Provides access to GSAP math and array utilities like clamp, mapRange, and snap.

Install

mkdir -p .claude/skills/gsap-utils && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/14455" && unzip -o skill.zip -d .claude/skills/gsap-utils && rm skill.zip

Installs to .claude/skills/gsap-utils

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Official GSAP skill for gsap.utils — clamp, mapRange, normalize, interpolate, random, snap, toArray, wrap, pipe. Use when the user asks about gsap.utils, clamp, mapRange, random, snap, toArray, wrap, or helper utilities in GSAP.
228 chars✓ has a “when” trigger
Beginner

Key capabilities

  • Constrain a value between a minimum and maximum.
  • Map a value from one range to another.
  • Normalize a value to a 0-1 range.
  • Interpolate between two values at a given progress.
  • Generate random numbers or select random array elements.
  • Snap a value to the nearest multiple or array element.

How it works

This skill provides utility functions for mathematical transformations like clamping, mapping ranges, normalizing, and interpolating values, as well as functions for generating random numbers and snapping values.

Inputs & outputs

You give it
Numeric values, arrays, or objects for transformation.
You get back
Transformed numeric values, functions for later transformation, or shuffled arrays.

When to use gsap-utils

  • Clamp animation values
  • Map scroll inputs
  • Normalize data for tweens

About this skill

gsap.utils

When to Use This Skill

Apply when writing or reviewing code that uses gsap.utils for math, array/collection handling, unit parsing, or value mapping in animations (e.g. mapping scroll to a value, randomizing, snapping to a grid, or normalizing inputs).

Related skills: Use with gsap-core, gsap-timeline, and gsap-scrolltrigger when building animations; CustomEase and other easing utilities are in gsap-plugins.

Overview

gsap.utils provides pure helpers; no need to register. Use in tween vars (e.g. function-based values), in ScrollTrigger or Observer callbacks, or in any JS that drives GSAP. All are on gsap.utils (e.g. gsap.utils.clamp()).

Omitting the value: function form. Many utils accept the value to transform as the last argument. If you omit that argument, the util returns a function that accepts the value later. Use the function form when you need to clamp, map, normalize, or snap many values with the same config (e.g. in a mousemove handler or tween callback). Exception: random() — pass true as the last argument to get a reusable function (do not omit the value); see random().

// With value: returns the result
gsap.utils.clamp(0, 100, 150); // 100

// Without value: returns a function you call with the value later
let c = gsap.utils.clamp(0, 100);
c(150); // 100
c(-10); // 0

Clamping and Ranges

clamp(min, max, value?)

Constrains a value between min and max. Omit value to get a function: clamp(min, max)(value).

gsap.utils.clamp(0, 100, 150); // 100
gsap.utils.clamp(0, 100, -10); // 0

let clampFn = gsap.utils.clamp(0, 100);
clampFn(150); // 100

mapRange(inMin, inMax, outMin, outMax, value?)

Maps a value from one range to another. Use when converting scroll position, progress (0–1), or input range to an animation range. Omit value to get a function: mapRange(inMin, inMax, outMin, outMax)(value).

gsap.utils.mapRange(0, 100, 0, 500, 50); // 250
gsap.utils.mapRange(0, 1, 0, 360, 0.5); // 180 (progress to degrees)

let mapFn = gsap.utils.mapRange(0, 100, 0, 500);
mapFn(50); // 250

normalize(min, max, value?)

Returns a value normalized to 0–1 for the given range. Inverse of mapping when the target range is 0–1. Omit value to get a function: normalize(min, max)(value).

gsap.utils.normalize(0, 100, 50); // 0.5
gsap.utils.normalize(100, 300, 200); // 0.5

let normFn = gsap.utils.normalize(0, 100);
normFn(50); // 0.5

interpolate(start, end, progress?)

Interpolates between two values at a given progress (0–1). Handles numbers, colors, and objects with matching keys. Omit progress to get a function: interpolate(start, end)(progress).

gsap.utils.interpolate(0, 100, 0.5); // 50
gsap.utils.interpolate("#ff0000", "#0000ff", 0.5); // mid color
gsap.utils.interpolate({ x: 0, y: 0 }, { x: 100, y: 50 }, 0.5); // { x: 50, y: 25 }

let lerp = gsap.utils.interpolate(0, 100);
lerp(0.5); // 50

Random and Snap

random(minimum, maximum[, snapIncrement, returnFunction]) / random(array[, returnFunction])

Returns a random number in the range minimummaximum, or a random element from an array. Optional snapIncrement snaps the result to the nearest multiple (e.g. 5 → multiples of 5). To get a reusable function, pass true as the last argument (returnFunction); the returned function takes no args and returns a new random value each time. This is the only util that uses true for the function form instead of omitting the value.

// immediate value: number in range
gsap.utils.random(-100, 100); // e.g. 42.7
gsap.utils.random(0, 500, 5); // 0–500, snapped to nearest 5

// reusable function: pass true as last argument
let randomFn = gsap.utils.random(-200, 500, 10, true);
randomFn(); // random value in range, snapped to 10
randomFn(); // another random value

// array: pick one value at random
gsap.utils.random(["red", "blue", "green"]); // "red", "blue", or "green"
let randomFromArray = gsap.utils.random([0, 100, 200], true);
randomFromArray(); // 0, 100, or 200

String form in tween vars: use "random(-100, 100)", "random(-100, 100, 5)", or "random([0, 100, 200])"; GSAP evaluates it per target.

gsap.to(".box", { x: "random(-100, 100, 5)", duration: 1 });
gsap.to(".item", { backgroundColor: "random([red, blue, green])" });

snap(snapTo, value?)

Snaps a value to the nearest multiple of snapTo, or to the nearest value in an array of allowed values. Omit value to get a function: snap(snapTo)(value) (or snap(snapArray)(value)).

gsap.utils.snap(10, 23); // 20
gsap.utils.snap(0.25, 0.7); // 0.75
gsap.utils.snap([0, 100, 200], 150); // 100 or 200 (nearest in array)

let snapFn = gsap.utils.snap(10);
snapFn(23); // 20

Use in tweens for grid or step-based animation:

gsap.to(".x", { x: 200, snap: { x: 20 } });

shuffle(array)

Returns a new array with the same elements in random order. Use for randomizing order (e.g. stagger from "random" with a copy).

gsap.utils.shuffle([1, 2, 3, 4]); // e.g. [3, 1, 4, 2]

distribute(config)

Returns a function that assigns a value to each target based on its position in the array (or in a grid). Used internally for advanced staggers; use it whenever you need values spread across many elements (e.g. scale, opacity, x, delay). The returned function receives (index, target, targets) — either call it manually or pass the result directly into a tween; GSAP will call it per target with index, element, and array.

Config (all optional):

PropertyTypeDescription
baseNumberStarting value. Default 0.
amountNumberTotal to distribute across all targets (added to base). E.g. amount: 1 with 100 targets → 0.01 between each. Use each instead to set a fixed step per target.
eachNumberAmount to add between each target (added to base). E.g. each: 1 with 4 targets → 0, 1, 2, 3. Use amount instead to split a total.
fromNumber | String | ArrayWhere distribution starts: index, or "start", "center", "edges", "random", "end", or ratios like [0.25, 0.75]. Default 0.
gridString | ArrayUse grid position instead of flat index: [rows, columns] (e.g. [5, 10]) or "auto" to detect. Omit for flat array.
axisStringFor grid: limit to one axis ("x" or "y").
easeEaseDistribute values along an ease curve (e.g. "power1.inOut"). Default "none".

In a tween: pass the result of distribute(config) as the property value; GSAP calls the function for each target with (index, target, targets).

// Scale: middle elements 0.5, outer edges 3 (amount 2.5 distributed from center)
gsap.to(".class", {
  scale: gsap.utils.distribute({
    base: 0.5,
    amount: 2.5,
    from: "center",
  }),
});

Manual use: call the returned function with (index, target, targets) to get the value for that index.

const distributor = gsap.utils.distribute({
  base: 50,
  amount: 100,
  from: "center",
  ease: "power1.inOut",
});
const targets = gsap.utils.toArray(".box");
const valueForIndex2 = distributor(2, targets[2], targets);

See distribute() for more.

Units and Parsing

getUnit(value)

Returns the unit string of a value (e.g. "px", "%", "deg"). Use when normalizing or converting values.

gsap.utils.getUnit("100px"); // "px"
gsap.utils.getUnit("50%"); // "%"
gsap.utils.getUnit(42); // "" (unitless)

unitize(value, unit)

Appends a unit to a number, or returns the value as-is if it already has a unit. Use when building CSS values or tween end values.

gsap.utils.unitize(100, "px"); // "100px"
gsap.utils.unitize("2rem", "px"); // "2rem" (unchanged)

splitColor(color, returnHSL?)

Converts a color string into an array: [red, green, blue] (0–255), or [red, green, blue, alpha] (4 elements for RGBA when alpha is present or required). Pass true as the second argument (returnHSL) to get [hue, saturation, lightness] or [hue, saturation, lightness, alpha] (HSL/HSLA) instead. Works with "rgb()", "rgba()", "hsl()", "hsla()", hex, and named colors (e.g. "red"). Use when animating color components or building gradients. See splitColor().

gsap.utils.splitColor("red"); // [255, 0, 0]
gsap.utils.splitColor("#6fb936"); // [111, 185, 54]
gsap.utils.splitColor("rgba(204, 153, 51, 0.5)"); // [204, 153, 51, 0.5] (4 elements)
gsap.utils.splitColor("#6fb936", true); // [94, 55, 47] (HSL: hue, saturation, lightness)

Arrays and Collections

selector(scope)

Returns a scoped selector function that finds elements only


Content truncated.

When not to use it

  • When assuming mapRange or normalize handle units.
  • When overriding or relying on undocumented behavior.
  • When using the `random()` utility and omitting the last argument for a reusable function.

Limitations

  • mapRange and normalize only work on numbers, not units.
  • The `random()` utility requires `true` as the last argument to return a reusable function.
  • The skill does not support undocumented behaviors.

How it compares

This skill offers specialized GSAP utilities for common animation-related mathematical and array operations, providing concise methods for tasks like value mapping or randomizing, which would otherwise require custom implementations.

Compared to similar skills

gsap-utils side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
gsap-utils (this skill)02moNo flagsBeginner
threejs-skills614moNo flagsIntermediate
3d-graphics336moNo flagsAdvanced
threejs-shaders47moNo flagsAdvanced

Try saying

Example prompts that trigger this skill in your AI assistant.

You might also like

threejs-skills

sickn33

Three.js skills for creating 3D elements and interactive experiences

61152

3d-graphics

samhvw8

3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.

33104

threejs-shaders

CloudAI-X

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

430

gsap

martinholovsky

GSAP animations for JARVIS HUD transitions and effects

318

threejs-animation

CloudAI-X

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

57

threejs-lighting

CloudAI-X

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

14

Search skills

Search the agent skills registry