GA

gameplay-mechanics

Provides frameworks for implementing game design mechanics.

Install

mkdir -p .claude/skills/gameplay-mechanics && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/17157" && unzip -o skill.zip -d .claude/skills/gameplay-mechanics && rm skill.zip

Installs to .claude/skills/gameplay-mechanics

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Use when implementing or refining concrete gameplay mechanics, feedback loops, combat, economy, progression, movement, event interactions, or balance iteration.
160 chars✓ has a “when” trigger
Intermediate

Key capabilities

  • Change player verbs and mechanics
  • Refine resource loops and combat systems
  • Tune movement and progression systems
  • Provide feedback-loop and event guidance for mechanics
  • Offer tuning guidance for gameplay balance
  • Provide reusable mechanics reference material

How it works

The skill routes through a professional gameplay slice, references detailed guidance, and ties mechanic changes to observable player behavior and verification commands.

Inputs & outputs

You give it
A task related to changing gameplay mechanics, feedback loops, or balance
You get back
Guidance on implementing or refining gameplay mechanics, tied to observable player behavior and verification

When to use gameplay-mechanics

  • Implement combat mechanics
  • Balance game progression
  • Tune movement system

About this skill

Gameplay Mechanics

When to Use

Use this skill when:

  • a task changes player verbs, mechanics, resource loops, combat, movement, progression, or balance behavior
  • mechanic implementation needs feedback-loop, event, or tuning guidance
  • a gameplay_designer or gameplay implementation slice needs reusable mechanics reference material

Do not use this skill when:

  • the request is only high-level product strategy or architecture documentation
  • the task is visual/UI presentation without changing gameplay rules or player verbs

Core Workflow

  1. Route through the appropriate professional gameplay slice before presenting gameplay conclusions.
  2. Read references/full-guidance.md for detailed mechanics patterns, code examples, balance loops, and troubleshooting.
  3. Tie each mechanic change to an observable player-facing behavior and a verification command or playtest note.

Supporting Files

  • references/full-guidance.md: detailed original guidance, examples, patterns, and command/reference material.

Oasis7-Specific Surfaces

  • .agents/roles/gameplay_designer.md
  • GitHub Project task status and issue evidence comments
  • gameplay/runtime tests or playtest evidence for changed mechanics

Known Failure Modes

  • A mechanic that compiles can still feel wrong; include feedback timing and player-readable state in acceptance.
  • Balance changes without instrumentation or replayable scenarios are hard to verify later.
  • Avoid changing economy/progression constants without documenting the expected player impact.

Guardrails

  • Keep this entrypoint concise; move heavy examples or catalog material to supporting files.
  • Do not bypass oasis7 task/worktree truth or professional role ownership when the workflow requires it.
  • Do not present reference material as verified project behavior without checking the current repo state.

Verification

  • Run the focused gameplay/runtime test or playtest harness tied to the mechanic.
  • Run ./scripts/lint-skills.sh after skill edits.

When not to use it

  • When the request is only high-level product strategy or architecture documentation
  • When the task is visual/UI presentation without changing gameplay rules or player verbs
  • When the task does not involve concrete gameplay mechanics

Limitations

  • Does not cover high-level product strategy or architecture documentation
  • Does not cover visual/UI presentation without changing gameplay rules
  • Requires verification through focused gameplay/runtime tests or playtest harnesses

How it compares

This workflow applies professional design patterns and specific guidance to gameplay mechanics, ensuring changes are observable and verifiable, unlike ad-hoc adjustments.

Compared to similar skills

gameplay-mechanics side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
gameplay-mechanics (this skill)01moNo flagsIntermediate
webapp-testing3534moReviewIntermediate
resolve-conflicts818moReviewIntermediate
telegram-bot-builder1066moReviewIntermediate

Try saying

Example prompts that trigger this skill in your AI assistant.

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