Provides DGame Unity project development guidance. Covers architecture, UI, events, and asset workflows.

Install

mkdir -p .claude/skills/dgame-dev && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/18308" && unzip -o skill.zip -d .claude/skills/dgame-dev && rm skill.zip

Installs to .claude/skills/dgame-dev

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

DGame Unity 项目开发指导。触发词:DGame, GameModule, UIWindow, UIWidget, UIModule, AddUIEvent, GameEvent, GameEventDriver, EEventGroup, LoadAssetAsync, LoadGameObjectAsync, SetSprite, ConfigSystem, HybridCLR, YooAsset, Luban, RedDotModule, CoplayDev unity-mcp, MCP, 热更, 资源加载, UI开发, 事件系统, 模块架构
281 charsno explicit “when” triggerlonger than Claude Code's old 250-char listing cap (fine on current versions)
Intermediate

Key capabilities

  • →Provide DGame specific AI refined reference documentation
  • →Describe actual API, directory, and placement rules
  • →Enforce layered placement for runtime, editor tools, and hotfix gameplay
  • →Guide module access through GameLogic.GameModule.XXX
  • →Prioritize UniTask for time-consuming operations

How it works

The skill provides AI-refined documentation for DGame development, focusing on specific API usage, directory structures, and rules for layering, module access, asynchronous operations, resource lifecycles, and event decoupling.

Inputs & outputs

You give it
a DGame development task
You get back
guidance based on DGame's specific API, directory, and rules

When to use dgame-dev

  • →Building UI systems
  • →Implementing game events
  • →Loading game assets

About dgame-dev

Offers specialized documentation for DGame using HybridCLR, YooAsset, and UniTask. Enforces module hierarchy and asset lifecycles.

DGame Unity 项目开发指导。触发词:DGame, GameModule, UIWindow, UIWidget, UIModule, AddUIEvent, GameEvent, GameEventDriver, EEventGroup, LoadAssetAsync, LoadGameObjectAsync, SetSprite, ConfigSystem, HybridCLR, YooAsset, Luban, RedDotModule, CoplayDev unity-mcp, MCP, 热更, 资源加载, UI开发, 事件系统, 模块架构

When not to use it

  • →When the task involves modifying configuration tables, Excel files, or export scripts, which should use `luban-dev`
  • →When the reference documentation conflicts with source code, in which case source code is preferred
  • →When the task is not directly related to DGame development

Limitations

  • →The skill only supplements DGame business code for consuming configurations, not modifying them.
  • →The skill prioritizes source code over reference documentation in case of conflict.
  • →The skill does not generate UI code but matches existing lifecycle methods.

How it compares

This skill offers specialized, AI-refined documentation tailored to DGame's specific architecture and tools like HybridCLR, YooAsset, and UniTask, unlike generic Unity development guides.

Compared to similar skills

dgame-dev side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
dgame-dev (this skill)03moNo flagsIntermediate
unity-developer1426moNo flagsAdvanced
tauri763moReviewAdvanced
telegram-mini-app629moReviewAdvanced

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Example prompts that trigger this skill in your AI assistant.

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