golang-patterns
Provides guidance on idiomatic Go code structures and design principles.
Install
mkdir -p .claude/skills/golang-patterns && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/552" && unzip -o skill.zip -d .claude/skills/golang-patterns && rm skill.zipInstalls to .claude/skills/golang-patterns
Activation
This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.
Idiomatic Go patterns, best practices, and conventions for building robust, efficient, and maintainable Go applications.Key capabilities
- →Apply Go's simplicity and clarity principle
- →Design types with useful zero values
- →Implement error wrapping with context
- →Utilize custom error types and sentinel errors
- →Coordinate goroutines using errgroup
- →Implement graceful shutdown for servers
How it works
The skill provides guidance on Go development by outlining core principles like simplicity, useful zero values, and interface-based design. It details patterns for error handling, concurrency, and testing, along with anti-patterns to avoid.
Inputs & outputs
When to use golang-patterns
- →Writing idiomatic Go packages
- →Refactoring legacy Go code
- →Validating Go design during code reviews
About this skill
Go Development Patterns
Idiomatic Go patterns and best practices for building robust, efficient, and maintainable applications.
When to Activate
- Writing new Go code
- Reviewing Go code
- Refactoring existing Go code
- Designing Go packages/modules
Core Principles
1. Simplicity and Clarity
Go favors simplicity over cleverness. Code should be obvious and easy to read.
// Good: Clear and direct
func GetUser(id string) (*User, error) {
user, err := db.FindUser(id)
if err != nil {
return nil, fmt.Errorf("get user %s: %w", id, err)
}
return user, nil
}
// Bad: Overly clever
func GetUser(id string) (*User, error) {
return func() (*User, error) {
if u, e := db.FindUser(id); e == nil {
return u, nil
} else {
return nil, e
}
}()
}
2. Make the Zero Value Useful
Design types so their zero value is immediately usable without initialization.
// Good: Zero value is useful
type Counter struct {
mu sync.Mutex
count int // zero value is 0, ready to use
}
func (c *Counter) Inc() {
c.mu.Lock()
c.count++
c.mu.Unlock()
}
// Good: bytes.Buffer works with zero value
var buf bytes.Buffer
buf.WriteString("hello")
// Bad: Requires initialization
type BadCounter struct {
counts map[string]int // nil map will panic
}
3. Accept Interfaces, Return Structs
Functions should accept interface parameters and return concrete types.
// Good: Accepts interface, returns concrete type
func ProcessData(r io.Reader) (*Result, error) {
data, err := io.ReadAll(r)
if err != nil {
return nil, err
}
return &Result{Data: data}, nil
}
// Bad: Returns interface (hides implementation details unnecessarily)
func ProcessData(r io.Reader) (io.Reader, error) {
// ...
}
Error Handling Patterns
Error Wrapping with Context
// Good: Wrap errors with context
func LoadConfig(path string) (*Config, error) {
data, err := os.ReadFile(path)
if err != nil {
return nil, fmt.Errorf("load config %s: %w", path, err)
}
var cfg Config
if err := json.Unmarshal(data, &cfg); err != nil {
return nil, fmt.Errorf("parse config %s: %w", path, err)
}
return &cfg, nil
}
Custom Error Types
// Define domain-specific errors
type ValidationError struct {
Field string
Message string
}
func (e *ValidationError) Error() string {
return fmt.Sprintf("validation failed on %s: %s", e.Field, e.Message)
}
// Sentinel errors for common cases
var (
ErrNotFound = errors.New("resource not found")
ErrUnauthorized = errors.New("unauthorized")
ErrInvalidInput = errors.New("invalid input")
)
Error Checking with errors.Is and errors.As
func HandleError(err error) {
// Check for specific error
if errors.Is(err, sql.ErrNoRows) {
log.Println("No records found")
return
}
// Check for error type
var validationErr *ValidationError
if errors.As(err, &validationErr) {
log.Printf("Validation error on field %s: %s",
validationErr.Field, validationErr.Message)
return
}
// Unknown error
log.Printf("Unexpected error: %v", err)
}
Never Ignore Errors
// Bad: Ignoring error with blank identifier
result, _ := doSomething()
// Good: Handle or explicitly document why it's safe to ignore
result, err := doSomething()
if err != nil {
return err
}
// Acceptable: When error truly doesn't matter (rare)
_ = writer.Close() // Best-effort cleanup, error logged elsewhere
Concurrency Patterns
Worker Pool
func WorkerPool(jobs <-chan Job, results chan<- Result, numWorkers int) {
var wg sync.WaitGroup
for i := 0; i < numWorkers; i++ {
wg.Add(1)
go func() {
defer wg.Done()
for job := range jobs {
results <- process(job)
}
}()
}
wg.Wait()
close(results)
}
Context for Cancellation and Timeouts
func FetchWithTimeout(ctx context.Context, url string) ([]byte, error) {
ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
defer cancel()
req, err := http.NewRequestWithContext(ctx, "GET", url, nil)
if err != nil {
return nil, fmt.Errorf("create request: %w", err)
}
resp, err := http.DefaultClient.Do(req)
if err != nil {
return nil, fmt.Errorf("fetch %s: %w", url, err)
}
defer resp.Body.Close()
return io.ReadAll(resp.Body)
}
Graceful Shutdown
func GracefulShutdown(server *http.Server) {
quit := make(chan os.Signal, 1)
signal.Notify(quit, syscall.SIGINT, syscall.SIGTERM)
<-quit
log.Println("Shutting down server...")
ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
defer cancel()
if err := server.Shutdown(ctx); err != nil {
log.Fatalf("Server forced to shutdown: %v", err)
}
log.Println("Server exited")
}
errgroup for Coordinated Goroutines
import "golang.org/x/sync/errgroup"
func FetchAll(ctx context.Context, urls []string) ([][]byte, error) {
g, ctx := errgroup.WithContext(ctx)
results := make([][]byte, len(urls))
for i, url := range urls {
i, url := i, url // Capture loop variables
g.Go(func() error {
data, err := FetchWithTimeout(ctx, url)
if err != nil {
return err
}
results[i] = data
return nil
})
}
if err := g.Wait(); err != nil {
return nil, err
}
return results, nil
}
Avoiding Goroutine Leaks
// Bad: Goroutine leak if context is cancelled
func leakyFetch(ctx context.Context, url string) <-chan []byte {
ch := make(chan []byte)
go func() {
data, _ := fetch(url)
ch <- data // Blocks forever if no receiver
}()
return ch
}
// Good: Properly handles cancellation
func safeFetch(ctx context.Context, url string) <-chan []byte {
ch := make(chan []byte, 1) // Buffered channel
go func() {
data, err := fetch(url)
if err != nil {
return
}
select {
case ch <- data:
case <-ctx.Done():
}
}()
return ch
}
Interface Design
Small, Focused Interfaces
// Good: Single-method interfaces
type Reader interface {
Read(p []byte) (n int, err error)
}
type Writer interface {
Write(p []byte) (n int, err error)
}
type Closer interface {
Close() error
}
// Compose interfaces as needed
type ReadWriteCloser interface {
Reader
Writer
Closer
}
Define Interfaces Where They're Used
// In the consumer package, not the provider
package service
// UserStore defines what this service needs
type UserStore interface {
GetUser(id string) (*User, error)
SaveUser(user *User) error
}
type Service struct {
store UserStore
}
// Concrete implementation can be in another package
// It doesn't need to know about this interface
Optional Behavior with Type Assertions
type Flusher interface {
Flush() error
}
func WriteAndFlush(w io.Writer, data []byte) error {
if _, err := w.Write(data); err != nil {
return err
}
// Flush if supported
if f, ok := w.(Flusher); ok {
return f.Flush()
}
return nil
}
Package Organization
Standard Project Layout
myproject/
├── cmd/
│ └── myapp/
│ └── main.go # Entry point
├── internal/
│ ├── handler/ # HTTP handlers
│ ├── service/ # Business logic
│ ├── repository/ # Data access
│ └── config/ # Configuration
├── pkg/
│ └── client/ # Public API client
├── api/
│ └── v1/ # API definitions (proto, OpenAPI)
├── testdata/ # Test fixtures
├── go.mod
├── go.sum
└── Makefile
Package Naming
// Good: Short, lowercase, no underscores
package http
package json
package user
// Bad: Verbose, mixed case, or redundant
package httpHandler
package json_parser
package userService // Redundant 'Service' suffix
Avoid Package-Level State
// Bad: Global mutable state
var db *sql.DB
func init() {
db, _ = sql.Open("postgres", os.Getenv("DATABASE_URL"))
}
// Good: Dependency injection
type Server struct {
db *sql.DB
}
func NewServer(db *sql.DB) *Server {
return &Server{db: db}
}
Struct Design
Functional Options Pattern
type Server struct {
addr string
timeout time.Duration
logger *log.Logger
}
type Option func(*Server)
func WithTimeout(d time.Duration) Option {
return func(s *Server) {
s.timeout = d
}
}
func WithLogger(l *log.Logger) Option {
return func(s *Server) {
s.logger = l
}
}
func NewServer(addr string, opts ...Option) *Server {
s := &Server{
addr: addr,
timeout: 30 * time.Second, // default
logger: log.Default(), // default
}
for _, opt := range opts {
opt(s)
}
return s
}
// Usage
server := NewServer(":8080",
WithTimeout(60*time.Second),
WithLogger(customLogger),
)
Embedding for Composition
type Logger struct {
prefix string
}
func (l *Logger) Log(msg string) {
fmt.Printf("[%s] %s\n", l.prefix, msg)
}
type Server struct {
*Logger // Embedding - Server gets Log method
addr string
}
func NewServer(addr string) *Server {
return &Server{
Logger: &Logger{prefix: "SERVER"},
addr: addr,
}
}
// Usage
s := NewServer(":8080")
s.Log("Starting...") // Calls embedded Logger.Log
Memory and Performance
Preallocate Slices When Size is Known
// Bad: Grows slice multiple times
func processItems(items []Item) []Result {
var results []Result
for _, item := range items
---
*Content truncated.*
When not to use it
- →When ignoring errors with a blank identifier
- →When using panic for control flow
- →When passing context in a struct
Limitations
- →Context should be the first parameter in functions
- →Avoid naked returns in long functions
- →Be consistent with value or pointer receivers
How it compares
This skill offers specific Go patterns and anti-patterns for common development scenarios, providing concrete examples that differ from general programming advice.
Compared to similar skills
golang-patterns side by side with the closest alternatives in the catalog.
| Skill | Installs | Updated | Safety | Difficulty |
|---|---|---|---|---|
| golang-patterns (this skill) | 9 | 5mo | Review | Intermediate |
| architect-review | 109 | 4mo | No flags | Advanced |
| solid-principles | 57 | 9mo | No flags | Intermediate |
| codex | 32 | 2mo | Review | Advanced |
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