3D

3d-building-mechanics

A comprehensive Three.js framework for building 3D construction mechanics in survival or sandbox games.

Install

mkdir -p .claude/skills/3d-building-mechanics && curl -L -o skill.zip "https://agentskills.codes/api/skills/download/320" && unzip -o skill.zip -d .claude/skills/3d-building-mechanics && rm skill.zip

Installs to .claude/skills/3d-building-mechanics

Activation

This is the description your AI agent reads to decide when to run this skill — the better it matches your request, the more reliably it fires.

Complete Three.js building system with spatial indexing, structural physics, and multiplayer networking. Use for survival/crafting games, sandbox games, multiplayer construction, or any 3D building mechanics.
208 chars✓ has a “when” trigger
Advanced

Key capabilities

  • Implement spatial indexing using hash grids or octrees
  • Validate structural integrity with heuristic stability rules
  • Synchronize construction state in multiplayer environments
  • Manage world streaming for large-scale maps
  • Perform client-side prediction for building placement

How it works

The skill provides a modular system using spatial partitioning for O(1) queries, heuristic validators for stability checks, and network managers for delta-compressed state synchronization.

Inputs & outputs

You give it
3D construction parameters and game state
You get back
Performance-optimized, networked 3D building system

When to use 3d-building-mechanics

  • Implementing grid-based building systems
  • Validating structural integrity of 3D objects
  • Managing large-scale map streaming
  • Synchronizing construction state in multiplayer

About this skill

3D Building Mechanics - Advanced Skill

Complete Three.js building system with performance optimization, structural physics, and multiplayer networking.

When to Use This Skill

Use when building:

  • Survival/crafting games with base building
  • Creative sandbox games
  • Multiplayer construction games
  • Any 3D building mechanics in Three.js

Quick Start

import { SpatialHashGrid } from './scripts/spatial-hash-grid.js';
import { HeuristicValidator } from './scripts/heuristic-validator.js';
import { ClientPrediction } from './scripts/client-prediction.js';

// Set up spatial indexing
const spatialIndex = new SpatialHashGrid(10);

// Set up structural validation (Rust/Valheim style)
const validator = new HeuristicValidator({ mode: 'heuristic' });

// For multiplayer - client prediction
const prediction = new ClientPrediction(buildingSystem);

File Structure

references/
  performance-at-scale.md    - Spatial partitioning, chunks, instancing
  structural-physics-advanced.md - Arcade vs heuristic vs realistic
  multiplayer-networking.md  - Authority models, delta sync, conflicts

scripts/
  spatial-hash-grid.js   - O(1) spatial queries for uniform distribution
  octree.js              - Adaptive spatial queries for clustered bases
  chunk-manager.js       - World streaming for large maps
  performance-profiler.js - Benchmarking utilities
  
  heuristic-validator.js - Fast stability checking (Fortnite/Rust/Valheim)
  stability-optimizer.js - Caching and batch updates
  damage-propagation.js  - Damage states, cascading collapse
  physics-engine-lite.js - Optional realistic physics
  
  delta-compression.js   - Only send what changed
  client-prediction.js   - Optimistic placement with rollback
  conflict-resolver.js   - Handle simultaneous builds
  building-network-manager.js - Complete server/client networking

Key Patterns

Spatial Indexing Decision

  • <1,000 pieces: Simple array
  • 1,000-5,000 uniform: SpatialHashGrid
  • 1,000-5,000 clustered: Octree
  • 5,000+: ChunkManager + Octree per chunk

Structural Physics Modes

  • Arcade (Fortnite): Connectivity only, instant collapse
  • Heuristic (Rust/Valheim): Stability %, predictable rules
  • Realistic: Full stress/strain, computationally expensive

Multiplayer Authority

  • Server-authoritative with client prediction
  • Delta compression (only send changes)
  • Conflict resolution: first-write, timestamp, or lock-based

When not to use it

  • When building simple, non-spatial 3D applications
  • When structural physics are not required for gameplay

Prerequisites

Three.js

Limitations

  • Performance scales based on chosen indexing strategy
  • Multiplayer synchronization requires server-authoritative logic

How it compares

This provides a pre-built, performance-optimized framework for complex building mechanics, whereas manual implementation requires building spatial indexing and physics from scratch.

Compared to similar skills

3d-building-mechanics side by side with the closest alternatives in the catalog.

SkillInstallsUpdatedSafetyDifficulty
3d-building-mechanics (this skill)78moReviewAdvanced
zustand1132moNo flagsIntermediate
react342moNo flagsIntermediate
vue-best-practices195moNo flagsIntermediate

Try saying

Example prompts that trigger this skill in your AI assistant.

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