isometric-asset-sheets
Automates the creation of hyper-realistic isometric sprite sheets for game development.
Install
mkdir -p .claude/skills/isometric-asset-sheets && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/4200" && unzip -o skill.zip -d .claude/skills/isometric-asset-sheets && rm skill.zipInstalls to .claude/skills/isometric-asset-sheets
Activation
This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.
Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.Key capabilities
- →Generates 6x5 grid sprite sheets for isometric assets
- →Standardizes output with a solid red background
- →Applies consistent isometric projection angles (NW, NE, SE, SW)
- →Creates categorized special views (landing, docked, etc.)
- →Enforces a shadow-free, hyper-realistic visual style
How it works
It generates image prompts that strictly adhere to a 30-cell grid layout and color-key background constraint required by the city game engine.
Inputs & outputs
When to use isometric-asset-sheets
- →Generating new isometric building sprites
- →Creating vehicle asset sheets
- →Standardizing game object projections
About this skill
Isometric Asset Sheet Generation
Generate consistent sprite sheets for the isometric city game using the GenerateImage tool.
Standard Format
All asset sheets follow this format:
- Size: Square, max width and height
- Background: Solid red (#FF0000), no variation in red tone
- Grid: 6 rows x 5 columns (30 cells total)
- Style: Hyper-realistic
- Lighting: No shadows
Grid Layout
Each row represents ONE complete asset (vehicle, building, etc.):
| Column | View |
|---|---|
| 1 | Isometric facing North West |
| 2 | Isometric facing North East |
| 3 | Isometric facing South East |
| 4 | Isometric facing South West |
| 5 | Special view (varies by asset type) |
Special Views by Asset Type
| Asset Type | Column 5 View |
|---|---|
| Airplanes | Gears down, head-first isometric (landing approach) |
| Helicopters | Top-down rotor view |
| Vehicles/Cars | 3/4 front isometric |
| Boats | Docked/stationary view |
| Trains | Front cab view |
Prompt Template
Using the same format as [reference if available] - red background, 6 rows, 5 columns - I need you to make a new asset sheet with [ASSET TYPE] for my isometric city game.
Each row should be ONE [ASSET]. The first 4 items should be the [ASSET] isometrically projected 4 times for flying/facing north west, north east, south east, and then south west. The last one should be [SPECIAL VIEW DESCRIPTION].
ALL [ASSETS] SHOULD BE HYPER REALISTIC. [CATEGORY DESCRIPTIONS BY ROW].
NO SHADOWS. [ADDITIONAL CONSTRAINTS]. Full size, 2048x2048 square.
Example Prompts
Airplanes
Using the same format as this image - red background, 6 rows, 5 columns - I need you to make a new asset sheet with AIRPLANES for my isometric city game.
Each row should be ONE PLANE. The first 4 items should be the airplane isometrically projected 4 times for flying north west, north east, south east, and then south west. The last one should be a gears down head-first isometric view.
ALL PLANES SHOULD BE HYPER REALISTIC. Commercial or private jets. First 3 rows commercial airliners.
NO SHADOWS. For the first 4, NO LANDING GEAR. Full size, 2048x2048 square.
Ground Vehicles
Red background, 6 rows, 5 columns - asset sheet with VEHICLES for my isometric city game.
Each row should be ONE VEHICLE. The first 4 items should be the vehicle isometrically projected facing north west, north east, south east, and then south west. The last one should be a 3/4 front isometric view.
ALL VEHICLES SHOULD BE HYPER REALISTIC. Row 1-2: sedans. Row 3-4: SUVs. Row 5-6: trucks.
NO SHADOWS. Full size, 2048x2048 square.
Boats/Ships
Red background, 6 rows, 5 columns - asset sheet with BOATS for my isometric city game.
Each row should be ONE BOAT. The first 4 items should be the boat isometrically projected facing north west, north east, south east, and then south west. The last one should be a docked/stationary overhead isometric view.
ALL BOATS SHOULD BE HYPER REALISTIC. Row 1-3: small boats (fishing, sailboat, speedboat). Row 4-6: larger vessels.
NO SHADOWS. NO WATER/WAKE. Full size, 2048x2048 square.
Asset Constraints
| Asset Type | Constraints |
|---|---|
| Airplanes | No landing gear (flying views), no contrails |
| Helicopters | Rotors visible, no motion blur |
| Vehicles | Wheels visible, no reflections |
| Boats | No water, no wake effects |
| Buildings | Consistent lighting angle |
Row Organization
Organize rows by category/size:
- Vehicles: Small to large, or by type (sedans, SUVs, trucks)
- Airplanes: Commercial (rows 1-3), private (rows 4-6)
- Buildings: Similar style/era per row
- Nature: Trees grouped by season or type
After Generation
Once the asset sheet is generated:
- Save to
/public/assets/with descriptive name - Follow the adding-asset-sheets guide to integrate
- Configure in
renderConfig.tswith correct row/column mappings
Common Issues
| Problem | Solution |
|---|---|
| Inconsistent sizing | Specify "same size for all assets" |
| Shadows appearing | Explicitly state "NO SHADOWS" |
| Wrong projections | Reference compass directions (NW, NE, SE, SW) |
| Cut-off assets | Add "centered in each cell" to prompt |
When not to use it
- →When assets require non-isometric projections
- →When a background other than red is needed for masking
Prerequisites
Limitations
- →Requires consistent prompt adherence to maintain isometric alignment
- →Limited to the 6x5 grid configuration
How it compares
It uses pre-defined grid templates to ensure assets match existing game proportions automatically.
Compared to similar skills
isometric-asset-sheets side by side with the closest alternatives in the catalog.
| Skill | Installs | Updated | Safety | Difficulty |
|---|---|---|---|---|
| isometric-asset-sheets (this skill) | 3 | 6mo | No flags | Beginner |
| nano-banana-pro-prompts-recommend-skill | 13 | 2mo | Review | Beginner |
| baoyu-cover-image | 10 | 2mo | No flags | Beginner |
| nano-image-generator | 1 | 6mo | Review | Beginner |
Try saying
Example prompts that trigger this skill in your AI assistant.
You might also like
nano-banana-pro-prompts-recommend-skill
YouMind-OpenLab
Recommend suitable prompts from 6000+ Nano Banana Pro image generation prompts based on user needs. Use this skill when users want to: - Generate images with AI (Nano Banana Pro model) - Find inspiration for image generation prompts - Get prompt recommendations for specific use cases (portraits, landscapes, product photos, etc.) - Create illustrations for articles, videos, podcasts, or other content - Translate and understand prompt techniques
baoyu-cover-image
JimLiu
Generates article cover images with 5 dimensions (type, palette, rendering, text, mood) combining 9 color palettes and 6 rendering styles. Supports cinematic (2.35:1), widescreen (16:9), and square (1:1) aspects. Use when user asks to "generate cover image", "create article cover", or "make cover".
nano-image-generator
solidSpoon
Generate images using Nano Banana Pro (Gemini 3 Pro Preview). Use when creating app icons, logos, UI graphics, marketing banners, social media images, illustrations, diagrams, or any visual assets. Triggers include phrases like 'generate an image', 'create a graphic', 'make an icon', 'design a logo', 'create a banner', or any request needing visual content.
image
Script-Java
When the user wants to create, generate, edit, or optimize images for marketing — blog heroes, social graphics, product mockups, profile banners, listing visuals, or brand assets. Also use when the user mentions 'AI image generation,' 'generate an image,' 'create a graphic,' 'product mockup,' 'hero
generate
tahatms12
You are a visual producer. Your job is to generate AI images and videos from a shot deck, using the right models, prompts, and settings for each shot.
lg-nanobanana-sprite
AshishYesale7
Leverage AI (Nano Banana/Imagen) to generate high-quality visual assets (icons, logos, placemark images, overlay graphics) and integrate them into Liquid Galaxy Flutter apps.