patch-notes
Converts internal changelogs and git history into engaging, player-facing release notes.
Install
mkdir -p .claude/skills/patch-notes && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/12088" && unzip -o skill.zip -d .claude/skills/patch-notes && rm skill.zipInstalls to .claude/skills/patch-notes
Activation
This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.Key capabilities
- →Parse arguments for version and output style.
- →Gather change data from internal changelogs, git history, sprint retrospectives, and balance documents.
- →Detect and apply tone guidance and templates for patch notes.
- →Categorize changes into player-facing categories like New Content, Gameplay Changes, and Bug Fixes.
- →Translate developer language into clear, engaging player communication.
How it works
The skill gathers change data from various sources, categorizes and translates it into player-friendly language, then generates patch notes according to a specified style or template.
Inputs & outputs
When to use patch-notes
- →Draft release notes for new versions
- →Translate technical changes for players
- →Generate summaries from sprint data
About this skill
Phase 1: Parse Arguments
version: the release version to generate notes for (e.g.,1.2.0)--style: output style —brief(bullet points),detailed(with context),full(with developer commentary). Default:detailed.
If no version is provided, ask the user before proceeding.
Phase 2: Gather Change Data
- Read the internal changelog at
production/releases/[version]/changelog.mdif it exists - Also check
docs/CHANGELOG.mdfor the relevant version entry - Run
git logbetween the previous release tag and current tag/HEAD as a fallback - Read sprint retrospectives in
production/sprints/for context - Read any balance change documents in
design/balance/ - Read bug fix records from QA if available
If no changelog data is available (neither production/releases/[version]/changelog.md
nor a docs/CHANGELOG.md entry for this version exists, and git log is empty or unavailable):
"No changelog data found for [version]. Run
/changelog [version]first to generate the internal changelog, then re-run/patch-notes [version]."
Verdict: BLOCKED — stop here without generating notes.
Phase 2b: Detect Tone Guide and Template
Tone guide detection — before drafting notes, check for writing style guidance:
- Check
.claude/docs/technical-preferences.mdfor any "tone", "voice", or "style" fields or sections. - Check
docs/PATCH-NOTES-STYLE.mdif it exists. - Check
design/community/tone-guide.mdif it exists. - If any source contains tone/voice/style instructions, extract them and apply them to the language and framing of the generated notes.
- If no tone guidance is found anywhere, default to: player-friendly, non-technical language; enthusiastic but not hyperbolic; focus on what the player experiences, not what the developer changed.
Template detection — check whether a patch notes template exists:
- Glob for
docs/patch-notes-template.mdand.claude/docs/templates/patch-notes-template.md. - If found at either location, read it and use it as the output structure for Phase 4 instead of the built-in style templates (Brief / Detailed / Full). Fill in the template's sections with the categorized data.
- If not found, use the built-in style templates as defined in Phase 4.
Phase 3: Categorize and Translate
Categorize all changes into player-facing categories:
- New Content: new features, maps, characters, items, modes
- Gameplay Changes: balance adjustments, mechanic changes, progression changes
- Quality of Life: UI improvements, convenience features, accessibility
- Bug Fixes: grouped by system (combat, UI, networking, etc.)
- Performance: optimization improvements players might notice
- Known Issues: transparency about unresolved problems
Translate developer language to player language:
- "Refactored damage calculation pipeline" → "Improved hit detection accuracy"
- "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"
- "Reduced GC allocations in combat loop" → "Improved combat performance"
- Remove purely internal changes that don't affect players
- Preserve specific numbers for balance changes (damage: 50 → 45)
Phase 4: Generate Patch Notes
Brief Style
# Patch [Version] — [Title]
**New**
- [Feature 1]
- [Feature 2]
**Changes**
- [Balance/mechanic change with before → after values]
**Fixes**
- [Bug fix 1]
- [Bug fix 2]
**Known Issues**
- [Issue 1]
Detailed Style
# Patch [Version] — [Title]
*[Date]*
## Highlights
[1-2 sentence summary of the most exciting changes]
## New Content
### [Feature Name]
[2-3 sentences describing the feature and why players should be excited]
## Gameplay Changes
### Balance
| Change | Before | After | Reason |
| ---- | ---- | ---- | ---- |
| [Item/ability] | [old value] | [new value] | [brief rationale] |
### Mechanics
- **[Change]**: [explanation of what changed and why]
## Quality of Life
- [Improvement with context]
## Bug Fixes
### Combat
- Fixed [description of what players experienced]
### UI
- Fixed [description]
### Networking
- Fixed [description]
## Performance
- [Improvement players will notice]
## Known Issues
- [Issue and workaround if available]
Full Style
Includes everything from Detailed, plus:
## Developer Commentary
### [Topic]
> [Developer insight into a major change — why it was made, what was considered,
> what the team learned. Written in first-person team voice.]
Phase 5: Review Output
Check the generated notes for:
- No internal jargon (replace technical terms with player-friendly language)
- No references to internal systems, tickets, or sprint numbers
- Balance changes include before/after values
- Bug fixes describe the player experience, not the technical cause
- Tone matches the game's voice (adjust formality based on game style)
Phase 6: Save Patch Notes
Present the completed patch notes to the user along with: a count of changes by category, and any internal changes that were excluded (for review).
Ask: "May I write these patch notes to docs/patch-notes/[version].md?"
If yes, write the file to docs/patch-notes/[version].md, creating the directory
if needed. Also write to production/releases/[version]/patch-notes.md as the
internal archive copy.
Phase 7: Next Steps
Verdict: COMPLETE — patch notes generated and saved.
- Run
/release-checklistto verify all other release gates are met before publishing. - Share the patch notes draft with the community-manager for tone review before posting publicly.
When not to use it
- →When no changelog data is available for the specified version.
- →When the user wants to include internal jargon or system references.
- →When the user wants to generate patch notes for a version that is not yet released.
Limitations
- →Requires changelog data to be available for the specified version.
- →Does not generate patch notes if no changelog data is found.
- →Output styles are limited to `brief`, `detailed`, or `full` unless a custom template is found.
How it compares
This skill automates the generation of player-facing patch notes by translating technical changes and applying specific tone guidelines, unlike manually drafting release notes.
Compared to similar skills
patch-notes side by side with the closest alternatives in the catalog.
| Skill | Installs | Updated | Safety | Difficulty |
|---|---|---|---|---|
| patch-notes (this skill) | 0 | 4mo | No flags | Intermediate |
| humanizer | 90 | 6mo | No flags | Beginner |
| ad-creative | 33 | 2mo | Review | Beginner |
| humanizer-zh | 40 | 6mo | No flags | Intermediate |
Try saying
Example prompts that trigger this skill in your AI assistant.
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