Builds single-file HTML tools for visual exploration and interactive prototyping.

Install

mkdir -p .claude/skills/playground && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/604" && unzip -o skill.zip -d .claude/skills/playground && rm skill.zip

Installs to .claude/skills/playground

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
268 chars✓ has a “when” triggerlonger than Claude Code's old 250-char listing cap (fine on current versions)
Intermediate

Key capabilities

  • Create interactive HTML explorers
  • Configure visual controls
  • Generate live prompt outputs
  • Provide dark-themed UI
  • Include preset configurations

How it works

It generates a single-file HTML application that uses a shared state object to sync interactive controls with a live preview and prompt generator.

Inputs & outputs

You give it
Topic or configuration requirements
You get back
Self-contained interactive HTML file

When to use playground

  • Prototyping UI components
  • Exploring data via interactive tools
  • Mapping codebase architecture

About this skill

Playground Builder

A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into Claude.

When to use this skill

When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.

How to use this skill

  1. Identify the playground type from the user's request
  2. Load the matching template from templates/:
    • templates/design-playground.md — Visual design decisions (components, layouts, spacing, color, typography)
    • templates/data-explorer.md — Data and query building (SQL, APIs, pipelines, regex)
    • templates/concept-map.md — Learning and exploration (concept maps, knowledge gaps, scope mapping)
    • templates/document-critique.md — Document review (suggestions with approve/reject/comment workflow)
    • templates/diff-review.md — Code review (git diffs, commits, PRs with line-by-line commenting)
    • templates/code-map.md — Codebase architecture (component relationships, data flow, layer diagrams)
  3. Follow the template to build the playground. If the topic doesn't fit any template cleanly, use the one closest and adapt.
  4. Open in browser. After writing the HTML file, run open <filename>.html to launch it in the user's default browser.

Core requirements (every playground)

  • Single HTML file. Inline all CSS and JS. No external dependencies.
  • Live preview. Updates instantly on every control change. No "Apply" button.
  • Prompt output. Natural language, not a value dump. Only mentions non-default choices. Includes enough context to act on without seeing the playground. Updates live.
  • Copy button. Clipboard copy with brief "Copied!" feedback.
  • Sensible defaults + presets. Looks good on first load. Include 3-5 named presets that snap all controls to a cohesive combination.
  • Dark theme. System font for UI, monospace for code/values. Minimal chrome.

State management pattern

Keep a single state object. Every control writes to it, every render reads from it.

const state = { /* all configurable values */ };

function updateAll() {
  renderPreview(); // update the visual
  updatePrompt();  // rebuild the prompt text
}
// Every control calls updateAll() on change

Prompt output pattern

function updatePrompt() {
  const parts = [];

  // Only mention non-default values
  if (state.borderRadius !== DEFAULTS.borderRadius) {
    parts.push(`border-radius of ${state.borderRadius}px`);
  }

  // Use qualitative language alongside numbers
  if (state.shadowBlur > 16) parts.push('a pronounced shadow');
  else if (state.shadowBlur > 0) parts.push('a subtle shadow');

  prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
}

Common mistakes to avoid

  • Prompt output is just a value dump → write it as a natural instruction
  • Too many controls at once → group by concern, hide advanced in a collapsible section
  • Preview doesn't update instantly → every control change must trigger immediate re-render
  • No defaults or presets → starts empty or broken on load
  • External dependencies → if CDN is down, playground is dead
  • Prompt lacks context → include enough that it's actionable without the playground

When not to use it

  • Static documentation generation
  • Complex backend-heavy applications

Limitations

  • Single HTML file constraint
  • No external dependencies allowed

How it compares

It creates a visual, interactive tool for exploring large input spaces rather than providing static text responses.

Compared to similar skills

playground side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
playground (this skill)126moNo flagsIntermediate
anywidget-marimo05moNo flagsIntermediate
infographic-structure-creator15moNo flagsIntermediate
infographic-item-creator15moNo flagsIntermediate

Try saying

Example prompts that trigger this skill in your AI assistant.

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