IS

ispc-builtins

Provides guidance on managing hierarchical target systems and implementing builtin functions in ISPC.

Install

mkdir -p .claude/skills/ispc-builtins && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/3326" && unzip -o skill.zip -d .claude/skills/ispc-builtins && rm skill.zip

Installs to .claude/skills/ispc-builtins

Activation

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Best practices for creating and modifying ISPC builtin files. Use when adding target-specific optimizations, implementing new builtin functions, or working with the hierarchical target system.
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Advanced

Key capabilities

  • Map ISPC target hierarchies
  • Manage target-specific LLVM IR builtins
  • Resolve symbol dependencies across target parents
  • Override parent builtin functions

How it works

Consults the internal `targetParentMap` to determine the inheritance chain of CPU targets and applies the minimal necessary overrides.

Inputs & outputs

You give it
Target architecture (e.g., avx512) and function requirements
You get back
Target-specific builtin implementation patterns or hierarchy path

When to use ispc-builtins

  • Adding target-specific optimizations
  • Implementing new builtin functions
  • Navigating the hierarchical target system

About this skill

ISPC Builtins Guide

Understanding the hierarchical target system is critical for correctly implementing and maintaining builtins.


Architecture Overview

ISPC's standard library consist of two layers:

  1. Standard Library (stdlib/stdlib.ispc) — User-visible functions written in ISPC language
  2. Builtins (builtins/) — Target-specific implementations in LLVM IR that support the stdlib

Hierarchical Target System

Key Concept: Targets are organized hierarchically. A child target inherits all functions from its parent that it doesn't explicitly override.

Target Parent Map (src/builtins.cpp)

The hierarchy is defined in targetParentMap:

std::unordered_map<ISPCTarget, ISPCTarget> targetParentMap = {
    // ARM NEON -> generic
    {ISPCTarget::neon_i8x16, ISPCTarget::generic_i8x16},

    // AVX512 hierarchy: dmr -> gnr -> spr -> icl -> skx -> generic
    {ISPCTarget::avx10_2dmr_x16, ISPCTarget::avx512gnr_x16},
    {ISPCTarget::avx512gnr_x16, ISPCTarget::avx512spr_x16},
    {ISPCTarget::avx512spr_x16, ISPCTarget::avx512icl_x16},
    {ISPCTarget::avx512icl_x16, ISPCTarget::avx512skx_x16},
    {ISPCTarget::avx512skx_x16, ISPCTarget::generic_i1x16},

    // AVX/SSE hierarchy: avx2vnni -> avx2 -> avx1 -> sse4 -> sse2 -> generic
    {ISPCTarget::avx2vnni_i32x8, ISPCTarget::avx2_i32x8},
    {ISPCTarget::avx2_i32x8, ISPCTarget::avx1_i32x8},
    // ...
};

How Linking Works

When compiling user code:

  1. Link the target-specific builtins (e.g., avx512skx-x16)
  2. Check for unresolved symbols
  3. If unresolved, link parent target's builtins (e.g., generic-i1x16)
  4. Repeat until all symbols are resolved or error

Implication: You only need to implement functions that differ from the parent.


File Structure (builtins/)

File PatternDescription
target-<isa>-<variant>.llTarget-specific LLVM IR (e.g., target-avx512skx-x16.ll)
target-<isa>-common.llShared code for ISA family (e.g., target-sse4-common.ll)
target-<isa>-utils.llUtility macros/functions for ISA (e.g., target-avx512-utils.ll)
generic.ispcTarget-independent implementations in ISPC
util.m4M4 macros for generating LLVM IR

Function signatures are declared in stdlib/include/builtins.isph.


Creating/Modifying Builtins

Step 1: Define the Function Signature

Add declaration to stdlib/include/builtins.isph:

EXT inline READNONE varying float __my_builtin_float(varying float);

Step 2: Implement Generic Fallback and Optimized Versions

New builtins must always have a generic implementation in generic.ispc. This ensures all targets work correctly via hierarchy fallback.

Then add optimized LLVM IR versions at the appropriate level — they will be inherited by all children:

  • avx512skx — inherited by icl, spr, gnr, dmr
  • avx512icl — inherited by spr, gnr, dmr (overrides skx)

Example optimized implementation in target-avx512skx-x16.ll:

define <16 x float> @__my_builtin_float(<16 x float> %input) nounwind readnone alwaysinline {
    %result = call <16 x float> @llvm.x86.avx512.something(<16 x float> %input)
    ret <16 x float> %result
}

Best Practices

  1. Leverage hierarchy — Only implement what differs from parent; don't copy-paste
  2. Use generic as fallback — Implement in generic.ispc first, optimize later
  3. Use include() — Share code via target-*-utils.ll files
  4. Mark functions correctly — Use nounwind readnone alwaysinline attributes

Testing Builtins

See CLAUDE.md for build, lit test, and IR/assembly inspection commands.

Verify Correct Builtin Was Linked

Dump IR before optimizations to see builtins as they were linked:

build/bin/ispc test.ispc --target=avx512skx-x16 --debug-phase=pre:first --dump-file=dbg -o /dev/null
# Check dbg/ir_*.ll files for the builtin implementation

When not to use it

  • Writing standard ISPC code not requiring custom hardware backends
  • General C++ library development

Prerequisites

ISPC compiler toolchainLLVM development environment

Limitations

  • Requires understanding of target-specific LLVM IR
  • Changes require rebuilding the ISPC compiler

How it compares

Provides a direct navigation path through target hierarchies rather than manually inspecting the full ISPC codebase.

Compared to similar skills

ispc-builtins side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
ispc-builtins (this skill)16moReviewAdvanced
cpp-pro184moNo flagsAdvanced
building12moReviewIntermediate
cpp-pro05moNo flagsAdvanced

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