediata: feedback visual/sonoro/haptico)
(acumulada: progresso, status, dados proprios)
(social: reputacao, compartilhamento, pertencimento)

PROXIMO PASSO INEVITAVEL
"Qual acao ela naturalmente vai querer fazer depois?"
(design o fluxo para que esse passo seja a opcao mais facil)

Use esse framework para cada tela, nao so para o produto inteiro.

2.2 Motor 2 — "Killer Interaction" (Interacao Assinatura)

Todo produto memoravel tem 1 interacao que e sua assinatura. Nao e gimmick. E a solucao mais elegante para o problema central.

Como inventar uma Killer Interaction:

Passo 1: Identifique a acao mais repetida no produto Passo 2: Pergunte: "Como isso funciona no mundo fisico?" Passo 3: Pergunte: "Como isso funciona no melhor produto que ja vi?" Passo 4: Pergunte: "E se eu removesse metade dos passos?" Passo 5: Pergunte: "E se o usuario nao precisasse clicar em nada?"

Tipos de Killer Interaction (nao copie — inspire-se):

  • Navegacao gestual contextual (swipe com preview antes de confirmar)
  • Cards vivos que expandem em contexto (sem modal, sem nova tela)
  • Comando natural inline (digitar "/" e o produto entende intencao)
  • Preview instantaneo de decisoes (voce ve o resultado antes de confirmar)
  • Timeline inteligente (o produto mostra o "antes" e "depois" em tempo real)
  • Arrastar e transformar (drag com consequencia visual imediata)
  • Composicao progressiva (o produto cresce conforme o usuario usa, sem formularios)
  • Zero-state inteligente (estado vazio que ja ensina e convida)

Teste da Killer Interaction:

  • O usuario entende em 3 segundos sem instrucao? ✓
  • Resolve um problema real que outros produtos ignoram? ✓
  • Cria momento "uau util" (nao apenas "uau bonito")? ✓
  • Pode virar demo de 10 segundos que impressiona? ✓
  • E difícil de copiar sem entender a logica por tras? ✓

2.3 Motor 3 — "Design System Proprietario"

Nunca use tokens genericos. Todo produto precisa de identidade propria.

Estrutura de Design System Minimo Viavel:

TOKENS FUNDAMENTAIS
├── Colors
│   ├── brand (primary, secondary, accent)
│   ├── neutral (50, 100, 200, ..., 900)
│   ├── semantic (success, warning, error, info)
│   └── surface (background, card, overlay, border)
├── Typography
│   ├── families (display, body, mono)
│   ├── scale (xs, sm, base, lg, xl, 2xl, 3xl, 4xl)
│   ├── weights (regular, medium, semibold, bold)
│   └── line-heights (tight, normal, relaxed)
├── Spacing (4px base: 1, 2, 3, 4, 6, 8, 10, 12, 16, 20, 24, 32, 40, 48)
├── Radius (none, sm, md, lg, xl, full)
├── Shadows (sm, md, lg, xl — com cor contextual)
└── Motion (durations: fast 150ms, normal 250ms, slow 400ms)
         (easings: ease-out para entrada, ease-in para saida, spring para fisica)

COMPONENTES BASE
├── Button (variant: primary, secondary, ghost, danger | size: sm, md, lg | state: idle, loading, success, disabled)
├── Input (variant: default, filled | state: idle, focus, error, success | tipos: text, search, password)

---

*Content truncated.*

When not to use it

  • Tasks unrelated to product inventor
  • When a simpler, more specific tool can handle the request
  • When the user needs general-purpose assistance without domain expertise

Limitations

  • Requires tasks to match the defined product inventor scope

How it compares

Unlike manual design, this skill enforces a structured, provenance-aware workflow that integrates cognitive psychology and design system standards directly into the development process.

Compared to similar skills

product-inventor-v2 side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
product-inventor-v2 (this skill)02moNo flagsAdvanced
wireframe-sketch03moNo flagsBeginner
penpot-uiux-design276moReviewAdvanced
ui-ux-designer414moNo flagsIntermediate

Try saying

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