AR

arena-debug

Specific debugging workflows for gameplay logic, breach-room transitions, and player movement.

Install

mkdir -p .claude/skills/arena-debug && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/12362" && unzip -o skill.zip -d .claude/skills/arena-debug && rm skill.zip

Installs to .claude/skills/arena-debug

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Debug zero-G gameplay, breach-room transitions, projectile logic, and player movement issues in Orbital Breach.
111 charsno explicit “when” trigger
Intermediate

Key capabilities

  • Debug zero-G gameplay issues
  • Troubleshoot breach-room transitions
  • Analyze projectile logic problems
  • Resolve player movement issues
  • Identify client-only, server-authoritative, or shared-contract issues

How it works

The skill investigates gameplay bugs by reproducing the issue, identifying its scope (client/server/shared), checking invariants, and tracing through relevant modules.

Inputs & outputs

You give it
Symptom or file related to a gameplay bug
You get back
Identification of the bug's source and potential fixes

When to use arena-debug

  • Fixing zero-G movement bugs
  • Debugging projectile trajectories
  • Resolving breach transition logic

About this skill

Arena Debug

Use this skill for gameplay bugs that involve movement, collision, projectiles, breach transitions, or team-state logic.

Investigation order

  1. Reproduce or restate the bug precisely.
  2. Identify whether the issue is client-only, server-authoritative, or shared-contract related.
  3. Check the relevant invariants in CLAUDE.md.
  4. Trace the bug through the narrowest likely modules first.
  5. Add or update a focused test if the broken behavior is expressed by a pure function.

Strong clues in this repo

  • shared/ bugs often require both client and server updates.
  • Camera or breach issues usually involve player, camera, arena, or the round state machine.
  • Projectile bugs often cross client visuals, hit classification, and authoritative server logic.

When not to use it

  • For bugs unrelated to movement, collision, projectiles, breach transitions, or team-state logic
  • When the issue is not in Orbital Breach game

Limitations

  • Limited to Orbital Breach game bugs
  • Requires access to client, server, shared, and test TypeScript files
  • Requires manual reproduction or restatement of the bug

How it compares

This provides a structured investigation order for specific game bugs, unlike a general debugging approach.

Compared to similar skills

arena-debug side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
arena-debug (this skill)04moNo flagsIntermediate
chrome-devtools417moReviewIntermediate
obsidian-local-dev-loop327dReviewIntermediate
testing52moReviewIntermediate

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