IS

isometric-asset-sheets

Automates the creation of hyper-realistic isometric sprite sheets for game development.

Install

mkdir -p .claude/skills/isometric-asset-sheets && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/4200" && unzip -o skill.zip -d .claude/skills/isometric-asset-sheets && rm skill.zip

Installs to .claude/skills/isometric-asset-sheets

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.
286 chars✓ has a “when” triggerlonger than Claude Code's old 250-char listing cap (fine on current versions)
Beginner

Key capabilities

  • Generates 6x5 grid sprite sheets for isometric assets
  • Standardizes output with a solid red background
  • Applies consistent isometric projection angles (NW, NE, SE, SW)
  • Creates categorized special views (landing, docked, etc.)
  • Enforces a shadow-free, hyper-realistic visual style

How it works

It generates image prompts that strictly adhere to a 30-cell grid layout and color-key background constraint required by the city game engine.

Inputs & outputs

You give it
Asset type and special view requirement
You get back
A 2048x2048 isometric sprite sheet image

When to use isometric-asset-sheets

  • Generating new isometric building sprites
  • Creating vehicle asset sheets
  • Standardizing game object projections

About this skill

Isometric Asset Sheet Generation

Generate consistent sprite sheets for the isometric city game using the GenerateImage tool.

Standard Format

All asset sheets follow this format:

  • Size: Square, max width and height
  • Background: Solid red (#FF0000), no variation in red tone
  • Grid: 6 rows x 5 columns (30 cells total)
  • Style: Hyper-realistic
  • Lighting: No shadows

Grid Layout

Each row represents ONE complete asset (vehicle, building, etc.):

ColumnView
1Isometric facing North West
2Isometric facing North East
3Isometric facing South East
4Isometric facing South West
5Special view (varies by asset type)

Special Views by Asset Type

Asset TypeColumn 5 View
AirplanesGears down, head-first isometric (landing approach)
HelicoptersTop-down rotor view
Vehicles/Cars3/4 front isometric
BoatsDocked/stationary view
TrainsFront cab view

Prompt Template

Using the same format as [reference if available] - red background, 6 rows, 5 columns - I need you to make a new asset sheet with [ASSET TYPE] for my isometric city game. 

Each row should be ONE [ASSET]. The first 4 items should be the [ASSET] isometrically projected 4 times for flying/facing north west, north east, south east, and then south west. The last one should be [SPECIAL VIEW DESCRIPTION].

ALL [ASSETS] SHOULD BE HYPER REALISTIC. [CATEGORY DESCRIPTIONS BY ROW].

NO SHADOWS. [ADDITIONAL CONSTRAINTS]. Full size, 2048x2048 square.

Example Prompts

Airplanes

Using the same format as this image - red background, 6 rows, 5 columns - I need you to make a new asset sheet with AIRPLANES for my isometric city game. 

Each row should be ONE PLANE. The first 4 items should be the airplane isometrically projected 4 times for flying north west, north east, south east, and then south west. The last one should be a gears down head-first isometric view.

ALL PLANES SHOULD BE HYPER REALISTIC. Commercial or private jets. First 3 rows commercial airliners.

NO SHADOWS. For the first 4, NO LANDING GEAR. Full size, 2048x2048 square.

Ground Vehicles

Red background, 6 rows, 5 columns - asset sheet with VEHICLES for my isometric city game.

Each row should be ONE VEHICLE. The first 4 items should be the vehicle isometrically projected facing north west, north east, south east, and then south west. The last one should be a 3/4 front isometric view.

ALL VEHICLES SHOULD BE HYPER REALISTIC. Row 1-2: sedans. Row 3-4: SUVs. Row 5-6: trucks.

NO SHADOWS. Full size, 2048x2048 square.

Boats/Ships

Red background, 6 rows, 5 columns - asset sheet with BOATS for my isometric city game.

Each row should be ONE BOAT. The first 4 items should be the boat isometrically projected facing north west, north east, south east, and then south west. The last one should be a docked/stationary overhead isometric view.

ALL BOATS SHOULD BE HYPER REALISTIC. Row 1-3: small boats (fishing, sailboat, speedboat). Row 4-6: larger vessels.

NO SHADOWS. NO WATER/WAKE. Full size, 2048x2048 square.

Asset Constraints

Asset TypeConstraints
AirplanesNo landing gear (flying views), no contrails
HelicoptersRotors visible, no motion blur
VehiclesWheels visible, no reflections
BoatsNo water, no wake effects
BuildingsConsistent lighting angle

Row Organization

Organize rows by category/size:

  • Vehicles: Small to large, or by type (sedans, SUVs, trucks)
  • Airplanes: Commercial (rows 1-3), private (rows 4-6)
  • Buildings: Similar style/era per row
  • Nature: Trees grouped by season or type

After Generation

Once the asset sheet is generated:

  1. Save to /public/assets/ with descriptive name
  2. Follow the adding-asset-sheets guide to integrate
  3. Configure in renderConfig.ts with correct row/column mappings

Common Issues

ProblemSolution
Inconsistent sizingSpecify "same size for all assets"
Shadows appearingExplicitly state "NO SHADOWS"
Wrong projectionsReference compass directions (NW, NE, SE, SW)
Cut-off assetsAdd "centered in each cell" to prompt

When not to use it

  • When assets require non-isometric projections
  • When a background other than red is needed for masking

Prerequisites

GenerateImage tool

Limitations

  • Requires consistent prompt adherence to maintain isometric alignment
  • Limited to the 6x5 grid configuration

How it compares

It uses pre-defined grid templates to ensure assets match existing game proportions automatically.

Compared to similar skills

isometric-asset-sheets side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
isometric-asset-sheets (this skill)36moNo flagsBeginner
nano-banana-pro-prompts-recommend-skill132moReviewBeginner
baoyu-cover-image102moNo flagsBeginner
nano-image-generator16moReviewBeginner

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