gentleman-trainer
Defines Vim training modules and exercises based on a Go-based architecture for game mechanics.
Install
mkdir -p .claude/skills/gentleman-trainer && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/2732" && unzip -o skill.zip -d .claude/skills/gentleman-trainer && rm skill.zipInstalls to .claude/skills/gentleman-trainer
Activation
This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.
Vim Trainer RPG system patterns for Gentleman.Dots. Trigger: When editing files in installer/internal/tui/trainer/, adding exercises, modules, or game mechanics.Key capabilities
- →Defines ModuleID constants in types.go for lesson grouping
- →Configures exercise parameters including cursor targets and optimal solutions
- →Implements progression logic where bosses enable subsequent modules
- →Structures exercise data with hints, mission text, and point values
How it works
Applies specific Go struct templates and constant definitions to ensure new exercises integrate with the existing Vim simulator engine.
Inputs & outputs
When to use gentleman-trainer
- →Creating new Vim training lessons
- →Defining module progression paths
- →Configuring Vim simulator exercises
- →Adding boss fight mechanics
About this skill
When to Use
Use this skill when:
- Adding new Vim training modules
- Creating exercises or boss fights
- Modifying progression/unlock system
- Working on the Vim command simulator
- Adding practice mode features
Critical Patterns
Pattern 1: ModuleID Constants
All modules MUST be defined as ModuleID constants in types.go:
type ModuleID string
const (
ModuleHorizontal ModuleID = "horizontal"
ModuleVertical ModuleID = "vertical"
ModuleTextObjects ModuleID = "textobjects"
ModuleChangeRepeat ModuleID = "cgn"
ModuleSubstitution ModuleID = "substitution"
ModuleRegex ModuleID = "regex"
ModuleMacros ModuleID = "macros"
// Add new modules here
)
Pattern 2: Exercise Structure
Every exercise follows this structure:
type Exercise struct {
ID string // "horizontal_001"
Module ModuleID // Parent module
Level int // 1-10 difficulty
Type ExerciseType // lesson, practice, boss
Code []string // Lines of code shown
CursorPos Position // Initial cursor
CursorTarget *Position // Target position (movement exercises)
Mission string // What user must do
Solutions []string // ALL valid solutions
Optimal string // Best/shortest solution
Hint string // Help text
Explanation string // Post-answer teaching
TimeoutSecs int // Before showing solution
Points int // Base score
}
Pattern 3: Module Unlock Order
Modules unlock sequentially - user must defeat boss to unlock next:
var moduleUnlockOrder = []ModuleID{
ModuleHorizontal, // Always unlocked
ModuleVertical, // After horizontal boss
ModuleTextObjects, // After vertical boss
ModuleChangeRepeat, // After textobjects boss
// ... etc
}
Pattern 4: Progression Flow
Lessons (sequential) → Practice (80% accuracy) → Boss Fight → Next Module
Decision Tree
Adding new module?
├── Add ModuleID constant in types.go
├── Add to moduleUnlockOrder slice
├── Add ModuleInfo in GetAllModules()
├── Create exercises_{module}.go file
├── Implement GetLessons(moduleID)
├── Implement GetBoss(moduleID)
└── Add practice exercises
Adding exercises?
├── Create Exercise with unique ID format: "{module}_{number}"
├── Provide multiple Solutions (all valid answers)
├── Set Optimal to shortest/best solution
├── Include Hint for learning
└── Add Explanation for post-answer
Adding boss fight?
├── Create BossExercise in exercises_{module}.go
├── Add 5-7 BossSteps (exercise chain)
├── Set Lives (usually 3)
├── Include variety of module skills
└── Return from GetBoss(moduleID)
Code Examples
Example 1: Creating a Module's Exercises File
// exercises_newmodule.go
package trainer
// NewModule lessons
func getNewModuleLessons() []Exercise {
return []Exercise{
{
ID: "newmodule_001",
Module: ModuleNewModule,
Level: 1,
Type: ExerciseLesson,
Code: []string{"function example() {", " return true;", "}"},
CursorPos: Position{Line: 0, Col: 0},
Mission: "Use 'xx' to delete two characters",
Solutions: []string{"xx", "2x", "dl dl"},
Optimal: "xx",
Hint: "x deletes character under cursor",
Explanation: "x is Vim's character delete. 2x or xx deletes two.",
Points: 10,
},
// ... more exercises
}
}
Example 2: Registering Module in GetAllModules
func GetAllModules() []ModuleInfo {
return []ModuleInfo{
// ... existing modules
{
ID: ModuleNewModule,
Name: "New Module",
Icon: "🆕",
Description: "Commands: xx, yy, zz",
BossName: "The New Boss",
},
}
}
Example 3: Boss Fight Structure
func getNewModuleBoss() *BossExercise {
return &BossExercise{
ID: "newmodule_boss",
Module: ModuleNewModule,
Name: "The New Boss",
Lives: 3,
Steps: []BossStep{
{
Exercise: Exercise{
ID: "newmodule_boss_1",
Module: ModuleNewModule,
Code: []string{"challenge code here"},
CursorPos: Position{Line: 0, Col: 0},
Mission: "First boss challenge",
Solutions: []string{"w", "W"},
Optimal: "w",
},
TimeLimit: 10,
},
// ... more steps (5-7 total)
},
}
}
Example 4: Exercise Validation
// Validation checks if answer is in Solutions
func ValidateAnswer(exercise *Exercise, answer string) bool {
answer = strings.TrimSpace(answer)
for _, solution := range exercise.Solutions {
if answer == solution {
return true
}
}
// Also check via simulator for creative solutions
return validateViaSimulator(exercise, answer)
}
Exercise Guidelines
Good Exercise Design
- Clear Mission: User knows exactly what to do
- Multiple Solutions: Accept all valid Vim ways
- Optimal Marked: Teach the best approach
- Progressive Difficulty: Level 1-10 within module
- Real Code: Use realistic code snippets
Solutions Array Rules
// GOOD: Accept all valid variations
Solutions: []string{"w", "W", "e", "E", "f "},
// BAD: Only accept one way
Solutions: []string{"w"},
Exercise ID Format
{module}_{number} → "horizontal_001"
{module}_boss_{step} → "horizontal_boss_1"
Commands
cd installer && go test ./internal/tui/trainer/... # Run all trainer tests
cd installer && go test -run TestExercise # Test exercises
cd installer && go test -run TestSimulator # Test Vim simulator
cd installer && go test -run TestProgression # Test unlock system
Resources
- Types: See
installer/internal/tui/trainer/types.gofor data structures - Exercises: See
installer/internal/tui/trainer/exercises_*.gofor patterns - Simulator: See
installer/internal/tui/trainer/simulator.gofor Vim emulation - Validation: See
installer/internal/tui/trainer/validation.gofor answer checking - Stats: See
installer/internal/tui/trainer/stats.gofor persistence
When not to use it
- →When updating documentation unrelated to the Vim simulator
- →When modifying the main codebase UI outside the trainer module
Limitations
- →Requires manual registration of new modules in types.go
- →Limited to the predefined Exercise struct schema
How it compares
It applies strict architecture constraints unique to the Gentleman.Dots training system rather than creating free-form content.
Compared to similar skills
gentleman-trainer side by side with the closest alternatives in the catalog.
| Skill | Installs | Updated | Safety | Difficulty |
|---|---|---|---|---|
| gentleman-trainer (this skill) | 2 | 7mo | Review | Intermediate |
| bubbletea | 42 | 8mo | No flags | Beginner |
| generate-subsystem-skills | 1 | 6mo | No flags | Advanced |
| bump-go-dependencies | 1 | 3mo | Review | Intermediate |
Try saying
Example prompts that trigger this skill in your AI assistant.
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