hex-grid-spatial
Provides spatial utilities for managing offset coordinate systems on hex maps.
Install
mkdir -p .claude/skills/hex-grid-spatial && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/5133" && unzip -o skill.zip -d .claude/skills/hex-grid-spatial && rm skill.zipInstalls to .claude/skills/hex-grid-spatial
Activation
This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.
Hex grid spatial utilities for offset coordinate systems. Use when working with hexagonal grids, calculating distances, finding neighbors, or spatial queries on hex maps.Key capabilities
- →Calculate hex grid distance
- →Find neighbors
- →Perform spatial queries
- →Convert offset coordinates
How it works
It uses cube coordinate conversion to perform distance and neighbor calculations on odd-r offset hexagonal grids.
Inputs & outputs
When to use hex-grid-spatial
- →Calculate hex grid distance
- →Find neighbors on a hex map
- →Perform spatial queries
About this skill
Hex Grid Spatial Utilities
Utilities for hexagonal grid coordinate systems using odd-r offset coordinates (odd rows shifted right).
Coordinate System
- Tile 0 is at bottom-left
- X increases rightward (columns)
- Y increases upward (rows)
- Odd rows (y % 2 == 1) are shifted right by half a hex
Direction Indices
2 1
\ /
3 - * - 0
/ \
4 5
0=East, 1=NE, 2=NW, 3=West, 4=SW, 5=SE
Core Functions
Get Neighbors
def get_neighbors(x: int, y: int) -> List[Tuple[int, int]]:
"""Get all 6 neighboring hex coordinates."""
if y % 2 == 0: # even row
directions = [(1,0), (0,-1), (-1,-1), (-1,0), (-1,1), (0,1)]
else: # odd row - shifted right
directions = [(1,0), (1,-1), (0,-1), (-1,0), (0,1), (1,1)]
return [(x + dx, y + dy) for dx, dy in directions]
Hex Distance
def hex_distance(x1: int, y1: int, x2: int, y2: int) -> int:
"""Calculate hex distance using cube coordinate conversion."""
def offset_to_cube(col, row):
cx = col - (row - (row & 1)) // 2
cz = row
cy = -cx - cz
return cx, cy, cz
cx1, cy1, cz1 = offset_to_cube(x1, y1)
cx2, cy2, cz2 = offset_to_cube(x2, y2)
return (abs(cx1-cx2) + abs(cy1-cy2) + abs(cz1-cz2)) // 2
Tiles in Range
def get_tiles_in_range(x: int, y: int, radius: int) -> List[Tuple[int, int]]:
"""Get all tiles within radius (excluding center)."""
tiles = []
for dx in range(-radius, radius + 1):
for dy in range(-radius, radius + 1):
nx, ny = x + dx, y + dy
if (nx, ny) != (x, y) and hex_distance(x, y, nx, ny) <= radius:
tiles.append((nx, ny))
return tiles
Usage Examples
# Find neighbors of tile (21, 13)
neighbors = get_neighbors(21, 13)
# For odd row: [(22,13), (22,12), (21,12), (20,13), (21,14), (22,14)]
# Calculate distance
dist = hex_distance(21, 13, 24, 13) # Returns 3
# Check adjacency
is_adj = hex_distance(21, 13, 21, 14) == 1 # True
# Get all tiles within 3 of city center
workable = get_tiles_in_range(21, 13, 3)
Key Insight: Even vs Odd Row
The critical difference is in directions 1, 2, 4, 5 (the diagonal directions):
| Direction | Even Row (y%2==0) | Odd Row (y%2==1) |
|---|---|---|
| NE (1) | (0, -1) | (1, -1) |
| NW (2) | (-1, -1) | (0, -1) |
| SW (4) | (-1, +1) | (0, +1) |
| SE (5) | (0, +1) | (1, +1) |
East (0) and West (3) are always (1, 0) and (-1, 0).
When not to use it
- →Non-hexagonal grids
- →Simple cartesian grids
Prerequisites
Limitations
- →Limited to odd-r offset systems
- →Requires integer coordinates
How it compares
It provides specialized spatial logic for hex grids rather than generic grid math.
Compared to similar skills
hex-grid-spatial side by side with the closest alternatives in the catalog.
| Skill | Installs | Updated | Safety | Difficulty |
|---|---|---|---|---|
| hex-grid-spatial (this skill) | 1 | 6mo | Review | Intermediate |
| streamlit | 86 | 9mo | No flags | Intermediate |
| jupyter-notebook | 30 | 6mo | Review | Intermediate |
| backtesting-frameworks | 17 | 2mo | No flags | Advanced |
Try saying
Example prompts that trigger this skill in your AI assistant.
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