M1

m12-lifecycle

Provides design guidance for managing resource lifecycles and cleanup patterns in Rust.

Install

mkdir -p .claude/skills/m12-lifecycle && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/5630" && unzip -o skill.zip -d .claude/skills/m12-lifecycle && rm skill.zip

Installs to .claude/skills/m12-lifecycle

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Use when designing resource lifecycles. Keywords: RAII, Drop, resource lifecycle, connection pool, lazy initialization, connection pool design, resource cleanup patterns, cleanup, scope, OnceCell, Lazy, once_cell, OnceLock, transaction, session management, when is Drop called, cleanup on error, guard pattern, scope guard, 资源生命周期, 连接池, 惰性初始化, 资源清理, RAII 模式
357 chars✓ has a “when” triggerlonger than Claude Code's old 250-char listing cap (fine on current versions)
Intermediate

Key capabilities

  • Implement RAII patterns using the Drop trait
  • Configure lazy initialization with OnceLock or LazyLock
  • Design connection pools using r2d2 or deadpool
  • Manage scoped resource access with MutexGuard
  • Define transaction boundaries with custom structs

How it works

The skill provides architectural patterns that map lifecycle events like creation and cleanup to Rust mechanisms such as the Drop trait and synchronization primitives.

Inputs & outputs

You give it
Resource lifecycle requirements and scope definitions
You get back
Implemented resource management patterns and cleanup logic

When to use m12-lifecycle

  • Designing efficient connection pools
  • Implementing RAII for resource cleanup
  • Setting up lazy initialization for global resources
  • Structuring transaction boundaries

About this skill

Resource Lifecycle

Layer 2: Design Choices

Core Question

When should this resource be created, used, and cleaned up?

Before implementing lifecycle:

  • What's the resource's scope?
  • Who owns the cleanup responsibility?
  • What happens on error?

Lifecycle Pattern → Implementation

PatternWhenImplementation
RAIIAuto cleanupDrop trait
Lazy initDeferred creationOnceLock, LazyLock
PoolReuse expensive resourcesr2d2, deadpool
GuardScoped accessMutexGuard pattern
ScopeTransaction boundaryCustom struct + Drop

Thinking Prompt

Before designing lifecycle:

  1. What's the resource cost?

    • Cheap → create per use
    • Expensive → pool or cache
    • Global → lazy singleton
  2. What's the scope?

    • Function-local → stack allocation
    • Request-scoped → passed or extracted
    • Application-wide → static or Arc
  3. What about errors?

    • Cleanup must happen → Drop
    • Cleanup is optional → explicit close
    • Cleanup can fail → Result from close

Trace Up ↑

To domain constraints (Layer 3):

"How should I manage database connections?"
    ↑ Ask: What's the connection cost?
    ↑ Check: domain-* (latency requirements)
    ↑ Check: Infrastructure (connection limits)
QuestionTrace ToAsk
Connection poolingdomain-*What's acceptable latency?
Resource limitsdomain-*What are infra constraints?
Transaction scopedomain-*What must be atomic?

Trace Down ↓

To implementation (Layer 1):

"Need automatic cleanup"
    ↓ m02-resource: Implement Drop
    ↓ m01-ownership: Clear owner for cleanup

"Need lazy initialization"
    ↓ m03-mutability: OnceLock for thread-safe
    ↓ m07-concurrency: LazyLock for sync

"Need connection pool"
    ↓ m07-concurrency: Thread-safe pool
    ↓ m02-resource: Arc for sharing

Quick Reference

PatternTypeUse Case
RAIIDrop traitAuto cleanup on scope exit
Lazy InitOnceLock, LazyLockDeferred initialization
Poolr2d2, deadpoolConnection reuse
GuardMutexGuardScoped lock release
ScopeCustom structTransaction boundaries

Lifecycle Events

EventRust Mechanism
Creationnew(), Default
Lazy InitOnceLock::get_or_init
Usage&self, &mut self
CleanupDrop::drop()

Pattern Templates

RAII Guard

struct FileGuard {
    path: PathBuf,
    _handle: File,
}

impl Drop for FileGuard {
    fn drop(&mut self) {
        // Cleanup: remove temp file
        let _ = std::fs::remove_file(&self.path);
    }
}

Lazy Singleton

use std::sync::OnceLock;

static CONFIG: OnceLock<Config> = OnceLock::new();

fn get_config() -> &'static Config {
    CONFIG.get_or_init(|| {
        Config::load().expect("config required")
    })
}

Common Errors

ErrorCauseFix
Resource leakForgot DropImplement Drop or RAII wrapper
Double freeManual memoryLet Rust handle
Use after dropDangling referenceCheck lifetimes
E0509 move out of DropMoving owned fieldOption::take()
Pool exhaustionNot returnedEnsure Drop returns

Anti-Patterns

Anti-PatternWhy BadBetter
Manual cleanupEasy to forgetRAII/Drop
lazy_static!External depstd::sync::OnceLock
Global mutable stateThread unsafetyOnceLock or proper sync
Forget to closeResource leakDrop impl

Related Skills

WhenSee
Smart pointersm02-resource
Thread-safe initm07-concurrency
Domain scopesm09-domain
Error in cleanupm06-error-handling

When not to use it

  • Manual memory management
  • Global mutable state without synchronization

Limitations

  • Requires understanding of Rust ownership and lifetimes
  • Cleanup logic must be implemented within the Drop trait

How it compares

It provides structured design patterns for resource management rather than relying on manual, error-prone cleanup code.

Compared to similar skills

m12-lifecycle side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
m12-lifecycle (this skill)16moReviewIntermediate
rust-call-graph36moNo flagsBeginner
domain-embedded06moReviewAdvanced
haskell-pro14moNo flagsAdvanced

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