game-balance
Tools for balancing Hudson Hustle game data, including routes, stations, and scoring mechanics.
Install
mkdir -p .claude/skills/game-balance && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/18615" && unzip -o skill.zip -d .claude/skills/game-balance && rm skill.zipInstalls to .claude/skills/game-balance
Activation
This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.
Use when tuning Hudson Hustle routes, tickets, choke points, scoring, stations, tunnels, ferries, or reviewing playtest notes for map and rules balance.Key capabilities
- →Inspect relevant data in `packages/game-data/`
- →Check for changes affecting route scarcity, ticket overlap, or pacing
- →Validate that UI changes do not mask balance problems
- →Prefer small data adjustments before changing core rules
- →Summarize the balance reason for each change
- →Suggest focused playtest scenarios if automated proof is unavailable
How it works
This skill inspects game data and playtest notes to identify and address balance issues in Hudson Hustle, prioritizing data adjustments.
Inputs & outputs
When to use game-balance
- →Balance game routes
- →Adjust scoring parameters
- →Review playtest balance
- →Refine station value
About this skill
Game Balance
Use this skill for map and scoring work.
Workflow
- Inspect the relevant data in
packages/game-data/. - Check whether the change affects route scarcity, ticket overlap, or final-round pacing.
- Validate that UI changes do not mask balance problems that belong in data or rules.
- Prefer small data adjustments before changing core rules.
Review Lens
- Are Hudson and East River crossings overly dominant?
- Do outer-anchor tickets justify their train cost?
- Are stations useful but not mandatory?
- Does the route-length mix still support 45-60 minute local sessions?
Required Output
- Summarize the balance reason for each change.
- If no automated proof is available, suggest a focused playtest scenario.
When not to use it
- →When the task is not related to tuning Hudson Hustle routes, tickets, choke points, scoring, stations, tunnels, or ferries.
- →When the task is not reviewing playtest notes for map and rules balance.
- →When the task involves UI changes that are not balance-related.
Limitations
- →This skill focuses on Hudson Hustle game elements.
- →This skill prioritizes data adjustments over core rules changes.
- →This skill requires relevant data to be in `packages/game-data/`.
How it compares
This skill provides a structured approach to game balance, focusing on data-driven adjustments, unlike ad-hoc rule changes.
Compared to similar skills
game-balance side by side with the closest alternatives in the catalog.
| Skill | Installs | Updated | Safety | Difficulty |
|---|---|---|---|---|
| game-balance (this skill) | 0 | 3mo | No flags | Intermediate |
| streamlit | 86 | 9mo | No flags | Intermediate |
| jupyter-notebook | 30 | 5mo | Review | Intermediate |
| backtesting-frameworks | 17 | 2mo | No flags | Advanced |
Try saying
Example prompts that trigger this skill in your AI assistant.
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