Tools for balancing Hudson Hustle game data, including routes, stations, and scoring mechanics.

Install

mkdir -p .claude/skills/game-balance && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/18615" && unzip -o skill.zip -d .claude/skills/game-balance && rm skill.zip

Installs to .claude/skills/game-balance

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Use when tuning Hudson Hustle routes, tickets, choke points, scoring, stations, tunnels, ferries, or reviewing playtest notes for map and rules balance.
152 chars✓ has a “when” trigger
Intermediate

Key capabilities

  • Inspect relevant data in `packages/game-data/`
  • Check for changes affecting route scarcity, ticket overlap, or pacing
  • Validate that UI changes do not mask balance problems
  • Prefer small data adjustments before changing core rules
  • Summarize the balance reason for each change
  • Suggest focused playtest scenarios if automated proof is unavailable

How it works

This skill inspects game data and playtest notes to identify and address balance issues in Hudson Hustle, prioritizing data adjustments.

Inputs & outputs

You give it
Playtest notes or game balance adjustment request
You get back
Summary of balance changes and suggested playtest scenarios

When to use game-balance

  • Balance game routes
  • Adjust scoring parameters
  • Review playtest balance
  • Refine station value

About this skill

Game Balance

Use this skill for map and scoring work.

Workflow

  1. Inspect the relevant data in packages/game-data/.
  2. Check whether the change affects route scarcity, ticket overlap, or final-round pacing.
  3. Validate that UI changes do not mask balance problems that belong in data or rules.
  4. Prefer small data adjustments before changing core rules.

Review Lens

  • Are Hudson and East River crossings overly dominant?
  • Do outer-anchor tickets justify their train cost?
  • Are stations useful but not mandatory?
  • Does the route-length mix still support 45-60 minute local sessions?

Required Output

  • Summarize the balance reason for each change.
  • If no automated proof is available, suggest a focused playtest scenario.

When not to use it

  • When the task is not related to tuning Hudson Hustle routes, tickets, choke points, scoring, stations, tunnels, or ferries.
  • When the task is not reviewing playtest notes for map and rules balance.
  • When the task involves UI changes that are not balance-related.

Limitations

  • This skill focuses on Hudson Hustle game elements.
  • This skill prioritizes data adjustments over core rules changes.
  • This skill requires relevant data to be in `packages/game-data/`.

How it compares

This skill provides a structured approach to game balance, focusing on data-driven adjustments, unlike ad-hoc rule changes.

Compared to similar skills

game-balance side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
game-balance (this skill)03moNo flagsIntermediate
streamlit869moNo flagsIntermediate
jupyter-notebook305moReviewIntermediate
backtesting-frameworks172moNo flagsAdvanced

Try saying

Example prompts that trigger this skill in your AI assistant.

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