Enforces modern C# 14 and .NET 10 standards for new code generation.
Install
mkdir -p .claude/skills/coding-standards-dotnet && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/10416" && unzip -o skill.zip -d .claude/skills/coding-standards-dotnet && rm skill.zipInstalls to .claude/skills/coding-standards-dotnet
Activation
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C# and .NET coding standards for generating new code files. Use when creating new classes, methods, controls, tests, or any new C# / VB source files in this repository. Covers C# 14 / .NET 10 patterns, naming, formatting, XML docs, WinForms conventions, and performance idioms.Key capabilities
- →Generate new C# classes
- →Generate unit tests
- →Apply C# 14 patterns
- →Manage namespaces and XML docs
- →Implement WinForms conventions
How it works
It enforces specific coding standards, including framework versioning, namespace management, and modern C# pattern usage for new files.
Inputs & outputs
When to use coding-standards
- →Creating new C# classes
- →Generating unit tests
- →Scaffolding new .NET features
About this skill
Coding Standards — New Code Generation
These rules apply whenever you generate new C# or VB.NET source files in
this repository. For modernizing or refactoring existing files, see the
code-modernization skill instead.
Target Framework
- Default target is .NET 10.0 (
net10.0). - Some files target .NET Framework or are multi-targeted — check the project file before generating.
- Do not edit files under
eng/common/. - Follow all rules defined in
.editorconfig.
Language Version
Use C# 14 features and patterns. Key features to prefer:
| Feature | Example |
|---|---|
| Extension members (extension blocks) | extension(string s) { public bool IsBlank() => ... } |
field keyword in properties | set => field = value ?? throw ...; |
| Null-conditional assignment | customer?.Order = GetOrder(); |
nameof on unbound generics | nameof(List<>) |
| Lambda modifiers without types | (text, out result) => int.TryParse(text, out result) |
| Partial constructors / events | partial MyClass() { } |
First-class Span<T> conversions | Implicit T[] → Span<T> / ReadOnlySpan<T> |
General Assumptions
- Namespace imports are defined in a global usings file — omit standard
usingdirectives unless the import is non-obvious. - Nullable Reference Types are enabled — annotate all new code accordingly.
- Use file-scoped namespace declarations.
Type Usage and var Policy
Apply the following rules in priority order:
- Never use
varfor primitive types. Always spell outint,string,bool,double,float,decimal,char,byte,long, etc.
// REQUIRED — explicit types for primitives
int count = 5;
string name = "Button";
bool isVisible = true;
-
Use
varwhen the type is already visible or clearly implied on the same line. Repeating the type degrades readability. This applies to:- Casts:
var foo = (SomeType) bar; ascasts:var button = item as ToolStripDropDownButton;- Generic methods with explicit type argument(s): Assume the return
type matches the generic type parameter — even when the method
signature technically returns a base type — because the
<T>already tells the reader what they are getting back:var host = this.GetService<IDesignerHost>();var session = provider.GetRequiredService<DesignerSession>(); out varin generic methods that name the type:site.TryGetService<INestedContainer>(out var container)— the<T>already specifies the type.- Methods whose name contains or implies the return type: When the
method name clearly communicates the type being returned,
varis preferred because the type is already readable from the call itself:var componentType = component.GetType();var resourceStream = BitmapSelector.GetResourceStream(type, name);TryLoadBitmapFromStream(stream, out var resourceBitmap)
- Casts:
// GOOD — var when type is visible or implied on the line
var designerHostShim = (IDesignerHostShim)designerHost;
var host = this.GetService<IDesignerHost>();
var manager = host.GetExport<ViewModelClientFactoryManager>();
var componentType = component.GetType();
var resourceStream = BitmapSelector.GetResourceStream(componentType, componentType.Name + ".bmp");
service.TryGetValue<AppSettings>(out var settings);
- Use
varfor deeply nested or complex generic types where the full type name is unwieldy:
using var pooledList = ListPool<IComponent>.GetPooledObject();
var result = pooledList.Object;
var (key, value) = dictionary.First(); // tuple deconstruction
- Use explicit types when neither the variable name nor the surrounding context reveals the type. If a reader would need to navigate to a method signature to understand what a variable holds, spell the type out.
// REQUIRED — explicit when type is not obvious
CreateViewModelResponse response = session.GetWinFormsEndpoints().DocumentOutline.CreateViewModel(session.Id);
TreeViewHitTestInfo hitTestInfo = _treeView.HitTest(e.Location);
- Prefer target-typed
new()overvarwhen the type is visible on the left — clean construction without redundancy:
// Before
Dictionary<string, List<int>> map = new Dictionary<string, List<int>>();
var map = new Dictionary<string, List<int>>();
// After
Dictionary<string, List<int>> map = new();
Button saveButton = new();
Do NOT use target-typed new() when the type isn't visible on the same line:
// DO — type is visible on the right, so var is fine:
var map = new Dictionary<string, List<int>>();
// DON'T — _map is a backing field declared elsewhere,
// so the type isn't visible here. Too implicit.
_map = new();
varis always fine for tuple deconstruction:
var (nodes, images) = viewModel.UpdateTreeView(displayStyle);
var (key, value) = dictionary.First();
- Using Collection expressions:
// Before
List<string> items = new List<string>();
// After
List<string> items = [];
- Consider collection expressions also for methods that return collections, e.g.:
// Before
Control[] controls = _view.Controls.Cast<Control>().ToArray();
// After
Control[] controls = [.. _view.Controls.Cast<Control>()];
- Avoid, however, collection expressions, when constructable array/collection type are necessary in the context, e.g.:
// Be careful! Will not compile, we need a constructable array type in this
// context, so collection initializer syntax is not possible here.
Control CreateErrorControlForMessage(string message)
=> CreateErrorControl([new InvalidOperationException(message)]);
// In this case we need:
Control CreateErrorControlForMessage(string message)
=> CreateErrorControl(new[] { new InvalidOperationException(message) });
Null Checking
- Use
is null/is not null— never== nullor!= null. - Use coalesce:
value ?? "default",value ??= GetDefault().
Naming and Field Conventions
| Element | Convention |
|---|---|
private / internal instance fields | _camelCase |
private static fields | s_camelCase |
[ThreadStatic] fields | t_camelCase |
| Constants | PascalCase |
| All other members | PascalCase |
- Never qualify with
this.unless strictly necessary to resolve ambiguity. - Declare accessibility modifiers explicitly on every type and member.
- Use the narrowest possible scope — prefer
privateoverinternaloverpublic. - Mark members
staticwhen they do not access instance state.
Formatting and Line Length
Expression-bodied members
Use expression bodies (=>) for single-expression methods and read-only
properties. When the total line length would exceed 60 characters, wrap by
placing the => on the next line, indented:
// Short — fits on one line
internal int BorderWidth => _borderWidth;
// Long — wrap the arrow to the next line
private bool IsValidSize(Size size)
=> size.Width > 0 && size.Height > 0;
internal string QualifiedName
=> $"{Namespace}.{TypeName}";
Important semantic distinction:
public Foo Bar => new Foo();creates a new instance on every access.public Foo Bar { get; } = new Foo();creates one instance at construction. Never convert between these forms unless the original semantics were provably wrong.
Braces and blocks
- Allman style — opening brace on its own line.
- Insert an empty line after closing braces of control-flow blocks and
before
returnstatements. - If a comment precedes a line that needs an empty line above it, the empty line goes before the comment.
Ternary operator
Put each branch on its own line unless the whole expression is very short:
Color textColor = e.Item.Enabled
? GetDarkModeColor(e.TextColor)
: GetDarkModeColor(SystemColors.GrayText);
Pattern Matching and Switch Expressions
Prefer switch expressions over switch statements over if-chains:
string result = value switch
{
> 0 => "Positive",
< 0 => "Negative",
_ => "Zero"
};
Use and, or, relational, property, tuple, type, and list patterns where they
improve clarity. When converting if-chains that return or assign, a switch
expression is almost always clearer.
Readability
- Never sacrifice readability for brevity
Prefer extension method call syntax over static helpers when the same operation is available in both forms — extensions read more naturally and reduce visual noise:
// Prefer
Size deviceSize = image.Size.LogicalToDeviceUnits();
// Over
Size deviceSize = DpiHelper.LogicalToDeviceUnits(image.Size);
- Prefer inline
#pragmaor[SuppressMessage]
Use inline #pragma or [SuppressMessage] at the call site over global suppressions, so justification is visible in context.
- Named arguments
Use named arguments when passing multiple literals or when the meaning of a parameter isn't clear from the argument expression itself:
// GOOD — named arguments clarify meaning of literals
var errorControl = CreateErrorControlForMessage(
message: "An unexpected error occurred. Please try again.",
showRetryButton: true);
Note: When method calls take a lot of space due to a long argument list, consider wrapping the individual arguments on separate lines. If you then decide to use named arguments, use them for every argument to improve readability and consistency:
LongMethodWithManyNamedArguments(
firstArgument: value1,
secondArgument: value2,
thirdArgument: value3,
fourthArgument: value4);
- Wrap dot-chains with more than 2 member accesses — each call goes on its own indented line:
// Fine — 2 or fewer:
var names = items.Where(x => x.IsActive).ToList();
// Wrap — more than 2:
var resul
---
*Content truncated.*
When not to use it
- →Refactoring existing files
Limitations
- →Applies only to new code generation
- →Requires adherence to .editorconfig
How it compares
This provides a set of strict, project-specific generation rules compared to generic code generation.
Compared to similar skills
coding-standards side by side with the closest alternatives in the catalog.
| Skill | Installs | Updated | Safety | Difficulty |
|---|---|---|---|---|
| coding-standards (this skill) | 0 | 4mo | No flags | Beginner |
| csharp-developer | 43 | 2mo | No flags | Advanced |
| csharp-pro | 9 | 4mo | No flags | Intermediate |
| update-roslyn-version | 2 | 2mo | Review | Advanced |
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