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gameobject-create

Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.

Install

mkdir -p .claude/skills/gameobject-create && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/17017" && unzip -o skill.zip -d .claude/skills/gameobject-create && rm skill.zip

Installs to .claude/skills/gameobject-create

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.
149 charsno explicit “when” trigger

About this skill

GameObject / Create

Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.

How to Call

HTTP API (Direct Tool Execution)

Execute this tool directly via the MCP Plugin HTTP API:

curl -X POST http://localhost:56082/api/tools/gameobject-create \
  -H "Content-Type: application/json" \
  -d '{
  "name": "string_value",
  "parentGameObjectRef": "string_value",
  "position": "string_value",
  "rotation": "string_value",
  "scale": "string_value",
  "isLocalSpace": false,
  "primitiveType": "string_value"
}'

With Authorization (if required)

curl -X POST http://localhost:56082/api/tools/gameobject-create \
  -H "Content-Type: application/json" \
  -H "Authorization: Bearer YOUR_TOKEN" \
  -d '{
  "name": "string_value",
  "parentGameObjectRef": "string_value",
  "position": "string_value",
  "rotation": "string_value",
  "scale": "string_value",
  "isLocalSpace": false,
  "primitiveType": "string_value"
}'

The token is stored in the file: UserSettings/AI-Game-Developer-Config.json Using the format: "token": "YOUR_TOKEN"

Input

NameTypeRequiredDescription
namestringYesName of the new GameObject.
parentGameObjectRefanyNoParent GameObject reference. If not provided, the GameObject will be created at the root of the scene or prefab.
positionanyNoTransform position of the GameObject.
rotationanyNoTransform rotation of the GameObject. Euler angles in degrees.
scaleanyNoTransform scale of the GameObject.
isLocalSpacebooleanNoWorld or Local space of transform.
primitiveTypeanyNo

Input JSON Schema

{
  "type": "object",
  "properties": {
    "name": {
      "type": "string",
      "description": "Name of the new GameObject."
    },
    "parentGameObjectRef": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
      "description": "Parent GameObject reference. If not provided, the GameObject will be created at the root of the scene or prefab."
    },
    "position": {
      "$ref": "#/$defs/UnityEngine.Vector3",
      "description": "Transform position of the GameObject."
    },
    "rotation": {
      "$ref": "#/$defs/UnityEngine.Vector3",
      "description": "Transform rotation of the GameObject. Euler angles in degrees."
    },
    "scale": {
      "$ref": "#/$defs/UnityEngine.Vector3",
      "description": "Transform scale of the GameObject."
    },
    "isLocalSpace": {
      "type": "boolean",
      "description": "World or Local space of transform."
    },
    "primitiveType": {
      "$ref": "#/$defs/UnityEngine.PrimitiveType"
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is \u00270\u0027 and \u0027path\u0027, \u0027name\u0027, \u0027assetPath\u0027 and \u0027assetGuid\u0027 is not provided, empty or null, then it will be used as \u0027null\u0027. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample \u0027character/hand/finger/particle\u0027. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with \u0027Assets/\u0027"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.Vector3": {
      "type": "object",
      "properties": {
        "x": {
          "type": "number"
        },
        "y": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "required": [
        "x",
        "y",
        "z"
      ],
      "additionalProperties": false
    },
    "UnityEngine.PrimitiveType": {
      "type": "string",
      "enum": [
        "Sphere",
        "Capsule",
        "Cylinder",
        "Cube",
        "Plane",
        "Quad"
      ]
    }
  },
  "required": [
    "name"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is \u00270\u0027 and \u0027path\u0027, \u0027name\u0027, \u0027assetPath\u0027 and \u0027assetGuid\u0027 is not provided, empty or null, then it will be used as \u0027null\u0027. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample \u0027character/hand/finger/particle\u0027. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with \u0027Assets/\u0027"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "result"
  ]
}

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